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2018-09-14PS2: Fix compilation with latest PS2SDKCameron Cawley
2018-09-14IOS: Only change idle timer from main thread.Jonny Bergström
This prevents various runtime warnings i.e. "Main Thread Checker: UI API called on a background thread: -[UIApplication setIdleTimerDisabled:] ..."
2018-09-13DIRECTOR: fixed warning with gcc 8.2Martin Gerhardy
engines/director/lingo/lingo-funcs.cpp: In member function ‘void Director::Lingo::func_goto(Director::Datum&, Director::Datum&)’: engines/director/lingo/lingo-funcs.cpp:194:39: warning: type qualifiers ignored on cast result type [-Wignored-qualifiers] cleanedFilename += (const char) *p;
2018-09-13SWORD2: fixed compiler warning with gcc 8.2Martin Gerhardy
engines/sword2/screen.cpp: In member function ‘void Sword2::Screen::rollCredits()’: engines/sword2/screen.cpp:1121:102: warning: cast from type ‘const char*’ to type ‘byte*’ {aka ‘unsigned char*’} casts away qualifiers [-Wcast-qual] creditsLines[i]->sprite = _vm->_fontRenderer->makeTextSprite((byte *)creditsLines[i]->str.c_str(), 600, 14, _vm->_speechFontId, 0);
2018-09-13LASTEXPRESS: fixed warnings with gcc 8.2Martin Gerhardy
engines/lastexpress/entities/alexei.cpp: In member function ‘void LastExpress::Alexei::standingAtWindow(const LastExpress::SavePoint&)’: engines/lastexpress/entities/alexei.cpp:772:49: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/lastexpress/entities/chapters.o engines/lastexpress/entities/august.cpp: In member function ‘void LastExpress::August::function21(const LastExpress::SavePoint&)’: engines/lastexpress/entities/august.cpp:672:4: warning: this statement may fall through [-Wimplicit-fallthrough=] switch(params->param5) { ^~~~~~ engines/lastexpress/entities/august.cpp:694:3: note: here case 9: ^~~~
2018-09-11LASTEXPRESS: more fixes in NPC logicEvgeny Grechnikov
2018-09-10Fix launch on recent iOS device (iOS 11.4.1)Jonny Bergström
2018-09-10I18N: Regenerate translations data fileThierry Crozat
2018-09-09I18N: Update translations templatesThierry Crozat
2018-09-09MOHAWK: RIVEN: Don't allow saving from the GMM if no game is startedBastien Bouclet
2018-09-09MOHAWK: RIVEN: Don't allow opening the main menu from the config screensBastien Bouclet
2018-09-09MOHAWK: RIVEN: Return to main menu after the creditsDavid Fioramonti
Like the original the game loop returns to the main menu after the credits end. The variable states are reset and the player can start a new game or load an old one.
2018-09-08GRAPHICS: Simplify trig usage in primitivesDavid Fioramonti
Combined if statements and simplified trig. cos(atan2(y,x)) = x / sqrt(x^2 + y^2) and sin(atan2(y,x)) = y / sqrt(x^2 + y^2).
2018-09-07TITANIC: Fix infinite Barbot animation loop after loading savegamePaul Gilbert
2018-09-06I18N: Update translation (French)Purple T
Currently translated at 99.9% (1000 of 1000 strings)
2018-09-06I18N: Update translation (French)Thierry Crozat
Currently translated at 99.9% (999 of 1000 strings)
2018-09-06I18N: Update translation (French)Purple T
Currently translated at 99.8% (998 of 1000 strings)
2018-09-06SCI32: Allow malformed calls to kLock in PQ:SWAT, after the training videosFilippos Karapetis
Fixes bug #10699
2018-09-06MUTATIONOFJB: Small fixes.Ľubomír Remák
Handle errors in save/load code. Fix typo in Game::colorFromString.
