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2005-10-19Attempt to play IMA ADPCM speech in later HE games. For some reasonEugene Sandulenko
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165
2005-10-19Simplified common buffer reader. Implemented now unused Microsoft IMAEugene Sandulenko
ADPCM buffer reader. These folks invented ye another incompatible standard and here it will sit #if 0'ed just for a case. svn-id: r19164
2005-10-18Commited patch # 1324980. Thanks to vinterstum.Johannes Schickel
svn-id: r19163
2005-10-18Some fixes:Johannes Schickel
- added support for an external data file for all the resources from the original binary - fixed a typo with malco(l)m - added support for spanish floppy - changes support for unknown languages a bit - some other cleanups svn-id: r19161
2005-10-18Added flood fill support. Pajama2 puzzle seems to be ok nowGregory Montoir
svn-id: r19158
2005-10-18Fixed wiz TRLE encodingGregory Montoir
svn-id: r19157
2005-10-18Fixed invalid memory reads, this helps thinker1 demoGregory Montoir
svn-id: r19156
2005-10-18talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses themEugene Sandulenko
too. svn-id: r19154
2005-10-18Remove old debug outputTravis Howell
svn-id: r19153
2005-10-18HE games use overlow to get correct color value.Travis Howell
Fixes regressions in activity and puttmoon. svn-id: r19150
2005-10-18Minor error message fix: isLocked() isn't trying to unlock the resource.Torbjörn Andersson
svn-id: r19149
2005-10-18Fix bug #1221549 "MT32emu: doesn't compile under gcc 3.4.2 / i386"Eugene Sandulenko
svn-id: r19147
2005-10-18Add possibility to disable SDL parachute on run-time. OptionEugene Sandulenko
--disable-sdl-parachute should be completely undocumented and not mentioned to end-users. Wrong usage may lead to system lock-up especially when used with fullscreen mode. SDL Parachute is used to prevent system instability and do a graceful exit if something bad happens. It catches most of signals sent to thr process. Side effect of that that quite often when SDL application dies, core dump isn't made on *nix systems. This feature adds possibility to disable it. svn-id: r19146
2005-10-18Argh! Binary files got modified too. Reverting them.Eugene Sandulenko
svn-id: r19144
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-17Fix HE version for Russian freddi3Eugene Sandulenko
svn-id: r19140
2005-10-17Added French and Russian md5s for IHNM submitted in bugreportsEugene Sandulenko
#1328019 "IHNM: French MD5s" and #1094819 "IHNMAIMS: md5's of my cd version" respectively svn-id: r19139
2005-10-17Commit missing part of my last commit (sorry for any temporary breakage)Max Horn
svn-id: r19138
2005-10-17Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵Max Horn
moved some stuff around svn-id: r19137
2005-10-17Fix walking in IHNM. It appeared that BG mask wasn't flipped upside downEugene Sandulenko
when everything else is :). svn-id: r19136
2005-10-17Bump version to 0.9.0CVS. Woo hoo!Eugene Sandulenko
svn-id: r19133
2005-10-17Update supported HE titles.Travis Howell
svn-id: r19130
2005-10-17Decrease delay while editing savegame name. This way, there should be muchTorbjörn Andersson
less risk of keypresses being lost. svn-id: r19128
2005-10-17Fixed end credits crash. (See bug #1327650). Actually, there were severalTorbjörn Andersson
more or less serious bugs here: * The fnResetGlobals() function returned IR_CONT. Since it potentially kills its own script resource, this can lead to illegal read accesses. Not it returns IR_STOP instead. This was probably a bug in the original interpreter as well, but it handled memory allocation quite differently so it was probably never an issue. * Since fnResetGlobals() forcibly closes resources, I've changed the closeResource() function to silently ignore requests to close resources where the data pointer is NULL. While it could signify an error, it isn't necessarily so. * Don't force the screen to fade up after the credits -- let the script do it instead. This prevents it from fading up the wrong image. svn-id: r19127
2005-10-17Fixed off-by-one error when decoding the original sound files. I thought ITorbjörn Andersson
had already done this, but I guess not... svn-id: r19126
2005-10-17Fix bug #1326833 "ITE: Missing copy protection". Though it is disabledEugene Sandulenko
by default by kind permission from Wyrmkeep Entertainment Co. svn-id: r19125
2005-10-17Add contributed Amiga Gob1 md5 sumEugene Sandulenko
svn-id: r19124
2005-10-16Update build files. Add support for Gobliiins and ITE enginesNicolas Bacca
svn-id: r19123
2005-10-16Toolbar must be visible to process an action.Nicolas Bacca
svn-id: r19122
2005-10-16Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵Nicolas Bacca
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) - Display/Hide the toolbar by double tapping quickly on the top of the screen to comply with the new GUI height svn-id: r19121
2005-10-16Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵Nicolas Bacca
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) svn-id: r19120
2005-10-16Support for Gobliiins and ITE enginesNicolas Bacca
svn-id: r19119
2005-10-16Update to use common GUI::Actions classNicolas Bacca
svn-id: r19118
2005-10-16Newer Smartphones detection for Windows Mobile 5.0 - add some simulation ↵Nicolas Bacca
options when debugging on a Pocket PC platform svn-id: r19117
2005-10-16Support for Gobliiins and ITE enginesNicolas Bacca
svn-id: r19116
2005-10-16Temporarily virtualize mouse drawing functions for the WinCE port. Hope that ↵Nicolas Bacca
line endings are correct since I have to use TortoiseCVS for this update :) svn-id: r19115
2005-10-16Put correct order of MM NES verbs in help. Will try to make them workEugene Sandulenko
later. Currently mapping is all wrong. svn-id: r19114
2005-10-16Store game title in savefile. Lets us not guess which game save is made forEugene Sandulenko
as it is not possible to tell that by md5. Bumbed savegame version. svn-id: r19113
2005-10-16Err.. Now really fix game detection. Not that it was wrong, but I forgotEugene Sandulenko
to remove old leftover which plainly overewrote all those sophisticated checks. svn-id: r19112
2005-10-16fix mem align for arm processors by Koen KooiPaweł Kołodziejski
svn-id: r19111
2005-10-16Be more careful when subtracting from unsigned values. Fixes bug #1327972.Torbjörn Andersson
svn-id: r19110
2005-10-16Don't remove the cursor character from the savegame name until the veryTorbjörn Andersson
last moment. Should fix bug #1327439. svn-id: r19109
2005-10-16There was a mention of the "Expected XXX samples..." error in the IRC logs.Torbjörn Andersson
Without a proper bug report, it's hard to diagnose, but this change might allow it to recover after such an error. Maybe. svn-id: r19108
2005-10-16compiler warned about useless negative operation. i hope it's ok after changePaweł Kołodziejski
svn-id: r19107
2005-10-16Add missing function for getWizData.Travis Howell
svn-id: r19106
2005-10-16Correct heversion for updated dog-on-a-stick.Eugene Sandulenko
svn-id: r19105
2005-10-15Enable MAD support.Marcus Comstedt
svn-id: r19104
2005-10-15Correct MD5Eugene Sandulenko
svn-id: r19103
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
svn-id: r19102
2005-10-15Avoid "double-clicks" when the virtual keyboard is activated.Marcus Comstedt
svn-id: r19101