Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-01 | SHERLOCK: Erase the hand cursor when that part of the intro is done | Torbjörn Andersson | |
2015-06-01 | SHERLOCK: Fix closing namespace comments | Filippos Karapetis | |
2015-06-01 | SHERLOCK: Clean up the static people data arrays | Filippos Karapetis | |
2015-06-01 | SHERLOCK: Fix bug when opening the journal | Filippos Karapetis | |
2015-06-01 | SHERLOCK: intro changes | Martin Kiewitz | |
- shortened delay during "in the alley" text, so that music track change occurs correctly - added fade to black during alley cutscene | |||
2015-05-31 | SHERLOCK: Formatting fix | Paul Gilbert | |
2015-06-01 | SHERLOCK: implement 2 palette faes for the intro | Martin Kiewitz | |
2015-05-31 | SHERLOCK: Remove unused variable | Paul Gilbert | |
2015-05-31 | SHERLOCK: Implement remainder of RT doBgAnim | Paul Gilbert | |
2015-05-31 | SHERLOCK: Silence GCC warning | Torbjörn Andersson | |
2015-05-31 | SHERLOCK: debug levels for AdLib & Music | Martin Kiewitz | |
2015-05-31 | SHERLOCK: Implemented Tattoo UI drawInterface | Paul Gilbert | |
2015-05-31 | SHERLOCK: Move scroll variables from Screen to TattooUserInterface | Paul Gilbert | |
2015-05-31 | SHERLOCK: Added missing setAnimMode() call | Torbjörn Andersson | |
It doesn't seem to make any difference, but surely it should be called here when it's called for earlier animations? | |||
2015-05-31 | SHERLOCK: Fix brief black screen in EA logo intro | Torbjörn Andersson | |
There used to be a slight delay between clearing the screen and starting the "morph into EA logo" animation. Now those two things are done in the same stage of the intro. | |||
2015-05-31 | SHERLOCK: Fix white screen on Sclapel logo | Paul Gilbert | |
2015-05-31 | SHERLOCK: Implement TsAGE object mover code for Scalpel logo display | Paul Gilbert | |
2015-05-31 | SHERLOCK: More of the Scalpel logo implemented | Paul Gilbert | |
2015-05-31 | SHERLOCK: Fix regression in conversations | Torbjörn Andersson | |
This causes replies to once again be shown in their entirety, instead of one line at a time. There were two errors: First of all, _wait was always set to 1, because one of the conditions was "|| _opcodes[OP_IF_STATEMENT]" instead of "|| v == _opcodes[OP_IF_STATEMENT]". Secondly, judging by the older version, this part of the code should only be allowed to set _wait to 1, never to 0, because we may have already set it to 1 for other reasons. | |||
2015-05-31 | SHERLOCK: clean up adlib driver | Martin Kiewitz | |
2015-05-31 | VOYEUR: Remove unnecessary semicolon | Torbjörn Andersson | |
2015-05-31 | MADS: Remove unnecessary semicolon | Torbjörn Andersson | |
2015-05-31 | TSAGE: Fix typo in comment | Torbjörn Andersson | |
2015-05-30 | SHERLOCK: Added lightweight TsAGE object for handling logo animations | Paul Gilbert | |
2015-05-30 | SHERLOCK: Fix restoring info line when talk window closes | Paul Gilbert | |
2015-05-31 | SHERLOCK: adlib: fix "in-use" usage voiceOnOff() | Martin Kiewitz | |
2015-05-31 | SHERLOCK: adlib: in-use timer, thx LordHoto | Martin Kiewitz | |
2015-05-30 | SHERLOCK: Free memory leaks from unreleased sound resources | Paul Gilbert | |
2015-05-31 | SHERLOCK: adlib: implement in-use-channel usage | Martin Kiewitz | |
2015-05-30 | SHERLOCK: Beginnings of Scalpel logo display | Paul Gilbert | |
2015-05-30 | SHERLOCK: midiparser block META event 0xFF for now | Martin Kiewitz | |
2015-05-30 | SHERLOCK: adlib: add support for percussion | Martin Kiewitz | |
2015-05-30 | SHERLOCK: renamed SysEx to System META event | Martin Kiewitz | |
2015-05-30 | SHERLOCK: implement SysEx 0xFC loop/not loop | Martin Kiewitz | |
2015-05-30 | FMOPL: Fix confusing "opl_driver" behavior | Torbjörn Andersson | |
The way I've configured ScummVM, the default is to use FluidSynth for MIDI, and any game where I want AdLib overrides that setting. I have set the DOSBox OPL emulator as the default. However, this causes the game's "opl_driver" setting to be "auto", which overrides the default setting, and usually picks the MAME OPL emulator. To counter this, if it sees that "opl_driver" is "auto", it will check the default setting. In other words, only use "auto" if "opl_driver" isn't set on any level. I think this is the behaviour that should cause the least amount of astonishment. | |||
2015-05-30 | SHERLOCK: Further compilation fixes | Paul Gilbert | |
2015-05-30 | SHERLOCK: Make some of the scalpel user interface fields public | Paul Gilbert | |
2015-05-30 | SHERLOCK: Fix incorrect if statement | Paul Gilbert | |
2015-05-30 | SHERLOCK: Silence GCC warning. | Torbjörn Andersson | |
2015-05-30 | SHERLOCK: Fix compilation with GCC | Torbjörn Andersson | |
2015-05-30 | SHERLOCK: Fix non-interactive Scalpel demo | Paul Gilbert | |
2015-05-30 | SHERLOCK: midi parser delta reading changed | Martin Kiewitz | |
2015-05-30 | TSAGE: Fix incorrectly named header defines | Paul Gilbert | |
2015-05-30 | Merge branch 'master' of https://github.com/scummvm/scummvm | Paul Gilbert | |
2015-05-30 | Merge branch 'sherlock2' | Paul Gilbert | |
2015-05-30 | SHERLOCK: adlib driver: pitch bend + proper reset | Martin Kiewitz | |
2015-05-30 | Merge branch 'sherlock_logo' | Paul Gilbert | |
2015-05-30 | TSAGE: Fixes for display of Sherlock Logo scene | Paul Gilbert | |
2015-05-29 | TSAGE: Showing background of Sherlock Logo scene | Paul Gilbert | |
2015-05-29 | SHERLOCK: More RT doBgAnim code, interface draw | Paul Gilbert | |