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2013-08-20SCI: Add support for the King's Questions mini-gameFilippos Karapetis
This can be found in the KQ collection
2013-08-20CREDITS: Add credits for The Neverhood engineFilippos Karapetis
2013-08-20ZVISION: Create keypress event to test rlf animationrichiesams
2013-08-20ZVISION: Normalize comment alignmentrichiesams
2013-08-20ZVISION: Fix seek() whence argumentrichiesams
2013-08-20ZVISION: Call RenderManager::update() before ScriptManager::update()richiesams
This ensures the background will be rendered before anything from Puzzles or Controls
2013-08-20ZVISION: Always update the screen to ensure the mouse continues to renderrichiesams
2013-08-20ZVISION: Initialize inline with constructionrichiesams
2013-08-20ZVISION: Create method to play RlfAnimationsrichiesams
2013-08-20ZVISION: Implement ActionSetPartialScreenrichiesams
2013-08-20ZVISION: Create method to clear the working window area of the screen to a ↵richiesams
single color
2013-08-20ZVISION: Rename _warpedBuffer to _workingWindowBufferrichiesams
To better represent its function
2013-08-20ZVISION: Create class to parse RLF animation filesrichiesams
2013-08-20WINTERMUTE: Replace CP1252-symbol ... with 3 full stops.Einar Johan Trøan Sømåen
2013-08-20WINTERMUTE: Add binary alpha-blitting.Einar Johan Trøan Sømåen
For now, no RLE, or anything, but the infrastructure for it is put in place here.
2013-08-20WINTERMUTE: Change pixel-format to RGBA.Einar Johan Trøan Sømåen
2013-08-20WINTERMUTE: Avoid doing alpha-blits when image doesn't have alpha.Einar Johan Trøan Sømåen
Also detect images with only binary alpha.
2013-08-20MORTEVIELLE: Change German menu translationThierry Crozat
The original menu was almost not translated (only one of the six menu was translated). Thanks to Raziel for the menu name suggestions.
2013-08-20MOHAWK: Stop videos on stack changeTorbjörn Andersson
Otherwise there may be both a book video and a flyby video playing at the same time. Maybe it should only stop videos if there really is a flyby video, but it already stops all sounds and may play a blocking sound etc., so it makes sense to me to always do it.
2013-08-20MOHAWK: Add missing break in switch, CID 1003750Torbjörn Andersson
Clicking on any of the image boxes would fall through to the case where it checks if you are picking up or putting away the white page, which just doesn't make any sense. It didn't have any noticeable impact on the game, because that case only does something if the hiding place for the white page is open, and apparently that can only happen while you're at that hiding place. I have verified that it's still possible to get the white page, and that it's still possible to raise the sunken ship.
2013-08-20MORTEVIELLE: Add some more checks in order to handle properly the first ↵Strangerke
character of some German menu entries
2013-08-20MORTEVIELLE: Fix display of the rod and the ball in the attic, when using ↵Strangerke
Self/Put
2013-08-19WINTERMUTE: Don't use a lookup table for alphaWillem Jan Palenstijn
This gives a drawTickets() speed increase of about 10% in the JULIA demo (on a core i7 920).
2013-08-19MORTEVIELLE: Store German menu data in data file and clean menu codeThierry Crozat
This opens the door to a better translation of the menu to German. Also the code will now always try to read the menu data from the mort.data file and only if this fails it will use the game data. And remove some dead code that was to support the corrupted menu.mor file.
2013-08-19MORTEVIELLE: Fix display of ending speech in German DOS editionStrangerke
2013-08-19MORTEVIELLE: Avoid a crash related to speech during the ending sequence of ↵Strangerke
the German version
2013-08-19Merge pull request #385 from JenniBee/md5sEugene Sandulenko
AGI, WINTERMUTE: Adding detection for several more fan games.
2013-08-19GRAPHICS: Add missing "break"s in switch, CID 1063214Torbjörn Andersson
This won't actually make any difference, since the fall through would do nothing and then reach the break in the default case. But I think it's less error-prone this way if the code is ever modified.
2013-08-19WINTERMUTE: Adding detection for more games.JenniBee
2013-08-19AGI: Adding detection for original AGI Tetris by Peter Kelly.JenniBee
2013-08-19SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵Filippos Karapetis
while sneaking"
2013-08-19TSAGE: R2R - Fix Locker 2 status in landing bay (Scene 500)Strangerke
2013-08-19SCI: Fix bug #3614914 - "SCI: Castle of Dr Brain Spanish crashes after ↵Filippos Karapetis
Computer Room" Ignore the unused x/y displacement fields of cels embedded in pics. Dr. Brain Spanish, pic 261 contains garbage in these fields (probably left overs)
2013-08-18ZVISION: Revert to normal pointers instead of shared pointersrichiesams
2013-08-18ZVISION: Don't cast away const qualifierrichiesams
2013-08-18ZVISION: Fix argument passing for warning()richiesams
2013-08-18ZVISION: Reimplement PushToggleControlrichiesams
2013-08-18ZVISION: Force & operator to have precedence over == operatorrichiesams
2013-08-18ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stackrichiesams
2013-08-18ZVISION: Allow Puzzles to have mutiple 'sets' of CriteriaEntriesrichiesams
2013-08-18ZVISION: Implement ActionEnableControl and ActionDisableControlrichiesams
2013-08-18ZVISION: Allow controls to be enabled or disabledrichiesams
2013-08-18ZVISION: Convert _activeControls from a List to a HashMaprichiesams
2013-08-18ZVISION: Reset MouseEvent globalStateValue's when clearing themrichiesams
2013-08-18ZVISION: Make MousEvent fully publicrichiesams
2013-08-18ZVISION: Allow MouseEvents to be unregisteredrichiesams
2013-08-18ZVISION: Add newlines to console debug statementsrichiesams
2013-08-18ZVISION: Reset push_toggle controls global state value to 0 during ↵richiesams
initialization
2013-08-18ZVISION: Allow ONCE_PER_INST puzzles to be repeated once per room instead of ↵richiesams
once per game
2013-08-18ZVISION: Change the CLIP template argument to match the type of the indiciesrichiesams