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2016-02-20PARALLACTION: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20TOON: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20HUGO: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20CGE2: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20CGE: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20AVALANCHE: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20QUEEN: Added detection for Russian FloppyEugene Sandulenko
2016-02-20SCI: Fix missing whitespace causing create_project errorsColin Snover
2016-02-20SCI32: Change kAddLine to use kStubNull b/c signaturesMartin Kiewitz
2016-02-20SCI32: kIsOnMe apply scaling + use mulru() thx snoverMartin Kiewitz
2016-02-20SCI: Fix a regression in the fallback detector. Some cleanupFilippos Karapetis
Removed the superfluous initForDetection() function, which was not updated in commit 2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 and caused the fallback detector to crash because of uninitialized variables
2016-02-20SCI32: kIsOnMe searches _visiblePlanes, not just _planesMartin Kiewitz
Forgot to mention that in last commit
2016-02-20SCI32: Splitting up GfxFrameout::kernelIsOnMe() into 2 methodsMartin Kiewitz
2016-02-20AGI: Add detection for fan games with broken volume bug #7035Martin Kiewitz
Plenty of fan games set volume to mute, because they thought 15 would be loudest. It's in fact "mute" in AGI. Those games were made primarily for PC AGI, which did not use the volume setting. We do, so such games would get muted audio. We try to detect such games. Hopefully fully fixes bug #7035. Too many games to try them all out.
2016-02-20SCI: Document and disable the unverified code used in GK1Filippos Karapetis
2016-02-20SCI: Add a more detailed explanation about kernelSetZoomZoneFilippos Karapetis
2016-02-20SCI: Document kernelSetZoomZone()Filippos Karapetis
2016-02-20MOHAWK: Fix Channelwood's opcode 129Bastien Bouclet
It should only play the sound if no other is already playing
2016-02-20MOHAWK: Remove an unneeded TODOBastien Bouclet
The original did not set the argument to wait until the foreground sound has finished before playing the background sound, so it's fine to play both at the same time.
2016-02-20MOHAWK: Replace an unneeded TODO with an explanationBastien Bouclet
2016-02-20MOHAWK: Clip the videos to make sure they don't go outside of the screenBastien Bouclet
2016-02-20MOHAWK: Default to the first card when jumping to the intro stackBastien Bouclet
2016-02-20SCI: Add a better explanation of the visibility code used in GK1Filippos Karapetis
2016-02-20AGI: Added comments about Black Cauldron+KQ2, removed warningMartin Kiewitz
Also removed old comments about testing needed for IIgs Also removed warning when game speed is overwritten for IIgs, b/c all games were tested and should run properly now.
2016-02-20SCI: Handle the "visible" object selector. Fixes the inventory in GK1Filippos Karapetis
2016-02-20SCI: kernelSetZoomZone is a stub in Mac versions. Fixes bug #7040Filippos Karapetis
Cursor handling is quite different in Mac SCI versions. Among other changes, the screen where a zoom cursor was used in Freddy Pharkas has been redesigned to work without such a cursor, and the relevant zoom cursor call has been stubbed
2016-02-20SCI: Rewrite Plane::mergeToRectListWillem Jan Palenstijn
The old one would continue reading from outerRect after it was deleted.
2016-02-20SCI32: Some work on kIsOnMeMartin Kiewitz
Plenty of hotspots seem to work now Not fully done yet
2016-02-19SHERLOCK: RT: Fix violin not playing all the way throughPaul Gilbert
2016-02-19SWORD25: Fixing bug #7041: SWORD25: Crash in final sceneEugene Sandulenko
The original was ignoring Lua errors in that scene and was restoring the state with longjmp. We are yet to see the platform compatibility, but Lua's code is too tangled to make simple replacement with error() work. Another possible alternative would be to rework the original game scripts. We will do it if this commit is problematic.
2016-02-19SCI32: Make upscaled games work (e.g. gk1 hires)Martin Kiewitz
2016-02-19AGI: Comment about another artificial delay situationMartin Kiewitz
Gold Rush, Stagecoach path, after solving steep hill
2016-02-19AGI: Fix a tiny inaccuracy in string word wrapperMartin Kiewitz
Fixes one message box in Gold Rush during Stagecoach path, that wasn't wrapped correctly.
2016-02-19AGI: Add artificial delay for GR stagecoach pathMartin Kiewitz
2016-02-19AGI: Slightly change artificial delay to detect GR muleMartin Kiewitz
Now also detects the text, that is shown when following your mule in Gold Rush!
2016-02-19AGI: Fix comment about end.of.loop/motionMartin Kiewitz
2016-02-19AGI: Add detection+workaround for endofloop+motion at the same timeMartin Kiewitz
Detects when end.of.loop + motions are used on the same screen object at the same time, which would have resulted in flag corruption in the original interpreter. We detect this situation now, show a warning and disable the cycler in case cycler was activated first. This solves a new issue in kq1, when grabbing the eagle in room 22, that was previously hidden just like in the original AGI. Fixes bug #7046
2016-02-18SCI: Minor cleanupColin Snover
1. Reorder member initialisations to match class member order 2. Use #pragma mark instead of comments for annotating sections 3. Remove useless >=0 checks on unsigned types
2016-02-19AGI: Save screen object loop_flagMartin Kiewitz
loop_flag was previously vt.parm1, which was shared for multiple uses. Was split up during graphics rewrite in commit 8a595e7771aa89d06876e13d7ab6751e26da8982 Is indirectly part of bug #7046. Saving, restarting ScummVM and restoring right after grabbing the eagle resulted in the glitch not happening (which was of course an inaccuracy anyway). This was caused by AGI currently not saving/restoring the loop_flag. Needs to get further figured out what's exactly happening internally and if this issue was just hidden by the shared vt.parm1 in previous versions. If triggered, it would have just set another pseudo-random flag on end-of-loop.
2016-02-19SCI: Use American English, like we do in other parts of ScummVMFilippos Karapetis
This replaces "colour" to "color"
2016-02-19SCI: Compare offsets in the Plane comparison operatorFilippos Karapetis
Fixes a crash in the first scene of Torin's Passage
2016-02-19GRAPHICS: Silence some false positive MSVC warningsFilippos Karapetis
2016-02-19SCI: Use proper constification in overriden base class functionsFilippos Karapetis
2016-02-19SCI: Silence false positive warnings by MSVCFilippos Karapetis
2016-02-18SCI: Fix bad positioning of relatively positioned pic celsColin Snover
2016-02-18SCI: When rewriting lookup tables, also actually record what scale they are forColin Snover
2016-02-18SCI: Fix too-fast renderingColin Snover
Now that the renderer is loading resources without spinning CPU time on decompression every frame, it becomes apparent that kFrameOut is spammed constantly by the interpreter and needs to be throttled to ensure that transitions and fades work properly.
2016-02-18SCI: Fix some rect off-by-onesColin Snover
2016-02-18SCI: Add comments to plane codeColin Snover
2016-02-18SCI: Increase LRU resource cache for SCI32 gamesColin Snover
A single picture in SCI32 is often larger than the 256KiB limit, meaning that the cache is useless for these games -- which is bad, because the renderer works directly off raw resource data so it must be decompressed and in-cache for rendering performance to be acceptable.