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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-10-17
PEGASUS: Implement deleting items when inventory is full
Matthew Hoops
2011-10-17
PEGASUS: Fix drop box highlight color
Matthew Hoops
2011-10-16
PEGASUS: Implement screen shaking
Matthew Hoops
2011-10-16
VIDEO: Fix QuickTime audio track ends
Matthew Hoops
2011-10-15
PEGASUS: Fix the Mars robot timer not stopping
Matthew Hoops
2011-10-15
PEGASUS: Remove the unused biochip AI warnings from WSC
Matthew Hoops
2011-10-15
PEGASUS: Add the Mars neighborhood
Matthew Hoops
2011-10-14
PEGASUS: Add the Mars reactor element code
Matthew Hoops
2011-10-14
PEGASUS: Fix drawing WSC molecules
Matthew Hoops
2011-10-13
PEGASUS: Add the WSC neighborhood
Matthew Hoops
2011-10-11
PEGASUS: Fix shell notifications on loading games
Matthew Hoops
2011-10-11
PEGASUS: Implement the sub chase
Matthew Hoops
2011-10-10
PEGASUS: Fix Full TSA briefing movies
Matthew Hoops
2011-10-10
PEGASUS: Allow for loading games from the launcher/cli
Matthew Hoops
2011-10-10
PEGASUS: Fix saving/loading original-compatible saves
Matthew Hoops
2011-10-10
PEGASUS: Fix loading continue points
Matthew Hoops
2011-10-10
PEGASUS: Stub off map handling
Matthew Hoops
2011-10-10
PEGASUS: Add some missing Neighborhood destructor code
Matthew Hoops
2011-10-09
PEGASUS: Fix the historical log comparison screen
Matthew Hoops
2011-10-09
PEGASUS: Disable AI energy warnings in the demo
Matthew Hoops
2011-10-09
PEGASUS: Fix movie end trigger not always being sent
Matthew Hoops
2011-10-09
PEGASUS: Only call callbacks once
Matthew Hoops
2011-10-08
PEGASUS: Remove unused movie direct draw mode
Matthew Hoops
2011-10-07
PEGASUS: Fix frames after turning
Matthew Hoops
2011-10-07
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-10-07
VIDEO: Ensure the sample to chunk index remains valid
Matthew Hoops
2011-10-07
GRAPHICS: Fix PICT buffer overflow
Matthew Hoops
2011-10-07
VIDEO: Fix getNextFramePacket() to actually be efficient
Matthew Hoops
2011-10-07
VIDEO: Fix Cinepak variant detection
Matthew Hoops
2011-10-07
VIDEO: Ensure audio paused status remains after a QuickTime seek
Matthew Hoops
2011-10-07
GRAPHICS: Add support for true 32bpp DirectBits images
Matthew Hoops
2011-10-07
COMMON: Ensure numTypes is set to 0 on close
Matthew Hoops
2011-10-07
GRAPHICS: Add support for multiple CompressedQuickTime calls
Matthew Hoops
2011-10-07
GRAPHICS: Properly parse the CompressQuickTime header
Matthew Hoops
2011-10-07
GRAPHICS: Rewrite PictDecoder's opcode handling
Matthew Hoops
2011-10-07
GRAPHICS: Fix PICT buffer overflow
Matthew Hoops
2011-10-07
VIDEO: Fix getNextFramePacket() to actually be efficient
Matthew Hoops
2011-10-06
PEGASUS: Add the Full TSA neighborhood
Matthew Hoops
2011-10-07
AGOS: Update MidiPlayer::~MidiPlayer() to match the default implementation. H...
Travis Howell
2011-10-07
SCI21: Some initial work on kBitmap
Filippos Karapetis
2011-10-07
SCI: Added some extra static selectors
Filippos Karapetis
2011-10-07
TOON: Fix Flux jumpy animation when imprisoned
sylvaintv
2011-10-07
COMMON: Unbreak ConfigFile::renameSection.
Johannes Schickel
2011-10-07
COMMON: Remove unused code in config-file.cpp.
Johannes Schickel
2011-10-06
SCI: Also default to MIDI for Windows versions of SCI1.1 games
Filippos Karapetis
2011-10-07
AGOS: Fix dumping all images option.
Travis Howell
2011-10-06
TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2
Paul Gilbert
2011-10-06
TSAGE: Re-added _singleid and changed name for TsAGE game description
Paul Gilbert
2011-10-05
MAEMO: Change maintainer in debian/control and revise debian/changelog
Tarek Soliman
2011-10-06
SCUMM: Make some variables const and one furthermore static.
Johannes Schickel
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