Age | Commit message (Collapse) | Author |
|
Reports suggest that its working and not required
|
|
Unused now, because the performance isn't good enough on weak GLES
drivers.
|
|
Same change as for the game screen, reduces CPU usage a little
|
|
|
|
There's a black screen issue on Samsung devices running 2.2.1 which I
can not reproduce. Hopefully this helps hunting it down.
|
|
|
|
Fixes crash on droid:
game -> gmm -> save -> click entry (EVENT_SCREEN_CHANGED due to vkeybd
beeing shown) -> delete -> confirm
another EVENT_SCREEN_CHANGED gets in simultaneously (due vkeybd being
deactivated) and the parent dialog updated Rects out of bounds.
|
|
#3272735, #3275413)
|
|
|
|
|
|
HTC's drivers don't preserve the color buffer between frames (as allowed
by the spec, apparently), so we have to force-clear it every frame when
we're not rendering a texture over the whole screen.
|
|
|
|
|
|
|
|
|
|
typing 'read sign'"
|
|
|
|
|
|
When coming back from standby, there might be an indermediate surface
change
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
finishing the game"
|
|
Hopefully, this will fix some of the oddities happening because of music fading
|
|
Applied from patch #3258985.
The previous hotkey interfered with the hotkeys of some games (e.g.
the "time of day" hotkey in QFG2, bug #3250996).
|
|
|
|
Conflicts:
engines/tsage/ringworld_logic.cpp
engines/tsage/ringworld_logic.h
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dhewg for reporting.
|
|
|
|
Conflicts:
engines/tsage/module.mk
engines/tsage/ringworld_logic.cpp
|
|
subclass, Fix bug in scene 9350
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|