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2014-02-08AVALANCHE: Repair GhostRoom::doBat().uruk
2014-02-08AVALANCHE: Finish GhostRoom's implementation.uruk
2014-02-08AVALANCHE: Implement another pair of floating eyeballs.uruk
Repair the previous one.
2014-02-08AVALANCHE: Implement the ghostroom's animation until Avvy turns back.uruk
2014-02-08AVALANCHE: Add the yelling to the end of the ghost's animation.uruk
2014-02-08AVALANCHE: Repair the ghost's animation.uruk
Now it doesn't overlap with the bat's static picture on the bottom of the screen.
2014-02-08AVALANCHE: Implement the animation of the ghost.uruk
Modify GraphicManager::ghostDrawGhost() to do so.
2014-02-08AVALANCHE: Implement GhostRoom::doBat().uruk
2014-02-08FULLPIPE: Implement sceneHandler27_sub02()Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_maidSwitchback()Eugene Sandulenko
2014-02-08FULLPIPE: Implement sceneHandler27_driverPushButton()Eugene Sandulenko
2014-02-07KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)Johannes Schickel
The bug mentioned is called "EOB1: Monster idle animation broken".
2014-02-07VIDEO: Add additional FourCC appearing in some Zvision engine game versionsEugene Sandulenko
2014-02-06FULLPIPE: Implement BallChain::init()Eugene Sandulenko
2014-02-06FULLPIPE: Removed cyrillic constantsEugene Sandulenko
2014-02-06FULLPIPE: Implement sceneHandler27_batLogic()Eugene Sandulenko
2014-02-06FULLPIPE: Implement sceneHandler27_calcWinArcade()Eugene Sandulenko
2014-02-06TSAGE: R2R - rename EFFECT_3Strangerke
2014-02-06TSAGE: R2R - Get rid of some magic valuesStrangerke
2014-02-05FULLPIPE: Bugfix in scene27Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_knockBats()Eugene Sandulenko
2014-02-05FULLPIPE: Implement sceneHandler27_batSetColors()Eugene Sandulenko
2014-02-05WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead ↵Einar Johan Trøan Sømåen
of width. (Fix bug #6157)
2014-02-05KYRA: Fix scrolling credits in HoF.Johannes Schickel
2014-02-05AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.uruk
2014-02-05AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().uruk
2014-02-05AVALANCHE: Implement GhostRoom::wait().uruk
2014-02-05AVALANCHE: Make constants really const.uruk
2014-02-05AVALANCHE: Remove unnecessary checks from picture creatings.uruk
2014-02-05AVALANCHE: Add ghostDrawGlerk().uruk
2014-02-05FULLPIPE: Implement sceneHandler27_batFallLogic()Eugene Sandulenko
2014-02-04AVALANCHE: Implement rest of the loading in Ghostroom.uruk
Also move it to it's own function: loadPictures(). Remove some unused variables and change the order of declaration of the remaining ones during the implementation. Change void * types to Graphics::Surface.
2014-02-04AVALANCHE: Rename/move/implement plainGrab().uruk
2014-02-04AVALANCHE: Some renaming in Background.uruk
2014-02-04AVALANCHE: Some renaming connected to Ghostroom.uruk
2014-02-04AVALANCHE: Really remove that function.uruk
2014-02-04AVALANCHE: Change some variable's type, remove unused function.uruk
2014-02-04AVALANCHE: Rename/move/implement getMe().uruk
2014-02-04AVALANCHE: Remove references to removed variables.uruk
2014-02-04AVALANCHE: Implement loading and drawing of the picture of the ghost.uruk
2014-02-03FULLPIPE: Implement sceneHandler27_batCalcDistance()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_animateBats()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()Eugene Sandulenko
2014-02-03FULLPIPE: Implementated sceneHandler27_showNextBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_takeVent()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_driverGiveVent()Eugene Sandulenko
2014-02-03FULLPIPE: Update scene27 callbacksEugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_throwBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_clickBat()Eugene Sandulenko