Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-16 | Add hack from Jamieson, to prevent palette darkening when it shouldn't in ↵ | Travis Howell | |
Amiga versions of Mi2/FOA. svn-id: r10820 | |||
2003-10-16 | Don't talk too much. | David Eriksson | |
svn-id: r10819 | |||
2003-10-16 | Fix spacing | Travis Howell | |
svn-id: r10818 | |||
2003-10-15 | really removed kDefault*Volume this time :-) | Max Horn | |
svn-id: r10817 | |||
2003-10-15 | removed the kDefault*Volume constants | Max Horn | |
svn-id: r10816 | |||
2003-10-15 | Moving heads when talking, but where is the text? :-) | David Eriksson | |
svn-id: r10815 | |||
2003-10-15 | preliminary GRAPHIC_ANIM support | Gregory Montoir | |
svn-id: r10814 | |||
2003-10-15 | Improved talking. | David Eriksson | |
svn-id: r10813 | |||
2003-10-15 | - Use Logic::roomRefreshObject() in Cutaway | David Eriksson | |
- Fix tiny bugs in Logic::roomRefreshObject() svn-id: r10812 | |||
2003-10-15 | Disable code which seems to be real cause of lock up in title screen of MI1 ↵ | Travis Howell | |
demos svn-id: r10811 | |||
2003-10-15 | - Make Cutaway use Walk object from Logic | David Eriksson | |
- Added talkSpeed to Logic - Some more Talk code svn-id: r10810 | |||
2003-10-15 | sorted a bit cross references | Gregory Montoir | |
svn-id: r10809 | |||
2003-10-15 | DISP_ROOM/REDISP_OBJ() implementation (still missing GRAPHIC_ANIM stuff) | Gregory Montoir | |
svn-id: r10808 | |||
2003-10-15 | fix personMove / cutaway problem | Gregory Montoir | |
svn-id: r10807 | |||
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson | |
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806 | |||
2003-10-15 | Version 4 games should use older code style too, checked against ↵ | Travis Howell | |
loomcd/monkeyvga disasm. svn-id: r10805 | |||
2003-10-14 | improved timer resolution -> this helps iMuse *a lot* on my system when ↵ | Max Horn | |
there is load svn-id: r10804 | |||
2003-10-14 | Turn off another annoying MSVC warning | Jamieson Christian | |
svn-id: r10803 | |||
2003-10-14 | moved some methods from Queen::Walk to Queen::Logic | Gregory Montoir | |
svn-id: r10802 | |||
2003-10-14 | commented a bit various structures | Gregory Montoir | |
svn-id: r10801 | |||
2003-10-14 | let beos users use configure script, default to assuming unix like system if ↵ | Jonathan Gray | |
no match svn-id: r10800 | |||
2003-10-14 | rewritten Logic::initialise(), making use of 'unserializing' functions | Gregory Montoir | |
svn-id: r10799 | |||
2003-10-14 | Working nicely with personMove disabled! | David Eriksson | |
svn-id: r10798 | |||
2003-10-14 | Persons must not be in table! | David Eriksson | |
svn-id: r10797 | |||
2003-10-14 | init RNG for everybody using time() | Max Horn | |
svn-id: r10796 | |||
2003-10-14 | more cross references | Gregory Montoir | |
svn-id: r10795 | |||
2003-10-14 | preliminary FIND_STATE implementation | Gregory Montoir | |
svn-id: r10794 | |||
2003-10-14 | Fixed warning | Torbjörn Andersson | |
svn-id: r10793 | |||
2003-10-14 | can remove comments again now, since logic.h was commited. Please don't ↵ | Max Horn | |
leave CVS broken for more than a few minutes (ideally, only make atomic commits - i.e. only commit a file if all changes in other files on which it relies on are being commited at the same time) svn-id: r10792 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-14 | Get numFrames property. | David Eriksson | |
svn-id: r10790 | |||
2003-10-14 | fix compilation | Max Horn | |
svn-id: r10789 | |||
2003-10-14 | Using Walk::personMove now! | David Eriksson | |
svn-id: r10788 | |||
2003-10-14 | Compare correct actor names. | David Eriksson | |
svn-id: r10787 | |||
2003-10-14 | zero is a valid debug level, also change incorrect string; 0 is game only, ↵ | Jonathan Gray | |
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786 | |||
2003-10-13 | This should only apply to 32 color Amiga versions. | Travis Howell | |
svn-id: r10785 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10784 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10783 | |||
2003-10-13 | set _debugMode to true if a non-zero debug level has been specified in the ↵ | Max Horn | |
config svn-id: r10782 | |||
2003-10-13 | dynalum implementation | Gregory Montoir | |
svn-id: r10781 | |||
2003-10-13 | Logic::personSetData correction | Gregory Montoir | |
svn-id: r10780 | |||
2003-10-13 | DISP_ROOM additions + 'Person' functions | Gregory Montoir | |
svn-id: r10779 | |||
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn | |
svn-id: r10778 | |||
2003-10-13 | sufficient to set _roomPalette at the start for V6+ games, since they don't ↵ | Max Horn | |
modify the _roomPalette, ever svn-id: r10777 | |||
2003-10-13 | Whitespace change | Torbjörn Andersson | |
svn-id: r10776 | |||
2003-10-13 | _roomPalette needs to be reset for all scumm games now. | Travis Howell | |
Otherwise get blank screen in dig/ft/comi. svn-id: r10775 | |||
2003-10-13 | samdemo doesn't set VAR_SAVELOADDIALOG_KEY | Travis Howell | |
svn-id: r10774 | |||
2003-10-12 | amiga= is deprecated, so don't auto-write it into the config file anymore | Jamieson Christian | |
svn-id: r10773 | |||
2003-10-12 | don't use strstr(), as there is no terminating '\0' at the end of the file | Joost Peters | |
svn-id: r10772 | |||
2003-10-12 | - Integrate with Joost's and Gregory's latest implementations. | David Eriksson | |
- Implement more... svn-id: r10771 |