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2007-12-25Fix palette issuesVincent Hamm
svn-id: r29989
2007-12-25Fix title screen regressionVincent Hamm
svn-id: r29988
2007-12-25Fix blinking characterVincent Hamm
svn-id: r29987
2007-12-25Bunch of gfx fixVincent Hamm
svn-id: r29986
2007-12-25Fix cell sortingVincent Hamm
Fix palette loading svn-id: r29985
2007-12-25Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj ↵Kari Salminen
priority error). svn-id: r29984
2007-12-24Cleanup(/formatting).Johannes Schickel
svn-id: r29983
2007-12-24_Properly_ fix lock-up introduced introduced in revision 29860. A typicalEugene Sandulenko
c/p error. svn-id: r29982
2007-12-24Fix regressions (crashes) introduced in commit 29860Eugene Sandulenko
svn-id: r29981
2007-12-24ARM version of central ADPCM decoding block for NDS. Define ARM_ADPCM toRobin Watts
enable. Apparently may not be required as this isn't speed critical - but I've written it now, so seems a shame to lose it. svn-id: r29980
2007-12-24Fix background save/restoreVincent Hamm
svn-id: r29979
2007-12-24New version of palettised screen scaler for DS; uses LDMs and STMs to improveRobin Watts
performance on slow VRAM. svn-id: r29978
2007-12-24Fix save/loadingVincent Hamm
svn-id: r29977
2007-12-24Enhanced support for Indy3 Mac sounds (added functionality disabled for now)Max Horn
svn-id: r29976
2007-12-24cleanup; workaround for bug #1852635 (INDY3 Mac: Crash When Playing Sound 54)Max Horn
svn-id: r29975
2007-12-24cleanupMax Horn
svn-id: r29974
2007-12-24CleanupFilippos Karapetis
svn-id: r29973
2007-12-24Change 3 remaining free() to delete, which were not changed with commit ↵Filippos Karapetis
#29841 (part of patch #1848173) svn-id: r29972
2007-12-24Fix for bug #1670082 "GUI: Modern theme gfx glitch in launcher".Johannes Schickel
svn-id: r29971
2007-12-24Fix sprite mode 5Vincent Hamm
Fix backgroundIncrust system svn-id: r29970
2007-12-24MenuItem member renaming.Johannes Schickel
svn-id: r29969
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-23SaveFileManager::setError is an internal method; also, pass string to it ↵Max Horn
by-ref not by-value svn-id: r29967
2007-12-23Fix for bug #1846049: COMI: wrong subtitles colorMax Horn
svn-id: r29966
2007-12-23Style :PSven Hesse
svn-id: r29965
2007-12-23Removes warning about shadowing a previous local declaration of filePtr ↵Kari Salminen
introduced by r29962. Hopefully NDS Gobliiins still works after this! svn-id: r29964
2007-12-23Fix for bug #1837375: MM: Walk behind mask char dataMax Horn
svn-id: r29963
2007-12-23Slight perturbation of the code gen for the sake of NDS GobliiinsBertrand Augereau
svn-id: r29962
2007-12-23Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what ↵Max Horn
a beautiful & embarrassing endless loop that was...) svn-id: r29961
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
svn-id: r29960
2007-12-23Copy engine-data from standalone trunk to dists/Eugene Sandulenko
svn-id: r29959
2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵Paul Gilbert
incorrectly preventing the player from talking to the Skorl svn-id: r29957
2007-12-23Disable voices when voice files do not exist (like the original interpreter ↵Filippos Karapetis
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956
2007-12-23Fix the FIXME ;-)Max Horn
svn-id: r29955
2007-12-22Added FIXME comment.Johannes Schickel
svn-id: r29954
2007-12-22Logic fix for MixedSoundDriver::init.Johannes Schickel
svn-id: r29953
2007-12-22Document that we expect recursive mutex locking behaviorMax Horn
svn-id: r29952
2007-12-22Fixed mutex handling, and reverted sound callbacks to be from another thread ↵Oystein Eftevaag
again svn-id: r29951
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was ↵Paul Gilbert
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ↵Paul Gilbert
to account for added fight animation entry svn-id: r29948
2007-12-22Fixed Spanish animation entry for Goewin, and added missing fight animationPaul Gilbert
svn-id: r29946
2007-12-21Cleanup.Johannes Schickel
svn-id: r29945
2007-12-21Scaler corruption fixes, scaler console fixes, adding Lure target (except it ↵Neil Millstone
doesn't quite work yet), adding function keys to virtual keyboard svn-id: r29944
2007-12-21Remove a commentNeil Millstone
svn-id: r29943
2007-12-21Implement exists() in DS file systemNeil Millstone
svn-id: r29942
2007-12-21Fix compilation error on DS port (template expects parameters to be same type)Neil Millstone
svn-id: r29941
2007-12-21Fix memory leak in audiostream (I think)Neil Millstone
svn-id: r29940
2007-12-21Reverted too complicated (and unneeded) volume settings code for towns driver.Johannes Schickel
svn-id: r29939