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2012-05-12PEGASUS: Fix compilation with optimizations enabledMatthew Hoops
2012-05-11PEGASUS: Rewrite the input code to more closely emulate what the original didMatthew Hoops
Now the easter egg key works better and so does striding.
2012-05-04Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-04GRAPHICS: Fix 32-bit DirectBits imagesMatthew Hoops
2012-05-04DREAMWEB: Add character map for the Italian version.Willem Jan Palenstijn
It is the same as the French version. This fixes bug #3523338.
2012-05-04PEGASUS: Add a workaround for the canyon/space chase segfaultMatthew Hoops
2012-05-03TINSEL: Add basic PSX SEQ playback supportMatthew Hoops
Instrument bank support is not implemented yet
2012-05-03TINSEL: Capitalize 'demo'Matthew Hoops
2012-05-03GRAPHICS: Remove unused function ftFloor26_6 in ttf.cpp.Johannes Schickel
2012-05-03Merge pull request #213 from fuzzie/leak-fixesJohannes Schickel
The pull request in question is "Memory leak fixes".
2012-05-03DREAMWEB: Tag all detection entries as testing instead of unstable.Johannes Schickel
2012-05-03GUI: Remove unecessary ";".Johannes Schickel
2012-05-03CONFIGURE: Enable dreamweb and composer by default.Johannes Schickel
2012-05-03GUI: Use pressed state in predictive dialog in keyboard mode.Oleksiy Kurochko
This adds more visual feedback to the user.
2012-05-03GUI: Implemented pressed state for buttonsOleksiy Kurochko
2012-05-03NEWS: Mention all of the new games that have been announcedFilippos Karapetis
2012-05-03AGI: Proper handling of the cancel button when saving/loadingFilippos Karapetis
2012-05-02CREATE_PROJECT: Fix tool help output to reflect command line changes.D G Turner
2012-04-30COMMON: Use the file cache in ZipArchive::listMembers for performance.Johannes Schickel
This avoids a new iteration through the .zip file for every listMember call. Instead it uses the "_hash" HashMap, which already contains all the filenames and is filled on initializing the ZipArchive by unzOpen.
2012-04-29SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music"Filippos Karapetis
Fall back to the DOS soundtracks in Windows CD versions if the user picks a non-General MIDI music device, as the Windows tracks only contain MIDI music
2012-04-29SCI: Add a hack to fix the cursor colors in Longbow (bug #3489101)Filippos Karapetis
2012-04-29SCI: Add the French floppy version of SQ4 (bug #3515247)Filippos Karapetis
2012-04-28AUDIO: Fix seeking in QuickTime files with multiple edit listsMatthew Hoops
2012-04-28Merge pull request #234 from BenCastricum/masterJohannes Schickel
SCUMM: Fix bug #3493317 by removing assert() in detection algorithm.
2012-04-28SCUMM: Fix bug #3493317 by removing assert() in detection algorithm.Ben Castricum
Bug #3493317 ("SCUMM: Detecting Loom PCE without 16bpp support crashes") is caused by an assert() in detection algorithm. In case an MD5 is found the md5table, but the variant from the md5table is not found in detection_tables.h this assert triggers. However since certain variants can be left out compile-time this situation can occur. By ignoring instead of assert()-ing the entry ScummVM will no longer abort but continue the detection process.
2012-04-27PS3: Fix build using lastest ps3toolchainBastien Bouclet
2012-04-26CONFIGURE: fix typo in --with-freetype2-prefix help messageJoost Peters
2012-04-26PEGASUS: Allow control for the easter egg key as wellMatthew Hoops
Fixes issues where the OS can intercept the key
2012-04-24Add another English demo version of the Humongous Interactive Catalog.Travis Howell
2012-04-24KYRA: Fix crahes in Kyra 1-3 and LoL when EGA/CGA graphics mode is selected.Johannes Schickel
This is a regression from 86a817beb5eef248c5f5e28f18133db802a59c2e. Formerly Kyra always queried the render_mode and initializes its Screen functionality accordingly, even when the game actually only supported VGA. While in the "Edit game..." options only VGA was selectable, the global options still allowed for example EGA to be selected and thus messing up the internal state. I only check the render_mode setting for EoB 1 and 2 now, which are the only games which support the setting inside Screen.
2012-04-22GRAPHICS: Fix BMP getPalette function definition.D G Turner
The BMP decoder getPalette function definition is now identical to the other image format decoders subclassed from ImageDecoder. This also fixes a overloaded virtual warning reported by salty-horse.
2012-04-22SWORD25: Correct stack dump debug function output.D G Turner
This was introduced by the change from C++ output streams (<<) to Common::String output. Thanks to salty-horse for finding this.
2012-04-22DREAMWEB: Slight cleanupFilippos Karapetis
2012-04-22DREAMWEB: Move all of the mouse cursor related code into a separate fileFilippos Karapetis
2012-04-21CRUISE: Fix update of background animations while waiting for user.D G Turner
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this.
2012-04-21CRUISE: Modification to main loop to update cursor, even in FastMode.D G Turner
This is the second part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. This removes the check for fastMode from the cursor update code and other code in this "idle" loop, and moves it down to qualifying only a few of the function calls.
2012-04-21CRUISE: Move cursor update to upper "idle" loop in main function.D G Turner
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions.
2012-04-19GRAPHICS: Only accept JPEG CompressedQuickTime PICT opcodesMatthew Hoops
2012-04-19Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: base/plugins.cpp configure
2012-04-19CONFIGURE: Fix out-of-tree builds.Alyssa Milburn
2012-04-19Merge pull request #232 from fingolfin/refactor-pluginsFilippos Karapetis
Refactor plugins
2012-04-19Merge pull request #226 from digitall/sincosFilippos Karapetis
Replace large static Sin and Cos tables with dynamically generated ones.
2012-04-19Merge pull request #231 from BenCastricum/masterFilippos Karapetis
SCUMM: Add another Dutch Balloon-O-Rama variant.
2012-04-19Merge pull request #229 from criezy/dreamweb-frFilippos Karapetis
Support for Dreamweb fr/es
2012-04-19Merge pull request #228 from upthorn/masterFilippos Karapetis
DrasculaMetaEngine: added list saves support
2012-04-18I18N: Regenerate translations data fileThierry Crozat
2012-04-18I18N: Update Hungarian translation from patch #3519030Thierry Crozat
2012-04-18I18N: Fix Italian translation (swap translations for two strings)Thierry Crozat
2012-04-18BUILD: Move list of engines out of configureMax Horn
The new file engines/configure.engines is currently manually created and maintained, but could be regenerated by a script in the future.
2012-04-18ENGINES: Move table of engines from base/plugins.cpp to new headerMax Horn
The new header engines/plugins_table.h is currently manually created and maintained, but could be regenerated by a script in the future.