Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-04 | Remove Gdi::fillRect, use the existing fill() method instead | Max Horn | |
svn-id: r15412 | |||
2004-10-04 | cleanup | Max Horn | |
svn-id: r15411 | |||
2004-10-04 | Rename var and enable in COMI. | Travis Howell | |
svn-id: r15410 | |||
2004-10-04 | Ooops, got reverted. | Travis Howell | |
svn-id: r15409 | |||
2004-10-04 | Implement case 150 for drawBMAPBg | Eugene Sandulenko | |
svn-id: r15408 | |||
2004-10-04 | Add warning | Travis Howell | |
svn-id: r15407 | |||
2004-10-04 | COMI stores room transparency in RMHD. | Travis Howell | |
Minor cleanup. svn-id: r15406 | |||
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell | |
svn-id: r15405 | |||
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell | |
svn-id: r15404 | |||
2004-10-04 | Add some HE99 vars | Travis Howell | |
Rename opcodes svn-id: r15403 | |||
2004-10-04 | Rename opcode | Travis Howell | |
svn-id: r15402 | |||
2004-10-04 | Add extra HE99+ cases for wizImageOps | Travis Howell | |
svn-id: r15401 | |||
2004-10-04 | Add opcode difference | Travis Howell | |
svn-id: r15400 | |||
2004-10-03 | Add stub | Travis Howell | |
svn-id: r15399 | |||
2004-10-03 | merged FRAMES_JOE and FRAMES_JOE_XTRA | Gregory Montoir | |
svn-id: r15398 | |||
2004-10-03 | as pointed out by salty-horse, it's better to stop speech and sfx only when ↵ | Gregory Montoir | |
the cutaway is cancelled svn-id: r15397 | |||
2004-10-03 | cleanup | Gregory Montoir | |
svn-id: r15396 | |||
2004-10-03 | simplification | Gregory Montoir | |
svn-id: r15395 | |||
2004-10-03 | Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothing | Torbjörn Andersson | |
if the box's width or height is zero or less. svn-id: r15394 | |||
2004-10-03 | A few, mostly untested, fixes to the SAGA script engine: | Torbjörn Andersson | |
* The frame pointer is updated. This won't make any difference since we don't actually *use* the frame pointer yet. * Return values from script functions are handled like in the original now, i.e. the function sets thread->retVal and lets the call instruction push it onto the stack. (There are two call instructions, one that handles return values and one that doesn't, so the script function doesn't know if it should push or not.) * Script return values are handled. None of this makes any noticeable difference to the ITE intro. svn-id: r15393 | |||
2004-10-03 | Add safety check. | Travis Howell | |
svn-id: r15392 | |||
2004-10-03 | Add missing code for opcode | Travis Howell | |
svn-id: r15391 | |||
2004-10-03 | Too many semicolons | Max Horn | |
svn-id: r15390 | |||
2004-10-03 | Reading 1 too far. | Travis Howell | |
svn-id: r15389 | |||
2004-10-03 | Add missing code for opcode | Travis Howell | |
svn-id: r15388 | |||
2004-10-03 | Ooops | Travis Howell | |
svn-id: r15387 | |||
2004-10-03 | Add missing code for opcode. | Travis Howell | |
svn-id: r15386 | |||
2004-10-03 | Should use findWrappedBlock | Travis Howell | |
svn-id: r15385 | |||
2004-10-02 | One more... | Max Horn | |
svn-id: r15384 | |||
2004-10-02 | Turned some methods into static functions | Max Horn | |
svn-id: r15383 | |||
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell | |
svn-id: r15382 | |||
2004-10-02 | Array corrections | Travis Howell | |
svn-id: r15381 | |||
2004-10-02 | Add/correct opcode | Travis Howell | |
svn-id: r15380 | |||
2004-10-02 | Add a few opcodes for pajama3 | Travis Howell | |
svn-id: r15379 | |||
2004-10-02 | That was duplicate | Travis Howell | |
svn-id: r15378 | |||
2004-10-01 | Add/correct opcode | Travis Howell | |
svn-id: r15377 | |||
2004-10-01 | Remove Blue's HE games again. Smacker is used there. | Eugene Sandulenko | |
svn-id: r15376 | |||
2004-10-01 | Add couple other HE games and make Blue's birthday demo show intro. It dies | Eugene Sandulenko | |
on opcode 2d, though. svn-id: r15375 | |||
2004-10-01 | Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing) | Max Horn | |
svn-id: r15374 | |||
2004-10-01 | Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes) | Max Horn | |
svn-id: r15373 | |||
2004-10-01 | Patch #896096 (Restoring last selected game selection) with some personal ↵ | Max Horn | |
modifications svn-id: r15372 | |||
2004-10-01 | Smooth scrolling seems to work very well, so I am promoting it now from ↵ | Max Horn | |
hack-status to a fully official feature ;-) svn-id: r15371 | |||
2004-10-01 | Use the SilentSound class for sfx/speech when sound output is not possible. | Joost Peters | |
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370 | |||
2004-10-01 | Definately Palettes. | Travis Howell | |
Update HE todo. svn-id: r15369 | |||
2004-10-01 | Ooops | Travis Howell | |
svn-id: r15368 | |||
2004-10-01 | Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ↵ | Max Horn | |
#1036707 (COMI: Subtitles positioned incorrect) svn-id: r15367 | |||
2004-10-01 | cleanup | Max Horn | |
svn-id: r15366 | |||
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson | |
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365 | |||
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 | |||
2004-09-30 | rewrote drawStripHE ; although it's less efficient than the previous ↵ | Gregory Montoir | |
version, it should fix all the invalid mem read accesses reported by valgrind svn-id: r15363 |