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2019-05-07MT32: Fix GCC Compiler Warning regarding memset usageD G Turner
2019-05-06BLADERUNNER: Restoring Rachael related scenes pt1Thanasis Antoniou
Some testing and polishing of animations pending especially with meeting in Act 4
2019-05-06BLADERUNNER: Fix warning for fall-through switch caseThanasis Antoniou
Added a clean "fall through" comment
2019-05-06BLADERUNNER: Fix disabled mouse hover image blinking issuesThanasis Antoniou
2019-05-06I18N: Regenerate translations data fileThierry Crozat
2019-05-06AmigaOS4: Fix copy of renamed RM2AG.rexx fileThierry Crozat
2019-05-06BLADERUNNER: Restore fans comment in BB11 onlyThanasis Antoniou
And some small preparation (comments) for restoring Rachael scenes
2019-05-05BLADERUNNER: Remove police officers from MA07Peter Kohaut
They are causing issues with Gaff dialogue if they are in the same scene at the same time.
2019-05-05BLADERUNNER: Fix Moraji floating in DR04Peter Kohaut
2019-05-05BLADERUNNER: Disable END_GAME_STATE auto-savePeter Kohaut
Disabled as it is not needed and it is only filling-up save slots
2019-05-05AmigaOS4: Activate syntax highlighting in GitHubStefan
2019-05-05SCUMM: Original V0-V2 flashlight shape and size for MM/Zak (#10947, #10951)Robert Crossfield
2019-05-05BLADERUNNER: fix for Clovis being stuck at BB11Thanasis Antoniou
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
2019-05-05I18N: Update metadata for pt_PT translationSupSuper
Corrects native language name and plural rule
2019-05-05BUILD: Add the licence file for the Source Code Pro fontBastien Bouclet
2019-05-05GUI: Use a truetype font for the debug consoleBastien Bouclet
2019-05-04BLADERUNNER: CT08 CT51 doll box fix and radiator regionThanasis Antoniou
Also a smalle fix for debugger (adding new region or adjusting its rectangle)
2019-05-04BLADERUNNER: Fix clickbox basket, fire ext PS05Thanasis Antoniou
2019-05-04BLADERUNNER: Fix clickbox for chess and boiler BB51Thanasis Antoniou
2019-05-04BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad pathsThanasis Antoniou
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04BLADERUNNER: Debugger add box fixThanasis Antoniou
2019-05-04BLADERUNNER: fix legend for walkboxes in debuggerThanasis Antoniou
2019-05-04I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1061 of 1061 strings)
2019-05-04KYRA: Fix VS unexpected end of file errorsPaul Gilbert
2019-05-04GLK: Create objrocks for saved game file sreamsPaul Gilbert
2019-05-04GLK: GLULXE: Readded Cragne Manor detection entryPaul Gilbert
2019-05-03BLADERUNNER: object, item and region commandsantoniou79
New commands to debug bound boxes and properties for obj, items, regions
2019-05-03GLK: GLULXE: Rearrange fields to suppress VS alignment warningPaul Gilbert
2019-05-03GLK: GLULXE: Move savegame code into loadGameData/saveGameDataPaul Gilbert
2019-05-03GUI: Fix Compiler Warning in Unknown Game DialogD G Turner
This is a signed vs. unsigned comparison warning from GCC.
2019-05-02SCI: Change sendMidiCommand non-midi error to warnsluicebox
FPFP calls kDoSound SendMidi on non-midi sounds. Fixes bug #10952
2019-05-02CONFIGURE: Fix missing optionDan Church
--disable-updates was omitted from the supported options during the reformat.
2019-05-01COMMON: Replace NEResourceType and PEResourceType with a shared enumCameron Cawley
2019-05-01DS: Replace strlcpy with Common::strlcpyCameron Cawley
2019-05-01PSP2: Fix warningCameron Cawley
2019-05-01SCI: Handle recursive view loop referencessluicebox
Fixes bug #10953 in FPFP
2019-05-01BLADERUNNER: Debugger command show maze scoreThanasis Antoniou
2019-05-01BLADERUNNER: Fix interaction with transient about locked doorThanasis Antoniou
2019-05-01GRAPHICS: Look for fonts.dat in extrapathBastien Bouclet
When running from the source tree, it is convenient to have extrapath set to dists/engine-data, where fonts.dat is located.
2019-05-01GUI: Remove TTF fonts from the theme archivesCameron Cawley
2019-04-30RISCOS: Add Drag and Drop supportCameron Cawley
2019-04-30MACOSX: Add Drag and Drop supportCameron Cawley
2019-04-30GUI: Support adding games via Drag and DropCameron Cawley
2019-04-30BLADERUNNER: Fixed zbuffer in TB05Peter Kohaut
This was causing issues with walking in TB05
2019-04-30BLADERUNNER: Spinner GPS Talkie restoredThanasis Antoniou
2019-04-30BLADERUNNER: Restore content in UG13Thanasis Antoniou
2019-04-30BLADERUNNER: User choice mode should not autoselect last optionThanasis Antoniou
2019-04-30BLADERUNNER: Comments on dialogue optionsThanasis Antoniou
2019-04-30Fix typo in commentHubert Maier
2019-04-30KYRA: - fix some license headersathrxx
Remove LGPL license part from files that shouldn't have them. I missed that when I rearranged that code a couple of weeks ago.