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2013-04-17PARALLACTION: Add some sanity checks to SoundMan_br::execute.Alyssa Milburn
2013-04-17PARALLACTION: Fix buffer size in unpackBackground.Alyssa Milburn
2013-04-17PARALLACTION: Use strlcpy instead of strncpy.Alyssa Milburn
2013-04-17WINTERMUTE: Add more const to AdResponseBoxEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Improve const-usage in VideoTheoraPlayer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Protect more members in BaseRenderer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Constify _width and _height in BaseRenderer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Increase const-usage.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use only const BaseGame-ref in SaveThumbHelper.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Rename base_save_thumb_helper.cpp to match class-hierarchy.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Detach BaseSaveThumbHelper from inheritance tree.Einar Johan Trøan Sømåen
2013-04-17DREAMWEB: Make location array sizes more consistentWillem Jan Palenstijn
While location 15 doesn't actually exist, this makes roomPics more consistent with the roomsCanGo array.
2013-04-17CONFIGURE: Fix OpenGL test broken in previous commit.digitall
2013-04-17CONFIGURE: Add workaround for MinGW Win32 antivirus false positive on build.digitall
This is triggered by the scummvm-conf.exe binary produced from the OpenGL test. It is detected by a generic signature in AVG, Malware-bytes and several other antivirus programs, so not easy to get this fixed. This workaround avoids this by adding some redundant output code to the binary which changes it enough to avoid the signature.
2013-04-17WINTERMUTE: Avoid including BaseGame in BaseRegion.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize even more members in BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize thumbnail sizes in BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize more members of BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Move settings from BaseGame to separate struct.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcpy instead of strcpy in AdScene::loadBuffer()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcpy instead of strcpy in SXString::scCallMethod()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid dereferncing null-pointer in TransparentSurfaceEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadInstances()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadTableEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Check results while traversing file-system.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid passing BasePoint by value in Scene::getPath()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid passing BasePoint by-valueEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Add sanity check to VideoTheoraPlayerEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Remove unused member _volumeOriginalEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Initialize _savedTimeStamp and _savedPlayTimeEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Replace strcat with strlcat in BaseGame::displayDebugInfoEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcat/strlcpy in BaseGame::setWindowTitleEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid passing BasePoint by value.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Replace strcpy by strlcpy in BaseFileManagerEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Add a sanity check for _game.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Initialize _gameDescription in default-constructor.Einar Johan Trøan Sømåen
2013-04-17HOPKINS: fix ingame save thumbnails on BEAlyssa Milburn
2013-04-17HOPKINS: fix palette writes on BEAlyssa Milburn
2013-04-17HUGO: Fix Uninitialized scalar variablesStrangerke
2013-04-17CGE: Fix uninitialized variablesStrangerke
2013-04-16PEGASUS: Add Windows demo supportMatthew Hoops
2013-04-16PEGASUS: Add DVD raise/lower sounds for the inventory/biochip panelsMatthew Hoops
Thanks to Keith Kaisershot (blitter)
2013-04-16PEGASUS: Let the DVD demo use the full Prehistoric AI video setMatthew Hoops
2013-04-16PEGASUS: Clean up DVD demo Theora playbackMatthew Hoops
2013-04-16PEGASUS: Add new Prehistoric sounds for the DVD demoMatthew Hoops
2013-04-16PEGASUS: Add support for PICT cursorsMatthew Hoops
2013-04-16PEGASUS: Add detection for the new DVD Demo data fileMatthew Hoops
2013-04-16PEGASUS: Add the new demo theora videosMatthew Hoops
2013-04-16GUI: Always try to show as many entries as possible in ListWidget.Johannes Schickel
In case there were less items in the list than on a page, it was possible that a "scrollTo" call scrolled items out of the view even though all could be displayed. This caused odd behavior in the load dialog in T7G. There the list contains 10 entries. In case the last one was loaded via the dialog, the next time it was brought up again it showed the 9th entry at the top of the view and effectively hiding all the others. It furthermore did not show the scroll bar because all entries would have fit onto one page. To prevent this odd behavior, a boundary check has been added to all places where the scroll position is set. This has been taken from "scrollToCurrent" which already tried to prevent this. This fixes the second issue described in bug #3610960 "T7G - savegame glitches".
2013-04-16SCI: Don't suppress loop delta in SCI1 midiWillem Jan Palenstijn
This fixes bug #3293354.