Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-07 | Implementend F_Not GPL function. | Denis Kasak | |
svn-id: r42245 | |||
2009-07-07 | * From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, ↵ | Denis Kasak | |
_seqTab (not used anymore), added Common::Array<int> _anims. * Handled cylic animations properly * Handled the Z coordinate properly svn-id: r42244 | |||
2009-07-07 | * Added some more animation debug info | Denis Kasak | |
* Reordered Animation::nextFrame() a bit to make sure the timings are correct (particularly the last frame) * Added checks to AnimationManager::play() and AnimationManager::stop() so it doesn't dereference a null pointer. svn-id: r42243 | |||
2009-07-07 | * Changed Game::_variables to public since the GPL interpreter needs to use ↵ | Denis Kasak | |
it and made it int instead of uint16 * Implemented variable accessing by the math evaluator * Fixed bug from previous commit (should have used && when checking for ending instructions, not ||) svn-id: r42242 | |||
2009-07-07 | Made GPL interpreter exit on both gplend and exit instructions. | Denis Kasak | |
svn-id: r42241 | |||
2009-07-07 | Removed testing hack from Game::init() that displayed the dragon in the ↵ | Denis Kasak | |
upper left corner. Replaced some more instances of magic numbers with kDragonObject. Made Game::init() a bit more readable. svn-id: r42237 | |||
2009-07-07 | Added enum constant for the dragon object (kDragonObject) and made ↵ | Denis Kasak | |
Script::start() a bit more readable. svn-id: r42236 | |||
2009-07-07 | Made AnimationManager::getAnimation() return NULL when an animation is not ↵ | Denis Kasak | |
found instead of Common::List<>::end(). svn-id: r42228 | |||
2009-07-07 | Added const keyword to "transparent" local variable in Sprite::draw() and ↵ | Denis Kasak | |
removed leading underscore. svn-id: r42227 | |||
2009-07-07 | Shortened AnimationManager::{play,stop}(). Removed some excessive newlines. | Denis Kasak | |
svn-id: r42226 | |||
2009-07-07 | Stopped running the room init scripts twice. | Denis Kasak | |
svn-id: r42225 | |||
2009-07-07 | mplemented changing rooms properly (overlays and objects' animations are ↵ | Denis Kasak | |
deleted before a new room is loaded) and set up a quick demonstration (left click advances to the next room, right click goes back). svn-id: r42224 | |||
2009-07-07 | * Added AnimationManager::deleteOverlays(). | Denis Kasak | |
* Fixed bug in AnimationManager::deleteAnimation() that could result in accessing the Common::List::end() sentinel value. svn-id: r42223 | |||
2009-07-06 | * Fixed extracting visibility and location of object from its status byte | Denis Kasak | |
* Added Game::getRoomNum() which returns the current room number * Made Game::loadRoom() execute the room's startup script, load the room's objects and run their init scripts as well svn-id: r42194 | |||
2009-07-06 | Removed two variables that were committed by mistake. | Denis Kasak | |
svn-id: r42193 | |||
2009-07-06 | Cache the transparent colour instead of calling a function for every pixel. | Denis Kasak | |
svn-id: r42192 | |||
2009-07-06 | Implemented Script::funcRandom (GPL function). | Denis Kasak | |
svn-id: r42191 | |||
2009-07-06 | Made _rnd member of DraciEngine public. | Denis Kasak | |
svn-id: r42190 | |||
2009-07-06 | Set up GPL functions properly (the math evaluator now calls the handler if ↵ | Denis Kasak | |
its implemented). svn-id: r42188 | |||
2009-07-06 | Fixed bug where the GPL interpreter left parameters from previous commands ↵ | Denis Kasak | |
on the stack. svn-id: r42185 | |||
2009-07-06 | Implemented Script::play() GPL opcode. | Denis Kasak | |
svn-id: r42184 | |||
2009-07-06 | Implemented GPL operators. | Denis Kasak | |
svn-id: r42183 | |||
2009-07-05 | Renaming Animation -> AnimationManager and AnimObj -> Animation in light of ↵ | Denis Kasak | |
the new API change. svn-id: r42133 | |||
2009-07-05 | * API change for Animation and AnimObj; AnimObj is now a proper class and ↵ | Denis Kasak | |
each instance handles its own animation. Animation handles adding, fetching and deleting of AnimObjs (probably needs a namechange). * Implemented actual animation (previously only the first frame was display) * Implemented animation starting, stoping, looping * Loaded looping dragon animation as a test svn-id: r42114 | |||
