aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-05-23Restored alphabetical order (and documented it in a comment); retired ↵Max Horn
Jamieson and Ruediger (have been inactive for 1 resp. 1.5 years) svn-id: r18235
2005-05-23Remove unused static variableMax Horn
svn-id: r18234
2005-05-23Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". AlthoughEugene Sandulenko
it will be useless at least for some months :) svn-id: r18233
2005-05-23saveload WIPAndrew Kurushin
svn-id: r18232
2005-05-23Rename sprite functions.Travis Howell
svn-id: r18231
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able toTorbjörn Andersson
restore the music state correctly. The one example I know of is when saving between using the hair and the powder on Frog Rock, but there are probably others as well. svn-id: r18229
2005-05-23Don't expire roomImage of current room.Travis Howell
svn-id: r18228
2005-05-23Lock altered or file loaded wizImages, to make sure they aren't expired ↵Travis Howell
while in use. Fixes glitches in mustard. svn-id: r18227
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-23Add heverison check, as requested by cyx.Travis Howell
svn-id: r18223
2005-05-22correctionGregory Montoir
svn-id: r18222
2005-05-22'len' is not initialized at this point, but if the purpose is to reset tmp3Torbjörn Andersson
to its original value, this should do just as well. But I don't know where it's used, so I can't really test this. svn-id: r18221
2005-05-22Implement Interface::drawButtonBox()Eugene Sandulenko
svn-id: r18220
2005-05-22Minor correction.Travis Howell
svn-id: r18219
2005-05-22stub drawButtonBoxAndrew Kurushin
svn-id: r18218
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
preparation for option dialog (wip) svn-id: r18217
2005-05-22HE70+ games use flags in drawBox().Travis Howell
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216
2005-05-22Sync HE100.Travis Howell
Minor cleanup. svn-id: r18215
2005-05-22Correct array sizes.Travis Howell
Fixes loading game in mustard. svn-id: r18214
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
Set HE70+ games to Windows platform by default. svn-id: r18213
2005-05-22Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.Eugene Sandulenko
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212
2005-05-21Add patch from cyx for:Travis Howell
1094340 - COMI: Frightening the gravedigger, he goes white. 905833 - COMI: Palette in Theater controls svn-id: r18211
2005-05-21Correct tmsk offset.Travis Howell
svn-id: r18210
2005-05-21Font TODOMax Horn
svn-id: r18209
2005-05-21Adjust for HE73.Travis Howell
svn-id: r18208
2005-05-21Add HE73 version for opcode difference.Travis Howell
svn-id: r18207
2005-05-21Beautify decompressTMSK().Eugene Sandulenko
svn-id: r18206
2005-05-21fixed MS VC warnAndrew Kurushin
svn-id: r18205
2005-05-21Fix regression with GF_MULTIPLE_VERSIONSEugene Sandulenko
svn-id: r18204
2005-05-21Switch to errors, music/sound file is required in many games.Travis Howell
svn-id: r18203
2005-05-21Trigger error if bundle file is missing.Travis Howell
svn-id: r18202
2005-05-21Initial support for TMSK masking in HE72+ games.Travis Howell
svn-id: r18201
2005-05-21Missed a few changes.Travis Howell
svn-id: r18200
2005-05-21Only needed for C64 maniac.Travis Howell
svn-id: r18199
2005-05-21Stubs for C64 MM costume code. Content will follow. Fixes crash in introEugene Sandulenko
script svn-id: r18198
2005-05-21Fix samnmax-alt target. Actually now it is obsolete.Eugene Sandulenko
Game with samnimax.sm0 always detected as 'samnmax' because there is no MD5 difference and thus made detected target unrunnable. Now both for .000 and .sm0 target 'samnmax' is properly detected and used. svn-id: r18197
2005-05-20Fix charsets in MM NES after gameload.Eugene Sandulenko
svn-id: r18196
2005-05-20Updated GUI issues. Again. But that's enough for today.Torbjörn Andersson
svn-id: r18195
2005-05-20Made the chooser dialog scale itself, albeit in a slightly hackish way.Torbjörn Andersson
svn-id: r18194
2005-05-20Updated GUI issues.Torbjörn Andersson
svn-id: r18193
2005-05-20Added big editable text widget, and removed some cruft. I think this meansTorbjörn Andersson
that all our widgets are able to scale themselves now, but I could be mistaken. svn-id: r18192
2005-05-20REmove now unneeded assert as MM NES may pass zero ptr to box whichEugene Sandulenko
should be ignored. svn-id: r18191
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
svn-id: r18190
2005-05-20Updated GUI issuesTorbjörn Andersson
svn-id: r18189
2005-05-20OoopsTravis Howell
svn-id: r18188
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
svn-id: r18187
2005-05-19Improve MM NES & C64 games autodetection.Eugene Sandulenko
Fixes bug #1190565 "MM NES: autodetect not working" svn-id: r18186