Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-21 | A few var renames. | Travis Howell | |
svn-id: r16837 | |||
2005-02-21 | More getSpriteInfo functions | Travis Howell | |
svn-id: r16836 | |||
2005-02-21 | o WIP for o90_spriteInfoSet. | Eugene Sandulenko | |
o kSFx -> kSF0x o kSGFx -> kSGF0x svn-id: r16835 | |||
2005-02-20 | Add sprite function | Travis Howell | |
svn-id: r16834 | |||
2005-02-20 | Add more sprite functions | Travis Howell | |
svn-id: r16833 | |||
2005-02-20 | some WIP HE sprites stuff | Gregory Montoir | |
svn-id: r16832 | |||
2005-02-20 | Changed mutex usage. | Robert Göffringmann | |
It now unlocks the mutex while it's loading mp3/ogg/wave data in order to have the sound thread play normally. The ps2's cd/dvd drive is too slow to transfer the entire file within a few millisecs, so it made the sound skip. svn-id: r16831 | |||
2005-02-20 | cache datafile handles instead of opening and closing all files hundreds of ↵ | Robert Göffringmann | |
times per second. I noticed that behaviour on the PS2. The cd/dvd drive was waaaay too slow for it. ;) svn-id: r16830 | |||
2005-02-20 | I guess someone forgot to put paranthesis here. | Robert Göffringmann | |
Forgive me if it was really meant to be like it was... but I can't believe it. :) svn-id: r16829 | |||
2005-02-20 | fix missing speech animations. I introduced that bug when I moved the ↵ | Robert Göffringmann | |
compacts out of the scummvm executable. svn-id: r16828 | |||
2005-02-20 | More BS2 restructuring. | Torbjörn Andersson | |
The various game settings are no longer stored in the Gui class. They are stored in the class that use them. Code that doesn't belong in the Gui class, e.g. the "restart" code, has been moved out of it. Afterwards, the Gui class had been reduced to nothing more than a handful of trivial methods for invoking the in-game dialogs. So the entire Gui class has been removed. svn-id: r16827 | |||
2005-02-20 | Fixed warning, hopefully without breaking anything. (GCC doesn't like | Torbjörn Andersson | |
casting from "const char *" to "char *".) svn-id: r16826 | |||
2005-02-20 | Sprite flags and one rename in SpriteInfo structure. | Eugene Sandulenko | |
svn-id: r16825 | |||
2005-02-20 | Use sprite functions | Travis Howell | |
svn-id: r16824 | |||
2005-02-20 | Add a few sprite functions. | Travis Howell | |
svn-id: r16823 | |||
2005-02-20 | Rename opcodes, names should be correct. | Travis Howell | |
svn-id: r16822 | |||
2005-02-20 | Add WIP sprite struct for HE games, ready for functions. | Travis Howell | |
svn-id: r16821 | |||
2005-02-20 | Implement OSystem method disableCursorPalette(bool disable) as mentioned | Eugene Sandulenko | |
in patch #1013937 (OSystem layer with bigger resolution). svn-id: r16820 | |||
2005-02-20 | Restrict CGA/EGA/Hercules dithering to PC only. | Eugene Sandulenko | |
svn-id: r16819 | |||
2005-02-20 | (more) correct v2 ditherers. Still suffers from some differences and | Eugene Sandulenko | |
text colors are not always match. svn-id: r16818 | |||
2005-02-20 | Spelling | Max Horn | |
svn-id: r16817 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-02-19 | compatibility for emsvc | Paweł Kołodziejski | |
svn-id: r16815 | |||
2005-02-19 | compatibility fixes for wince | Paweł Kołodziejski | |
svn-id: r16814 | |||
2005-02-19 | compatible version for wince | Paweł Kołodziejski | |
svn-id: r16813 | |||
2005-02-19 | This is the second part of the BS2 restructuring. There are two new | Torbjörn Andersson | |
classes: Screen and Mouse. Screen handles most of the drawing, except the mouse cursor and in-game menus. The old Graphics class is no more. I've also fixed some "reverse stereo" regressions from the first part of the restructuring. I'm not sure what the next step will be, but hopefully it will be smaller than this one was. svn-id: r16812 | |||
2005-02-19 | mp3 support is allready done, flac will never be | Paweł Kołodziejski | |
svn-id: r16811 | |||
2005-02-19 | Update | Travis Howell | |
svn-id: r16810 | |||
2005-02-19 | Make cursor code more bulletproof | Eugene Sandulenko | |
svn-id: r16809 | |||
2005-02-18 | ZLIB_WINAPI is needed for smush decompression too | Paweł Kołodziejski | |
svn-id: r16808 | |||
2005-02-18 | Forgot to check if preFetchCompSpeech() could find the speech file. Now it | Torbjörn Andersson | |
will work even if the file is missing. (This only affects the cutscene player.) svn-id: r16806 | |||
2005-02-18 | after Andrew removal ZLIB_WINAPI from scummsys.h | Paweł Kołodziejski | |
I need that for msvc 8. svn-id: r16805 | |||
2005-02-18 | Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu | Max Horn | |
svn-id: r16804 | |||
2005-02-18 | removing ZLIB_WINAPI from scummsys.h | Andrew Kurushin | |
ZLIB_WINAPI macro needs only than you want to build VisualBasic compatible ZLIBWAPI.DLL with WINAPI(STDCALL) calling convetion. svn-id: r16803 | |||
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
svn-id: r16802 | |||
2005-02-17 | Mention new cursor code. | Eugene Sandulenko | |
svn-id: r16801 | |||
2005-02-17 | Mouse part of big patch #1013937 (OSystem layer with bigger resolution) | Eugene Sandulenko | |
svn-id: r16800 | |||
2005-02-17 | Correction number of actors in a few HE games. | Travis Howell | |
VAR_NUM_ACTORS doesn't always have the correct value. svn-id: r16799 | |||
2005-02-15 | - Fixed what I understand to be a check to ensure that sysex instrument data ↵ | Jerome Fisher | |
wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. This fixes the window crashing sound in the intro of the floppy version of Indy 4, and possibly other things. Hopefully it breaks nothing. svn-id: r16798 | |||
2005-02-15 | Re-phrased comment to make it sound more like the fact it is and less like | Torbjörn Andersson | |
a "FIXME". svn-id: r16797 | |||
2005-02-15 | This should keep ScummVM from trying to free invalid pointers. I hope. | Torbjörn Andersson | |
svn-id: r16796 | |||
2005-02-15 | Fix crash in updated Russian freddi1. | Eugene Sandulenko | |
svn-id: r16795 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
svn-id: r16794 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
svn-id: r16793 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also checked for substitution. o New case 0 in o100_actorOps() used by Russian updated freddicove. Number of stack items weren't checked against disassembly svn-id: r16792 | |||
2005-02-14 | Add addiotnal decode type in later HE games. | Travis Howell | |
svn-id: r16791 | |||
2005-02-14 | Update comment | Travis Howell | |
svn-id: r16790 | |||
2005-02-14 | Correct sound TAG for Backyard sports games | Travis Howell | |
Fix memory leak. svn-id: r16789 | |||
2005-02-14 | *** empty log message *** | Travis Howell | |
svn-id: r16788 | |||
2005-02-14 | Add opcode for HE100 | Travis Howell | |
svn-id: r16787 |