Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-23 | TINSEL: Add the English Mac version of DW1 (bug #3614864) | Filippos Karapetis | |
2013-08-23 | SCI: Fix several script bugs in Hoyle 4 (Bridge) | Filippos Karapetis | |
This also fixes bug #3361925 - "SCI: HOYLE4: Crash in bridge" | |||
2013-08-23 | SCI: Give more verbose error messages on arithmetic errors | Filippos Karapetis | |
2013-08-23 | AGOS: Use strncpy() instead of strcpy(). CID 1003679, 1003681 | Torbjörn Andersson | |
2013-08-23 | TSAGE: R2R - Some more renaming and comments in scene 600 | Strangerke | |
2013-08-23 | TSAGE: R2R - Some more renaming in scene 600 | Strangerke | |
2013-08-22 | TSAGE: Replace some British English by American English | Strangerke | |
2013-08-22 | TSAGE: R2R - Replace more magic values by constants | Strangerke | |
2013-08-22 | TSAGE: R2R - Fix invalid call to getObjectScene() | Strangerke | |
2013-08-22 | TSAGE: R2R - Fix some checks on action, check calls of getObjectScene and ↵ | Strangerke | |
replace magic values by constant | |||
2013-08-22 | Merge pull request #361 from rundfunk47/guiimprovements | Eugene Sandulenko | |
GUI: Various GUI Improvements | |||
2013-08-22 | THEME: Add back entry for color when hovering over button | Narek Mailian | |
2013-08-22 | GRAPHICS: Increase robustness of VectorRendererSpec::drawString. | Johannes Schickel | |
2013-08-22 | GRAPHICS: Unify drawing paths in VectorRendererSpec::drawString. | Johannes Schickel | |
Formerly, the behavior between when a drawable area was specified and when not was different in a sense which is not expected. For example, when an empty textDrawableArea was passed and the text could be drawn outside the 'area' specified. While when a textDrawableArea covering the whole screen was passed the text was clipped inside 'area'. Now, the code does follow the latter logic in both cases. I am not sure whether this will cause any issues, but a quick check of the launcher and options menu didn't reveal anything... | |||
2013-08-22 | GRAPHICS: Simplify VectorRendererSpec::drawString. | Johannes Schickel | |
This removes the two additional copy steps for rendering when a drawable text area is specified. Instead it uses Surface::getSubArea to draw directly onto _activeSurface. | |||
2013-08-22 | TSAGE: R2R - Fix bug when using attractor on attached cable (scene 700), ↵ | Strangerke | |
some renaming | |||
2013-08-22 | TSAGE: R2R - Fix invalid use of inventory enum R2_ATTRACTOR_CABLE_HARNESS | Strangerke | |
2013-08-22 | MORTEVIELLE: Use similar check in fctClose and fctSearch than in fctSelfPut | Strangerke | |
2013-08-22 | MORTEVIELLE: Better fix of CID 1063212. Thanks wjp for pointing out. | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix check introduced in 6cfd3028c1fdf71238f12e79fba4750e63a92a67. | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix CID 1063212 | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix CID 1063213 | Strangerke | |
2013-08-21 | MORTEVIELLE: Silent CID 1063229 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1004057 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047256 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047260 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047261 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1063175 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1063348 | Strangerke | |
2013-08-21 | TSAGE: Fix illegal address computation, CID 1047259 | Torbjörn Andersson | |
We want the address right after the last element of _fadePaletteMap. There was probably no actual damage done since _paletteMap[] would likely be right after in memory, and that's zeroed as well. But it was still wrong. | |||
2013-08-21 | MORTEVIELLE: Add detection entry for improved German translation | Thierry Crozat | |
I also reworked a bit how detection work so that both the original and the improved German translations can be played. | |||
2013-08-21 | MORTEVIELLE: Replace some big if statements by switch statements | Strangerke | |
2013-08-21 | MORTEVIELLE: Remove second parameter of show() | Strangerke | |
2013-08-21 | MORTEVIELLE: Avoid erroring out when the user tries to load a missing save game | Strangerke | |
2013-08-20 | ZVISION: Implement streaming support for RlfAnimations | richiesams | |
2013-08-20 | ZVISION: Remove static Control::parsePushToggleControl | richiesams | |
The code was moved to the class PushToggleControl | |||
2013-08-20 | ZVISION: Initialize Puzzle::key and Puzzle::flags | richiesams | |
Some Puzzles don't have flags, which caused it to never be initialized | |||
2013-08-20 | ZVISION: Delete Puzzles from heap before clearing _activePuzzles | richiesams | |
2013-08-20 | ZVISION: Add TODO to subtitles | richiesams | |
2013-08-20 | ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap | richiesams | |
This allows List::push_back() to not cause a data copy | |||
2013-08-20 | ZVISION: Add a destructor to Puzzle | richiesams | |
2013-08-20 | ZVISION: Add TODO's of what is left for the engine to be complete | richiesams | |
2013-08-20 | ZVISION: Add animation.o and rlf_animation.o to module.mk | richiesams | |
2013-08-20 | ZVISION: Remove superfluous file | richiesams | |
2013-08-21 | MT-32: Sync with the latest changes in munt | Filippos Karapetis | |
2013-08-20 | TSAGE: Blue Force: Fix Coverity issue CID 1003729: missing break. | Strangerke | |
2013-08-20 | MORTEVIELLE: Add credits | Strangerke | |
2013-08-20 | MORTEVIELLE: Fix crash when loading from launcher | Strangerke | |
2013-08-20 | ZVISION: Handle rlf frame transitions internally | richiesams | |
Animations use incremental frame changes. That is, only a few frames are complete (I-frames), the rest are just the pixels that change between the current frame and both the previous frame and the next frame (B-frames). See https://en.wikipedia.org/wiki/Video_compression_picture_types | |||
2013-08-20 | ZVISION: Convert abs() to ABS() to ensure portability | richiesams | |