Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-04-05 | I18N: Update Ukrainian translation | Thierry Crozat | |
2011-04-05 | ANDROID: Use the manufacturer string for workarounds | dhewg | |
Some fingerprints don't contain it, so this should be more reliable. | |||
2011-04-05 | ANDROID: Log device manufacturer, model and brand | dhewg | |
2011-04-05 | ANDROID: Fix endless loop in AndroidAssetArchive | dhewg | |
Can happen on empty member filenames, seen on some Samsung firmwares. | |||
2011-04-05 | SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he | Max Horn | |
2011-04-05 | SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70he | Max Horn | |
2011-04-05 | SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ↵ | Max Horn | |
ScummEngine_v60he | |||
2011-04-05 | SCUMM: Rename InfoStuff to SaveStateMetaInfos | Max Horn | |
2011-04-05 | SCUMM: Move ActorHE into its own header, move some HE specific stuff out of ↵ | Max Horn | |
scumm.h | |||
2011-04-05 | SCUMM: Cleanup | Max Horn | |
2011-04-05 | SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constants | Max Horn | |
2011-04-05 | ANDROID: Remove commented workarounds for Nexus 1 | dhewg | |
Reports suggest that its working and not required | |||
2011-04-05 | ANDROID: Remove code for paletted textures | dhewg | |
Unused now, because the performance isn't good enough on weak GLES drivers. | |||
2011-04-05 | ANDROID: Use a faked paletted texture for CLUT cursors | dhewg | |
Same change as for the game screen, reduces CPU usage a little | |||
2011-04-05 | ANDROID: Temporarily enable GL error checks | dhewg | |
There's a black screen issue on Samsung devices running 2.2.1 which I can not reproduce. Hopefully this helps hunting it down. | |||
2011-04-05 | GUI: Update the screen after handling events | dhewg | |
Fixes crash on droid: game -> gmm -> save -> click entry (EVENT_SCREEN_CHANGED due to vkeybd beeing shown) -> delete -> confirm another EVENT_SCREEN_CHANGED gets in simultaneously (due vkeybd being deactivated) and the parent dialog updated Rects out of bounds. | |||
2011-04-05 | SCI: Extended the script workaround for the sign reading script (bugs ↵ | md5 | |
#3272735, #3275413) | |||
2011-04-04 | SCUMM: Extend debug command 'object' to allow querying state | Max Horn | |
2011-04-04 | SCUMM: Extend workaround for bug #1668393 (see bug #3267665) | Max Horn | |
2011-04-04 | ANDROID: Fix non-fullscreen corruption on HTC devices. | Alyssa Milburn | |
HTC's drivers don't preserve the color buffer between frames (as allowed by the spec, apparently), so we have to force-clear it every frame when we're not rendering a texture over the whole screen. | |||
2011-04-04 | SCUMM: Check for cutSceneStackPointer underflows | Max Horn | |
2011-04-04 | AGI: Avoid global constructors (due to global refs) | Max Horn | |
2011-04-04 | COMMON: Fix (harmless) int <-> uint mismatch | Max Horn | |
2011-04-04 | SCI: Initialize newPlane fully before adding it to _planes | Max Horn | |
2011-04-04 | SCI: Added workaround for script bug #3272735 - "SCI: QFG2: Crash when ↵ | md5 | |
typing 'read sign'" | |||
2011-04-03 | ANDROID: Always use the surface size for the overlay | dhewg | |
When coming back from standby, there might be an indermediate surface change | |||
2011-04-03 | ANDROID: Ignore unrelated surface changes | dhewg | |
2011-04-03 | ANDROID: Helper define to debug hanging GLES calls | dhewg | |
2011-04-03 | AGI: Added the Spanish version of SQ2 (bug report #3260349) | md5 | |
2011-04-03 | SCI: Fixed fading-related bugs #3267956 and #3041738 | md5 | |
2011-04-03 | SCI: Show object names in the songlib console command | md5 | |
2011-04-03 | ANDROID: Log the ScummVM version | dhewg | |
2011-04-03 | GUI: ThemeEngine.cpp/.h formatting fixes. | Johannes Schickel | |
2011-04-03 | SCI: Added a workaround for script bug #3268076 - "MOTHERGOOSE: Crash after ↵ | md5 | |
finishing the game" | |||
2011-04-03 | SCI: Fixed bug #3266480 and partially fixed bug #3041738 | md5 | |
Hopefully, this will fix some of the oddities happening because of music fading | |||
2011-04-03 | SCI: Changed debug console hotkey to Control-Shift-D instead of Control-D. | md5 | |
Applied from patch #3258985. The previous hotkey interfered with the hotkeys of some games (e.g. the "time of day" hotkey in QFG2, bug #3250996). | |||
2011-04-02 | SCI: Fix Mac SCI32 picture transparency | Matthew Hoops | |
2011-04-03 | CRUISE: Fixed odd check, introduced in rev d83a83ef50 | md5 | |
2011-04-02 | SCI: Fix SQ1 droid zapping issue with a script patch, thanks to | Lars Skovlund | |
dhewg for reporting. | |||
2011-04-02 | MOHAWK: Fix issues with LB's hardcoded UI logic. | Alyssa Milburn | |
2011-04-02 | MOHAWK: Minor grammar fix | Matthew Hoops | |
2011-04-02 | MOHAWK: Fix title of Arthur's Teacher Trouble | Matthew Hoops | |
2011-04-02 | ANDROID: Attempt at working around some HTC fail | dhewg | |
2011-04-02 | SCI: Replace not required emumidi header | dhewg | |
2011-04-02 | SCUMM: Add support for append mode to o72_openFile() | Matthew Hoops | |
The baseball2001 hall of fame data saves properly now | |||
2011-04-01 | SCUMM: Make sure finalize is called from o60_closeFile() | Matthew Hoops | |
2011-04-01 | SCUMM: Stub off file append mode in o72_openFile() | Matthew Hoops | |
This is used in several Backyard Sports titles. This stub is required for now so that baseball2001 can continue after trying to save the Hall of Fame data. | |||
2011-04-02 | CREDITS: Pull Jerome Fisher out of retirement (for one final mission, etc.). | Jerome Fisher | |
2011-04-01 | MOHAWK: Handle waiting for sound cues in LBAnimation. | Alyssa Milburn | |
2011-03-31 | TOOLS: Update Code::Blocks project generation | Littleboy | |
The Sword2.5 engine needs access to vorbis and theora headers. This patch adds the scummvm libs include directory to the include search path for this engine. |