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authorPaul Gilbert2007-12-23 11:34:22 +0000
committerPaul Gilbert2007-12-23 11:34:22 +0000
commit33545452f0ce8c6793635ee57441be06e32f190a (patch)
tree0542f5568253b6d14491eeb7a335d1ab91563234
parent5e29703ea8eea204d663802e094bbf5fd395bdab (diff)
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Fix for problem that the player could stop themselves changing back from Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
-rw-r--r--engines/lure/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index 57178470e4..98089f5668 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -366,7 +366,7 @@ void Game::playerChangeRoom() {
--v;
fields.setField(29, v);
if (v == 0)
- res.delayList().add(2, 0xCB7, true);
+ res.delayList().add(2, 0xCB7, false);
}
}
}