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author | Max Horn | 2008-01-07 19:41:27 +0000 |
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committer | Max Horn | 2008-01-07 19:41:27 +0000 |
commit | 5dbc89c119b217a08789f0fef8b1b14f1f55bb62 (patch) | |
tree | 9dc7ae1967bd7d31318368ccb38bc7a1517d07a5 | |
parent | 2f50a2416ce229e4b4b37327ca6a48966dd7509b (diff) | |
download | scummvm-rg350-5dbc89c119b217a08789f0fef8b1b14f1f55bb62.tar.gz scummvm-rg350-5dbc89c119b217a08789f0fef8b1b14f1f55bb62.tar.bz2 scummvm-rg350-5dbc89c119b217a08789f0fef8b1b14f1f55bb62.zip |
typo
svn-id: r30328
-rw-r--r-- | engines/agi/graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp index 166285b61a..1bbd57e2c4 100644 --- a/engines/agi/graphics.cpp +++ b/engines/agi/graphics.cpp @@ -865,7 +865,7 @@ void GfxMgr::setAGIPal(int p0) { } // Check that all components are maximum 6 bits (VGA used 6 bits per color component). - // Make's at least Naturette 2's colors not be messed up anymore (Naturette 2 provides + // Makes at least Naturette 2's colors not be messed up anymore (Naturette 2 provides // AGIPAL-files that use 8 bits per color component. Haven't seen any other game that // provides such files and don't know of *any* AGI interpreter that supports such files. // So I presume they have been left over to Naturette 2's release file by accident). |