2009-07-04 | Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped ↵ | Denis Kasak | |
playing animations as soon as they're loaded from Game::loadAnimation(). svn-id: r42111 | |||
2009-07-04 | Implemented handler for the Load instruction. Removed Script::dummy(). | Denis Kasak | |
svn-id: r42102 | |||
2009-07-04 | * Added Game::init() and moved some functionality from Game::Game to it ↵ | Denis Kasak | |
(loading objects, changing rooms) * Made Game::load*(), Game::getObject() and Game::changeRoom() methods public * Stopped specifying Z coordinate when creating some Sprites (which I forgot in my previous commit) svn-id: r42101 | |||
2009-07-04 | * Removed tracking of Z coordinates in Drawable since it's not used | Denis Kasak | |
* Made columnwise parameter mandatory * Made Sprite coordinates signed (the engine sometimes uses negative coordinates) * Prevented overflow when drawing sprites in some cases svn-id: r42100 | |||
2009-07-04 | * Split code from Game::changeRoom() into Game::loadRoom() and ↵ | Denis Kasak | |
game::loadOverlays(). Game::changeRoom() now calls them instead. * Added Game::loadAnimation() * The engine now stores "real" indexes (zero-based) instead of Pascal's because the previous approach was messy. svn-id: r42092 | |||
2009-07-04 | Added _animationsArchive member to DraciEngine. | Denis Kasak | |
svn-id: r42091 | |||
2009-07-04 | Restructured Script so I can start adding callbacks to GPL commands (added ↵ | Denis Kasak | |
DraciEngine * member to Script, added Script::setupCommandList() which initialises the command list array, added Script::dummy() callback for the Load command for testing). svn-id: r42090 | |||
2009-07-03 | Added support for playing and stopping animations. | Denis Kasak | |
svn-id: r42075 | |||
2009-07-03 | Added Sprite::getRect() and Text::getRect(). | Denis Kasak | |
svn-id: r42074 | |||
2009-07-03 | Added deconstructor for Animation. Made Animation objects delete their ↵ | Denis Kasak | |
frames when deleteAll() or deleteAnimation() are called. svn-id: r42073 | |||
2009-07-03 | Made Game::changeRoom() clear the overlaysArchive cache when it's done ↵ | Denis Kasak | |
loading overlays. svn-id: r42072 | |||
2009-07-03 | Enabled loading room number 1 as a test. | Denis Kasak | |
svn-id: r42071 | |||
2009-07-03 | Added support for loading room overlays to Game::changeRoom(). | Denis Kasak | |
svn-id: r42070 | |||
2009-07-03 | Made the animation engine compile. | Denis Kasak | |
svn-id: r42069 | |||
2009-07-03 | Implemented beginning of the animation engine. | Denis Kasak | |
svn-id: r42068 | |||
2009-07-03 | Added support for mirrored sprites. | Denis Kasak | |
svn-id: r42067 | |||
2009-07-03 | Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify ↵ | Denis Kasak | |
whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory. svn-id: r42066 | |||
2009-07-03 | Added two more debug levels (logic and animation). | Denis Kasak | |
svn-id: r42065 | |||
2009-07-03 | Removed demo code so I can start working on the real intro. | Denis Kasak | |
svn-id: r42063 | |||
2009-07-02 | Added Game::changeRoom() method and Game::_currentRoom. | Denis Kasak | |
svn-id: r42036 | |||
2009-07-02 | Added rooms and overlays archives. | Denis Kasak | |
svn-id: r42035 | |||
2009-07-02 | Fixed typo. | Denis Kasak | |
svn-id: r42034 | |||
2009-07-02 | Added struct Room. | Denis Kasak | |
svn-id: r42033 | |||
2009-07-02 | DraciEngine now opens and stores pointers to essential archives. Changed ↵ | Denis Kasak | |
code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. svn-id: r42031 | |||
2009-07-02 | Merged the info available from _objectStatus with the GameObject struct. ↵ | Denis Kasak | |
Made Game keep a list of all the game's objects. Added Game::getObject() method for fetching a pointer to a particular object. Changed Game::loadObject() to not accept a pointer to a GameObject struct anymore. svn-id: r42026 | |||
2009-07-02 | Added BArchive::clearCache() method for clearing the data cache of opened files. | Denis Kasak | |
svn-id: r42019 |