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2018-08-18BUILD: Update flags for compiling on FreeMiNTColin Snover
2018-08-18DINGUX: Fix initSize() method signatureEugene Sandulenko
2018-08-18SCUMM : Add support for European Wii Pajama Sam (EAN3546430138939)Ben Castricum
2018-08-18BUILD: Use normal host alias auto-prefixing for riscos and amigaosColin Snover
2018-08-18RISCOS: Specify the original encoding of the translated documentationCameron Cawley
2018-08-18PSP: Fix compilation failures when debug printing is enabledColin Snover
2018-08-18PSP: Fix bad indentationColin Snover
2018-08-18PSP: Fix wrong/dangerous C-style castsColin Snover
2018-08-18PSP: Remove dead codeColin Snover
2018-08-18PSP: Fix strict aliasing violationColin Snover
Casting through pointer to void just to truncate a value to uint32 is incorrect.
2018-08-18PSP: Fix invalid return type of PspIoStreamColin Snover
The underlying API returns a SceUID, which is not valid to be casted to a pointer.
2018-08-18PSP: Fix loading of 4-bit PNG imagesrsn8887
This fixes the loading of vkbd images from kbd subfolder: kbd/keys_s_c4.png kbd/keys_s4.png kbd/nums_s4.png kbd/keys_c4.png kbd/syms_s4.png kbd/keys4.png kbd/nums4.png kbd/syms4.png
2018-08-18PSP: Fix usage of obsolete libpng APIsColin Snover
These APIs were deprecated as early as libpng1.2 and were removed by libpng1.5.
2018-08-18VIDEO: More fixes when building with Theora and TremorCameron Cawley
2018-08-18BUILD: List all used environmental variables in configure helpColin Snover
2018-08-18BUILD: Use split-dwarf debug symbol files by default, when availableColin Snover
This should improve linker time as well as reduce the size of the built binaries (though this does not affect runtime memory usage since the debug segments are not loaded into memory except by a debugger) whilst still giving debug information.
2018-08-18BUILD: Fix broken Dreamcast ronin handling & feature detectionColin Snover
$(ronindir) and the explicit crt0 may have happened to work because library detection state for libmad was forced, but it was always breaking the feature detection of the build system. Now we can compile to Dreamcast using the normal detection system.
2018-08-18WIN32: Update version numbers in ScummVM.iss using the normal systemColin Snover
2018-08-18BUILD: Make Windows installer run unprivileged for non-admin usersColin Snover
2018-08-18BUILD: Remove bogus commentColin Snover
2018-08-18BUILD: Enable Sparkle updates in release modeColin Snover
2018-08-18BUILD: Fix Windows packaging targetColin Snover
2018-08-17JANITORIAL: Removing trailing spaces after int castsPaul Gilbert
2018-08-17PINK: removed some unnecessary forward declarationsAndrei Prykhodko
2018-08-17PINK: JANITORIAL: fixed local vars namingAndrei Prykhodko
2018-08-17PINK: removed unused parameterAndrei Prykhodko
2018-08-17PINK: implemented skipString method in ArchiveAndrei Prykhodko
2018-08-16DIRECTOR: Remove non-standard fileno & unistd.hColin Snover
2018-08-16PINK: fixed original bug when ActionSfx continues to play when it should stopAndrei Prykhodko
2018-08-16PINK: JANITORIAL: formatting fixesAndrei Prykhodko
2018-08-15BACKENDS: Mark resetQuit and getKeymapper as overrideCameron Cawley
2018-08-15PINK: fixed clicking on leadActor in moving state with itemAndrei Prykhodko
2018-08-14PINK: added support for Dutch versionwhiterandrek
2018-08-13I18N: Regenerate translations data fileThierry Crozat
2018-08-12MOHAWK: Fix warningEugene Sandulenko
2018-08-11I18N: Update translations templatesThierry Crozat
2018-08-11MOHAWK: RIVEN: Delay less for slower systemsDavid Fioramonti
Some systems may take longer to process the game loop than others so we delay by a variable amount so faster and slower system execute the game loop the same number of times per second (the fps is capped at 100). Slower systems that take longer than 10ms to process the game loop won't have any delay.
2018-08-11MOHAWK: RIVEN: Move input handling to a separate functionDavid Fioramonti
Simplifies doFrame().
2018-08-11I18N: Update translations templatesThierry Crozat
2018-08-11MOHAWK: RIVEN: Rework font loading so the TTF font is not leakedBastien Bouclet
2018-08-11CREATE_PROJECT: Fix creating CMake projects outside of the main source directoryCameron Cawley
2018-08-10STARTREK: Silence a CppCheck warningStrangerke
2018-08-10STARTREK: Reduce a couple of variable scope, add a CHECKMEStrangerke
2018-08-10STARTREK: Fix compilation using MSVC9Strangerke
2018-08-09STARTREK: Fix Various Compiler Warnings.D G Turner
2018-08-09STARTREK: Possible Fix for OUYA Toolchain Build Error.D G Turner
The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is very large, and this is using quite a lot of large variables on the stack, rather than by heap allocation. The exact cause is unclear, but this provokes an internal GCC error / bug in the Android OUYA toolchain. To try to avoid this, this commit changes several of the large local allocations from stack to heap i.e. using new and delete[] to try to avoid this.
2018-08-09STARTREK: Fix Compiler Warning from PS2 Toolchain.D G Turner
2018-08-09STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings.D G Turner
2018-08-09STARTREK: Fix Accesses to Uninitialized Variable.D G Turner
2018-08-09STARTREK: Fix Various Compiler Warnings.D G Turner