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author | Einar Johan Trøan Sømåen | 2013-04-17 17:02:09 +0200 |
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committer | Einar Johan Trøan Sømåen | 2013-04-17 17:02:09 +0200 |
commit | c303428f487204fc40c55b4279deb2c6e8afd733 (patch) | |
tree | adbb6cd529d05c8594cfc7d2f497c370c1bea9ca | |
parent | 136931d7c7b284135e2e9906b580522c7db73103 (diff) | |
download | scummvm-rg350-c303428f487204fc40c55b4279deb2c6e8afd733.tar.gz scummvm-rg350-c303428f487204fc40c55b4279deb2c6e8afd733.tar.bz2 scummvm-rg350-c303428f487204fc40c55b4279deb2c6e8afd733.zip |
WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadInstances()
-rw-r--r-- | engines/wintermute/system/sys_class_registry.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp index 423161b362..8a6aae754f 100644 --- a/engines/wintermute/system/sys_class_registry.cpp +++ b/engines/wintermute/system/sys_class_registry.cpp @@ -286,7 +286,7 @@ bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManage for (int i = 0; i < numInstances; i++) { if (i % 20 == 0) { - gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i))); + gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)(i + 1)))); } checkHeader("<INSTANCE_HEAD>", persistMgr); |