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2012-08-27LASTEXPRESS: Remove some unreachable codeLittleboy
2012-08-27LASTEXPRESS: Add const modifiersLittleboy
2012-08-27LASTEXPRESS: Update Debug::loadArchive() to reduce castsLittleboy
2012-08-27LASTEXPRESS: Reduce header interdependencyLittleboy
2012-08-27LASTEXPRESS: Check for valid data in Beetle::invertDirection()Littleboy
2012-08-27LASTEXPRESS: Identify some Abbot Chapter 3 functionsLittleboy
2012-08-27LASTEXPRESS: Check for invalid cd number in debugger commandsLittleboy
2012-08-27LASTEXPRESS: Fix playsnd debugger commandLittleboy
2012-08-27LASTEXPRESS: Fix analysis warningsLittleboy
2012-08-27TONY: Remove more unused bits.Alyssa Milburn
2012-08-27TONY: missing makefile in create_tonyStrangerke
2012-08-27Revert "VIDEO: Rework SVQ1 codebooks so they're endian-safe"Matthew Hoops
This reverts commit 1ca81ee6ecff15c843c04a51c8757be5a685edc2. I was wrong about them not being endian-safe before. Don't stone me. Conflicts: video/codecs/svq1.cpp
2012-08-27VIDEO: Fix "empty" AVI framesMatthew Hoops
2012-08-27I18N: Update translation data file.Jordi Vilalta Prat
2012-08-27I18N: Updated Catalan translation.Jordi Vilalta Prat
2012-08-27TONY: Translate some minor Italian commentsWillem Jan Palenstijn
2012-08-27TONY: Remove various bits of unused code.Alyssa Milburn
2012-08-27NEWS: Mention new Galician translationThierry Crozat
2012-08-27I18N: Update translation data fileThierry Crozat
2012-08-27CREDITS: Add credits for Galician translationThierry Crozat
2012-08-27I18N: Add Galician translation from patch #3557885Thierry Crozat
2012-08-27TONY: Fix width of flipped dirty rects.Alyssa Milburn
2012-08-27TONY: _rgb buffer is no longer staticStrangerke
2012-08-26VIDEO: Fix compilation with some compilersMatthew Hoops
2012-08-27TONY: USe default fonts (Italian/English) when the language is unhandled ↵Strangerke
instead of erroring out
2012-08-26TONY: Add English in loadTonyDatStrangerke
2012-08-26TONY: Move font related arrays to a DAT fileStrangerke
2012-08-26Merge pull request #268 from clone2727/video-rewriteMatthew Hoops
VideoDecoder upgrade & partial rewrite
2012-08-26NEWS: Mention VideoDecoder rewriteMatthew Hoops
2012-08-26COMMON: Add MKTAG16 for 16-bit multi-character constantsMatthew Hoops
2012-08-25VIDEO: Remove obsolete FIXME in the FLIC codeMatthew Hoops
2012-08-25TONY: Fix exiting from the save menu.Alyssa Milburn
We have to copy _nState before it gets reset in closeState.
2012-08-25TONY: Reset _hEndOfBuffer when restarting sounds.Alyssa Milburn
2012-08-25COMMON: Fix waiting for multiple coroutine events.Alyssa Milburn
This fixes the bWaitAll case of waitForMultipleObjects, and also the resetting of events later in the function.
2012-08-25TONY: Fix Take/ReleaseOwnership.Alyssa Milburn
2012-08-25TONY: Make the verb menu sound effects playTorbjörn Andersson
At least for now, preloading utility sound effects *is* needed in ScummVM. And since we now have preloading of both normal and utility sound effects, I've unstubbed the unloading functions as well.
2012-08-25TONY: Replace copyMemory with memcpy.Alyssa Milburn
2012-08-25TONY: Get rid of RMString.Alyssa Milburn
2012-08-25TONY: Convert more strings to Common::String.Alyssa Milburn
2012-08-25TONY: Store savegame names with Common::String.Alyssa Milburn
2012-08-25TONY: Remove unused members of RMTextItemName.Alyssa Milburn
2012-08-25TONY: Use Common::String in writeText.Alyssa Milburn
This uses an array of lines rather than trying to stick nulls into the string, and so fixes wrapping on hyphens (which overwrote the character before the hyphen). Thanks to eriktorbjorn for both finding the bug and working out what was going wrong.
2012-08-25TONY: Animate mouse cursors.Alyssa Milburn
This restores the forgotten doFrame code for RMPointer, which fixes the bird mouse cursor. Thanks to eriktorbjorn for noticing it.
2012-08-25TONY: Mark screen dirty in RMGfxClearTask.Alyssa Milburn
This fixes the "A LONG TIME AFTER..." screen when talking to the old woman in the booth. Thanks to eriktorbjorn for noticing it.
2012-08-25TONY: Use the right dirty rects for drawAA.Alyssa Milburn
This makes it match the relevant non-AA code, and fixes problems due to the invalid rects. (Perhaps we don't need dirty rects here at all though, since all the callers seem to call the non-AA code first with the same parameters?)
2012-08-25TONY: Draw the dirty rectangle debugging last.Alyssa Milburn
Otherwise the rects are overwritten by the actual drawing.
2012-08-25TONY: Fix background dirty rect handling.Alyssa Milburn
Reset the scrolling state on load, so that when a new scene is loaded, the background is redrawn. Also, revert the workaround in d0d15af9, since this (hopefully) fixes the underlying problem.
2012-08-25TONY: Ignore draw attempts with non-positive width/height.Alyssa Milburn
This avoids an invalid dirty rect (width -1) during the introduction scene inside Halloween Park.
2012-08-23VIDEO: Adjust start time after calling rewind() in start()Matthew Hoops
This wasn't an actual bug, but it makes more sense this way
2012-08-23VIDEO: Update the isPlaying() commentMatthew Hoops