2018-09-06MUTATIONOFJB: Add support for 'look' action on inventory items.Ľubomír Remák
2018-09-05WIN32: Rewrite Inno setup installer script. (#1324)Lothar Serra Mari
* WIN32: Rewrite Inno setup installer * WIN32: Add small bmp for usage in the Inno setup script * WIN32: Fix spacing in Inno setup script * WIN32: Re-add the documentation files to the Start Menu * WIN32: Add scummvm icon to the Inno setup uninstaller * WIN32: Remove now obsolete scummvm.iss.in file * WIN32: Remove reference to Inno installer in update-version.pl * WIN32: Add reference to Inno setup bmp file in ports.mk
2018-09-04SCI32: Fix typoFilippos Karapetis
2018-09-04I18N: Update translations templatesThierry Crozat
2018-09-04SCI32: More workarounds for Hoyle Classic Games - Poker minigameFilippos Karapetis
2018-09-04SCI32: Add more workarounds for Hoyle Classic GamesFilippos Karapetis
This fixes issues with Bridge and Backgammon. Now, Hoyle 5 and its variants should be in a very good state for testing
2018-09-03I18N: Regenerate translations data fileThierry Crozat
2018-09-02I18N: Update translation (Finnish)jepael
Currently translated at 100.0% (1000 of 1000 strings)
2018-09-02LASTEXPRESS: more fixes in NPC logicEvgeny Grechnikov
2018-09-01MUTATIONOFJB: Add support for loading save during startup.Ľubomír Remák
2018-09-01SCI32: Fix pathfinding issues at the inn in QFG4Filippos Karapetis
2018-09-01I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1000 of 1000 strings)
2018-09-01I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1000 of 1000 strings)
2018-09-01I18N: Update translations templatesThierry Crozat
2018-09-01SCI32: Add a game option to double the videos in KQ7 by defaultFilippos Karapetis
Scaling works correctly with the Windows variant, which uses AVI files, but the DOS variant uses Robot videos, and the way scaling is done there is different, and is not working yet with KQ7 DOS. Nonetheless, both versions are included in the game, so it's not a major issue.
2018-09-01MOHAWK: RIVEN: Wait for the sound track to end after the creditBastien Bouclet
2018-08-31MOHAWK: RIVEN: Let credits roll longerDavid Fioramonti
Fixes Trac#10675. Previously, the credits ended as soon as the last row was shown of the final credits image. Now some more black rows (empty rows) are shown and finally a few seconds of black. I set it to 8 seconds of wait beyond where the credits where previously stopping. In order to do this updateCredits was enhanced to work past the end of the last credits image (and just keep adding empty rows). The original game shows a black screen for a longer period than this. The credit image numbers are turned into enums.
2018-08-31I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (998 of 998 strings)
2018-08-31STARTREK: remove dead code, simplify if statement by moving out code ↵Strangerke
identical in both branches
2018-08-31STARTREK: Initialize more variables in graphicsStrangerke
2018-08-31STARTREK: Initialize some variables in soundStrangerke
2018-08-31STARTREK: Fix an uninitialized variable in bitmapStrangerke
2018-08-30MUTATIONOFJB: Basic save/load support.Ľubomír Remák
Warning: The save format is subject to change.
2018-08-31SCI32: Extend a workaround for a script bug in QFG4Filippos Karapetis
Fixes a reference to an uninitialized variable after Ad Avis catches you - bug #10694
2018-08-30I18N: Update translations templatesThierry Crozat
2018-08-30SCI32: Hide the unavailable games in the Hoyle 5 derived collectionsFilippos Karapetis
The derived collections include Hoyle Children's Collection and Hoyle Bridge. Each collection includes a subset of the games in the full version, Hoyle Classic Games
2018-08-30SCI32: update the fallback detector for Hoyle5, some cleanupFilippos Karapetis
2018-08-30SCI32: Add audio volume sync support for Hoyle5Filippos Karapetis
2018-08-29I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (998 of 998 strings)
2018-08-29MUTATIONOFJB: Allow script commands to access all objects.Miroslav Remák
Previously objects with IDs beyond the defined number of objects were not accessible to IfCommand and ChangeObjectCommand. For example, this would cause script errors inside Fisher's house.
2018-08-29MUTATIONOFJB: Disallow interaction with inactive doors.Miroslav Remák