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2010-10-26TOON: Fix SetMousePos wrong positionSylvain Dupont
When the game was in a close up, cmd_Set_Mouse_Pos was setting a out-of-window mouse position. svn-id: r53866
2010-10-26TOON: Implement cmd_Set_Anim_Scale_SizeSylvain Dupont
Used to rescale the knight animation when the knight is moved around the room in Chapter 2 svn-id: r53865
2010-10-26TOOLS: Add short description for CREATE_TOON, standardize tabulationArnaud Boutonné
svn-id: r53864
2010-10-26Update creditsMax Horn
svn-id: r53862
2010-10-26GMM: Add a basic help dialogs for engines not providing one (i.e. all but ↵Max Horn
SCUMM) svn-id: r53860
2010-10-26TOOL: Add credits for HugoArnaud Boutonné
svn-id: r53859
2010-10-26HUGO: Add specific schedulers for each DOS version. Arnaud Boutonné
This fixes intro (and game) in H3 DOS, general game behavior in H2 Dos. H1 Dos is still broken. svn-id: r53858
2010-10-26SCI: removing unneeded callMartin Kiewitz
was a left-over from debugging svn-id: r53857
2010-10-26SCI: fix gfx issues when giving out cards hoyle4Martin Kiewitz
bit 2 actually triggers special drawing of cels in sierra sci svn-id: r53855
2010-10-26LASTEXPRESS: Read savegame in blocks instead of bytesWillem Jan Palenstijn
svn-id: r53854
2010-10-26SCI: kAnimate bit 2 is hoyle 4 exclusiveMartin Kiewitz
adjusted comments about that and also renamed the bit, also added additional TODO, because hoyle 4 has special code that gets into action, when bit 0 is not set, but bit 2 is svn-id: r53853
2010-10-26SCI: little cleanup kAnimateMartin Kiewitz
svn-id: r53852
2010-10-26SCI: fixing bug #3091767 by reverting r52820Martin Kiewitz
interpreters should get checked for that hoyle 4 code, comment added svn-id: r53851
2010-10-26LASTEXPRESS: Fix GCC warningsJulien Templier
svn-id: r53850
2010-10-26LASTEXPRESS: Turn dummy action error into a warningJulien Templier
svn-id: r53849
2010-10-26LASTEXPRESS: Fix forward/backward in the menuJulien Templier
svn-id: r53848
2010-10-26LASTEXPRESS: Implement loading of savegame entry headersJulien Templier
svn-id: r53847
2010-10-26LASTEXPRESS: Do not delete Clock & TrainLine frames in clear() functionsJulien Templier
svn-id: r53846
2010-10-26LASTEXPRESS: More savegame workJulien Templier
- Implement SaveLoad::writeEntry - Implement missing saveLoadWithSerializer functions for all serialized classes & structs - Add stub for SaveLoad::computePadding svn-id: r53845
2010-10-26LASTEXPRESS: Make GameState::time of type TimeValueJulien Templier
svn-id: r53844
2010-10-26LASTEXPRESS: Silence GCC warningTorbjörn Andersson
svn-id: r53843
2010-10-26SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.Travis Howell
svn-id: r53842
2010-10-26LASTEXPRESS: Savegame support updateJulien Templier
- Implement Menu::startGame() properly - Add stubs functions for game restart - Made savegame headers serializable and moved validity checks inside struct definition - Implement create/init savegame functions - Add SavegameStream to be able to read/write to the same memory stream - Add stubs for setup, writeEntry & loadEntry functions svn-id: r53841
2010-10-25SWORD25: Disable script triggered screenshotsMax Horn
svn-id: r53840
2010-10-25SWORD25: Add FIXME about savegame names; cleanupMax Horn
svn-id: r53839
2010-10-25SWORD25: Simplify FS 'wrapper' code a bit, add FIXME commentsMax Horn
The save system of this engine currently partially bypasses the SaveFileManager API, by (abusing) the fact that the Lua engine allows creating files in arbitrary places (it exposes fopen, fread, fwrite etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable. In addition, the filenames used for the savestates ("0.b25s") do not comply with our naming conventions for engine savestates. It should be possible to overcome all this, but it might require hacking the Lua engine; or we could try to replace some of the BS2.5 script functions with our own, dynamically. svn-id: r53838
2010-10-25SWORD25: 'Implement' RTL support & add TODOs about missing feature supportMax Horn
svn-id: r53837
2010-10-25TOON: Fixed some Z-order issues for animationsSylvain Dupont
Happened when the flag 0x20 was set in Init_Scene_Anim It says to use the background layer system svn-id: r53836
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
svn-id: r53835
2010-10-25TOON: Implemented Ambient SFXSylvain Dupont
For example used in arcade playing sounds, lullaby music, toilet game win sound effects... svn-id: r53834
2010-10-25LASTEXPRESS: Add Date-time comments for US & FR Broderbund releasesJulien Templier
svn-id: r53833
2010-10-25SWORD25: Get rid of classes ScummVMWindow and WindowMax Horn
svn-id: r53832
2010-10-25HUGO: Add specific versions of doAction() for Dos versionsArnaud Boutonné
svn-id: r53831
2010-10-25SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base classMax Horn
svn-id: r53830
2010-10-25SCUMM: Move class Player_V2CMS to its own header fileMax Horn
svn-id: r53829
2010-10-25SCI: fix comment in kAddToPicMartin Kiewitz
svn-id: r53828
2010-10-25GUI/LAUNCHER: follow-up to r53771Florian Kagerer
The GM and MT-32 popup widgets would be set to the first available MIDI device by default (before any selection has taken place yet). Instead, default will now be the first list entry. svn-id: r53827
2010-10-25HUGO: Add a debug channel for Object functionsArnaud Boutonné
svn-id: r53826
2010-10-25HUGO: cleanup: Suppress trailing spaces and tabsArnaud Boutonné
svn-id: r53825
2010-10-25HUGO: Fix display priority order in H1 DosArnaud Boutonné
svn-id: r53823
2010-10-25HUGO: Add specific function variantes for H2 Dos and H3 DosArnaud Boutonné
Also add pathfinding to H1 Dos svn-id: r53822
2010-10-25SCUMM: Add patch #3094711 - MMC64: Correct position of plant actor.Travis Howell
svn-id: r53814
2010-10-25HUGO: Add missing files (sorry!)Arnaud Boutonné
svn-id: r53812
2010-10-25HUGO: Fix GCC warningsArnaud Boutonné
svn-id: r53811
2010-10-25HUGO: Add specific v1d object classArnaud Boutonné
svn-id: r53810
2010-10-25ANDROID: Add --disable-timidity to the recommended flagsAngus Lees
svn-id: r53809
2010-10-25ANDROID: Don't trust eglChooseConfig and refilter/sort results manuallyAngus Lees
It seems some Android versions and devices (eg Droid) don't implement eglChooseConfig according to spec and the first result isn't the best choice. Implement our own filtering / scoring to workaround this. svn-id: r53808
2010-10-25SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.Travis Howell
svn-id: r53807
2010-10-25SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.Travis Howell
svn-id: r53806
2010-10-25SCUMM: Add patch #3093061 - MMC64: sentence highlighting.Travis Howell
svn-id: r53805