Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-06 | IOS: Fixes various iOS compilation flags, and missing frameworks | Vincent Bénony | |
2016-01-06 | IOS: Keep the MACOSX, and IPHONE macros according to the target | Vincent Bénony | |
2016-01-06 | IOS: Remove the simulator specific target | Vincent Bénony | |
The simulator works with the same target than the iPhone / iPad target. | |||
2016-01-06 | ISO: Removes the ENABLE_IOS macro | Vincent Bénony | |
2016-01-06 | IOS: Adds the POSIX macro to the create_project Xcode project | Vincent Bénony | |
2016-01-06 | IOS: Adds the IPHONE macro to the generated project | Vincent Bénony | |
2016-01-06 | IOS: Create a separate for adding resources | Vincent Bénony | |
2016-01-06 | IOS: Adds a description of the new iOS port | Vincent Bénony | |
2016-01-06 | IOS: Fixes configure script | Vincent Bénony | |
2016-01-06 | IOS: Updates Info.plist | Vincent Bénony | |
2016-01-06 | IOS: Fixes rotation and event handling | Vincent Bénony | |
2016-01-06 | IOS: Uses the chroot filesystem | Vincent Bénony | |
2016-01-06 | IOS: Adds a getter for the touchpad mode | Vincent Bénony | |
2016-01-06 | IOS: Fixes the virtual keyboard | Vincent Bénony | |
2016-01-06 | IOS: Replace old iOS graphic assets with an asset catalog | Vincent Bénony | |
2016-01-06 | IOS: Adds two helper functions on strings | Vincent Bénony | |
2016-01-06 | IOS: Added a chroot like filesystem | Vincent Bénony | |
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update. | |||
2015-11-25 | SHERLOCK: fix comment typo | Martin Kiewitz | |
2015-11-25 | ACCESS: fix comment typo | Martin Kiewitz | |
2015-11-25 | ACCESS: Silence GCC warnings | Torbjörn Andersson | |
2015-11-25 | MADS: NEBULAR: Fix another (potential) memory leak | Strangerke | |
2015-11-25 | MADS: Nebular - Fix two memory leaks in dialogs | Strangerke | |
2015-11-24 | MADS: Fix several memory leaks in the conversation code | Strangerke | |
2015-11-24 | MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech() | Strangerke | |
2015-11-24 | MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded value | Strangerke | |
2015-11-24 | MADS: Refactor camera code | Strangerke | |
2015-11-24 | MADS: Don't set the camera for Rex game | Strangerke | |
2015-11-24 | MADS: Fix memory leak in loadMadsV2Background | Strangerke | |
2015-11-24 | MADS: Phantom - Initialize and synchronize a couple of variables | Strangerke | |
2015-11-24 | MADS: initialize some variables | Strangerke | |
2015-11-24 | MADS: Phantom: Add more checks in exitCatacombs | Strangerke | |
Fix an assert in moveCatacombs | |||
2015-11-24 | MADS: Phantom: Fix asserts in moveCatacombs | Strangerke | |
2015-11-24 | MADS: Fix flag usage for the value KMSG_ANIM | Strangerke | |
2015-11-24 | MADS: Dragon: Remove some dead code in hardcoded logic | Strangerke | |
2015-11-24 | MADS: Phantom: Remove dead code in scene 310 | Strangerke | |
2015-11-24 | ACCESS: movie player: convert 6-bit pal properly | Martin Kiewitz | |
2015-11-24 | ACCESS: movie player: 6-bit palette to 8-bit | Martin Kiewitz | |
adjust palette accordingly | |||
2015-11-24 | ACCESS: movie player for Noctropolis+Synnergist | Martin Kiewitz | |
accessible via debug command "playmovie" | |||
2015-11-23 | SHERLOCK: SS: Fix exit crash in Sherlock playable demo | Paul Gilbert | |
2015-11-23 | AGI: add new debug command "version" | Martin Kiewitz | |
Tries to figure out the game version It does this by scanning through all game scripts Sadly there is no better way, because there is no common location of the game version | |||
2015-11-23 | ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958 | Strangerke | |
2015-11-23 | BBVS: Fix bug #6954: Pathfinding bug in Prison | johndoe123 | |
The bug was caused by a check introduced by me to avoid division-by-zero errors when the source and dest x values are equal. This had the side effect that it didn't work well in this case outlined in the bug report, maybe also in other places. I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to 1.0 if it would normally be 0.0, which seems to work after walking around in some scenes. | |||
2015-11-23 | MADS: Silent another cppCheck warning | Strangerke | |
2015-11-23 | MADS: Rex: Remove dead code in doObjectAction | Strangerke | |
(same check earlier in the same if statement) | |||
2015-11-23 | MADS: Phantom: reduce the scope of a variable | Strangerke | |
2015-11-23 | MADS: Reduce the scope of a variable in panTransition | Strangerke | |
2015-11-23 | MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove ↵ | Strangerke | |
some useless variables in scene113 | |||
2015-11-23 | MADS: Silence two GCC warnings | Torbjörn Andersson | |
The other warnings will require some further investigation. | |||
2015-11-23 | NEWS: Mention the Raspberry Pi port | Filippos Karapetis | |
2015-11-22 | MADS: Fix compilation. | Johannes Schickel | |