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AgeCommit message (Expand)Author
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-17PEGASUS: Fix drop box highlight colorMatthew Hoops
2011-10-16PEGASUS: Implement screen shakingMatthew Hoops
2011-10-16VIDEO: Fix QuickTime audio track endsMatthew Hoops
2011-10-15PEGASUS: Fix the Mars robot timer not stoppingMatthew Hoops
2011-10-15PEGASUS: Remove the unused biochip AI warnings from WSCMatthew Hoops
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
2011-10-14PEGASUS: Add the Mars reactor element codeMatthew Hoops
2011-10-14PEGASUS: Fix drawing WSC moleculesMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
2011-10-11PEGASUS: Fix shell notifications on loading gamesMatthew Hoops
2011-10-11PEGASUS: Implement the sub chaseMatthew Hoops
2011-10-10PEGASUS: Fix Full TSA briefing moviesMatthew Hoops
2011-10-10PEGASUS: Allow for loading games from the launcher/cliMatthew Hoops
2011-10-10PEGASUS: Fix saving/loading original-compatible savesMatthew Hoops
2011-10-10PEGASUS: Fix loading continue pointsMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
2011-10-10PEGASUS: Add some missing Neighborhood destructor codeMatthew Hoops
2011-10-09PEGASUS: Fix the historical log comparison screenMatthew Hoops
2011-10-09PEGASUS: Disable AI energy warnings in the demoMatthew Hoops
2011-10-09PEGASUS: Fix movie end trigger not always being sentMatthew Hoops
2011-10-09PEGASUS: Only call callbacks onceMatthew Hoops
2011-10-08PEGASUS: Remove unused movie direct draw modeMatthew Hoops
2011-10-07PEGASUS: Fix frames after turningMatthew Hoops
2011-10-07Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-10-07VIDEO: Ensure the sample to chunk index remains validMatthew Hoops
2011-10-07GRAPHICS: Fix PICT buffer overflowMatthew Hoops
2011-10-07VIDEO: Fix getNextFramePacket() to actually be efficientMatthew Hoops
2011-10-07VIDEO: Fix Cinepak variant detectionMatthew Hoops
2011-10-07VIDEO: Ensure audio paused status remains after a QuickTime seekMatthew Hoops
2011-10-07GRAPHICS: Add support for true 32bpp DirectBits imagesMatthew Hoops
2011-10-07COMMON: Ensure numTypes is set to 0 on closeMatthew Hoops
2011-10-07GRAPHICS: Add support for multiple CompressedQuickTime callsMatthew Hoops
2011-10-07GRAPHICS: Properly parse the CompressQuickTime headerMatthew Hoops
2011-10-07GRAPHICS: Rewrite PictDecoder's opcode handlingMatthew Hoops
2011-10-07GRAPHICS: Fix PICT buffer overflowMatthew Hoops
2011-10-07VIDEO: Fix getNextFramePacket() to actually be efficientMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-07AGOS: Update MidiPlayer::~MidiPlayer() to match the default implementation. H...Travis Howell
2011-10-07SCI21: Some initial work on kBitmapFilippos Karapetis
2011-10-07SCI: Added some extra static selectorsFilippos Karapetis
2011-10-07TOON: Fix Flux jumpy animation when imprisonedsylvaintv
2011-10-07COMMON: Unbreak ConfigFile::renameSection.Johannes Schickel
2011-10-07COMMON: Remove unused code in config-file.cpp.Johannes Schickel
2011-10-06SCI: Also default to MIDI for Windows versions of SCI1.1 gamesFilippos Karapetis
2011-10-07AGOS: Fix dumping all images option.Travis Howell
2011-10-06TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2Paul Gilbert
2011-10-06TSAGE: Re-added _singleid and changed name for TsAGE game descriptionPaul Gilbert
2011-10-05MAEMO: Change maintainer in debian/control and revise debian/changelogTarek Soliman
2011-10-06SCUMM: Make some variables const and one furthermore static.Johannes Schickel