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2008-01-08Added a proper _name member to Zone, instead of using the label text.Nicola Mettifogo
svn-id: r30343
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
svn-id: r30340
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that ↵Paul Gilbert
were previously handled identically svn-id: r30339
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was ↵Paul Gilbert
being passed to retrieve a hotspot pointer svn-id: r30336
2008-01-07Merged dos monospaced fonts subclasses into parent class. Handling is the ↵Nicola Mettifogo
same, and readability is more important than performance, especially when you call a routine only twice. svn-id: r30335
2008-01-07Revert temporary change.Eugene Sandulenko
svn-id: r30334
2008-01-07Add Buddha and david_corrales to credits.Eugene Sandulenko
svn-id: r30330
2008-01-07typoMax Horn
svn-id: r30328
2008-01-07Reject AGIPAL-files with over 6 bits per color component. Makes at least ↵Kari Salminen
fanmade AGI game Naturette II's colors not be messed up anymore. svn-id: r30326
2008-01-07Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).Kari Salminen
svn-id: r30324
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
svn-id: r30322
2008-01-07Add partial implementation of obj.status.v-command (Based on observations of ↵Kari Salminen
the command's output in the Amiga version of Gold Rush!). svn-id: r30321
2008-01-07Removed some obsolete definesFilippos Karapetis
svn-id: r30320
2008-01-07Fixed an MSVC warningFilippos Karapetis
svn-id: r30319
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30315
2008-01-06Removed now useless functions.Nicola Mettifogo
svn-id: r30314
2008-01-06Fixes wrong type.Nicola Mettifogo
svn-id: r30313
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-06Moved balloons management into Gfx, which is now responsible for positioning ↵Nicola Mettifogo
and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too. svn-id: r30311
2008-01-06store the disk sounds/music were actually *loaded* from, instead of the ↵Max Horn
'current' disk svn-id: r30310
2008-01-06update msvc8 too from msvc9Paweł Kołodziejski
svn-id: r30309
2008-01-06Unify mixer pan/vol setting codeMax Horn
svn-id: r30308
2008-01-06update project agos project filePaweł Kołodziejski
svn-id: r30307
2008-01-06Copy pred.dic for the iPhone and Amiga dist targets, tooMax Horn
svn-id: r30304
2008-01-06Fix path for engine data.Travis Howell
svn-id: r30303
2008-01-06Some fixes to 'dist' targets -- use srcdir to reference files in the source ↵Max Horn
dir (makes it possible to build in external directories) svn-id: r30302
2008-01-06Patch #1862888: BUILD: Automate the list of data files to be distributedMax Horn
svn-id: r30301
2008-01-06Remove unused Amiga OCS font data, the AGA font data can by used by all ↵Travis Howell
Amiga versions of Simon the Sorcerer 1. svn-id: r30300
2008-01-06Split charset font data.Travis Howell
svn-id: r30299
2008-01-06Fix bug #1864932: COMI: Game crashes on difficulty selection screenMax Horn
svn-id: r30298
2008-01-06Fix regression in Let's Explore the Farm with Buzzy demo.Travis Howell
svn-id: r30296
2008-01-06Committed patch #1864214 "KYRA2: correct platform and talkie flags for ↵Johannes Schickel
sequence player". svn-id: r30290
2008-01-06Resort a few cases and opcodes in HE code.Travis Howell
svn-id: r30289
2008-01-06Changed the frame delay for part of the introduction sequence to match the ↵Paul Gilbert
original game and prevent the music from running out before the next animation begins svn-id: r30287
2008-01-06Fix to show talk dialogs in EGA mode using the EGA palettePaul Gilbert
svn-id: r30286
2008-01-06Fixed compilationFilippos Karapetis
svn-id: r30285
2008-01-06cleanupMax Horn
svn-id: r30284
2008-01-06clarify commentMax Horn
svn-id: r30283
2008-01-05Made IMuseDigital::stopSound use flushTrack instead of setting ↵Max Horn
track->toBeRemoved = true; cleanup in flushTrack() svn-id: r30282
2008-01-05Removed unnecessary newline in debug message.Torbjörn Andersson
svn-id: r30279
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
svn-id: r30277
2008-01-05stop low priority sounds which we want to override immediatlyMax Horn
svn-id: r30275
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵Max Horn
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271
2008-01-05Fixed warning.Torbjörn Andersson
svn-id: r30269
2008-01-05Play SOU data instantly, not slightly delayed -> allows us to get rid of ↵Max Horn
Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version) svn-id: r30268
2008-01-05Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all ↵Max Horn
the time svn-id: r30267
2008-01-05Moved some code which was being duplicated to methods of class TrackMax Horn
svn-id: r30266
2008-01-05Let the audio mixer delete the streamSou objectMax Horn
svn-id: r30265
2008-01-05Workaround for Amiga Gold Rush's broken picture 147 by patching it.Kari Salminen
svn-id: r30263