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2013-05-08NEVERHOOD: Implement clipping against multiple clipRects, used only in ↵johndoe123
several scenes for the Klayman sprite. Currently only implemented in KmScene2201 for testing.
2013-05-08NEVERHOOD: Rename stuff in several modulesjohndoe123
2013-05-08NEVERHOOD: Work on Module1700:johndoe123
- Rename stuff - Add puzzle var initialization in Scene1705
2013-05-08NEVERHOOD: Work on Module1600:johndoe123
- Rename stuff (also in related files)
2013-05-08NEVERHOOD: Rename more stuff in Module1400; also fix some bugsjohndoe123
- Update globalvars.txt
2013-05-08NEVERHOOD: Work on Module1400:johndoe123
- Rename stuff - Fix some bugs (mistyped message numbers...) - More to come
2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Work on Module1300:johndoe123
- Remove Class595, only used for setting the surface priority via a message - Rename stuff and fix some errors
2013-05-08NEVERHOOD: Rename stuff in Module1200johndoe123
- Remove unused countdowns/code in AsScene1201Creature - Fix AudioResourceMan::isSoundPlaying
2013-05-08NEVERHOOD: Rename stuff in Module1200johndoe123
- Fix Scene1201 (tnt man, match)
2013-05-08NEVERHOOD: Rename Class426 to SsCommonPressButtonjohndoe123
2013-05-08NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into ↵johndoe123
static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene
2013-05-08NEVERHOOD: Rename Class152 to StaticScenejohndoe123
2013-05-08NEVERHOOD: More minor Klayman changes:johndoe123
- Normalize the calling order of the Set... macros - Actually use _walkResumeFrameIncr, change stStartWalkingResume
2013-05-08NEVERHOOD: More changes to the Klayman class:johndoe123
- Rename some stuff - Reorder methods (in the Klayman header only until I'm happy with it :)
2013-05-08NEVERHOOD: Renamejohndoe123
- Also fix compilation (oops)
2013-05-08NEVERHOOD: Some more merging and renaming in the Klayman classjohndoe123
2013-05-08NEVERHOOD: Rename handleMessage41D640johndoe123
2013-05-08NEVERHOOD: More Klayman mergingjohndoe123
- Also clean up parameter list of two Klayman subclass constructors and send a message to the parent class instead of operating on the entities inside the Klayman class
2013-05-08NEVERHOOD: Change sound stuff in Klaymanjohndoe123
- Also merge some more code into the Klayman class - Rename hmInsertDiskSide to hmInsertKey (also related code)
2013-05-08NEVERHOOD: Change sound stuff in DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Fix AsScene3011Symboljohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module3000 (dirty, TODO)johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2800johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2700johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2600johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2500johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2400johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2200johndoe123
- Add Entity::stopSound
2013-05-08NEVERHOOD: Change sound stuff in Module2100johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1900johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1700johndoe123
- Add Entity::setSoundVolume
2013-05-08NEVERHOOD: Change sound stuff in Module1600johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1500johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1400johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1300johndoe123
- Also fix a very stupid bug in AsScene1307Key which messed up the key moving animation
2013-05-08NEVERHOOD: Change sound stuff in Module1200johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1100johndoe123
- Implement Entity::isSoundPlaying
2013-05-08NEVERHOOD: Change sound playingjohndoe123
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow.
2013-05-08NEVERHOOD: Move code from entity.h to new entity.cppjohndoe123
2013-05-08NEVERHOOD: Move more into the Klayman base classjohndoe123
- Fix header from previous commit
2013-05-08NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the ↵johndoe123
several subclasses to the base Klayman class; the code was equal except for the animation hashes
2013-05-08NEVERHOOD: Rename more Klayman stuff (not much left :)johndoe123
2013-05-08NEVERHOOD: Fix resource file reading by introducing ↵johndoe123
SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now - Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway) - Rename more Klayman stuff
2013-05-08NEVERHOOD: Rename many Klayman functions/variablesjohndoe123
2013-05-08NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do ↵johndoe123
something for a certain time) - Fix startIdleAnimation and the Klayman update code which calls the idle code - Rename related variables/methods
2013-05-08NEVERHOOD: Add destructor to AsScene2804BeamCoiljohndoe123
2013-05-08NEVERHOOD: Fix addSound in AsScene2609Water and add a destructorjohndoe123
2013-05-08NEVERHOOD: Add sound lists to all modules which have themjohndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
Except for those which need a sound hash array (later)