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2007-08-08(Finally) fixed the turning around counterclockwise in Lost in Time.Sven Hesse
svn-id: r28488
2007-08-07Fixing my leak fix...Sven Hesse
svn-id: r28487
2007-08-07Stuffing a leakSven Hesse
svn-id: r28486
2007-08-07Fix memory leak.Nicola Mettifogo
svn-id: r28485
2007-08-07Turned StaticCnv struct into stock Graphics::Surface, and changed all ↵Nicola Mettifogo
relevant code. svn-id: r28484
2007-08-07MaskBuffer and PathBuffer are now correctly freed before they are ↵Nicola Mettifogo
deallocated, and so is background Surface. svn-id: r28483
2007-08-07Cleanup.Nicola Mettifogo
svn-id: r28482
2007-08-07Location comments are now displayed by a single Gfx function.Nicola Mettifogo
svn-id: r28481
2007-08-06- Renamed BitBuffer to MaskBufferNicola Mettifogo
- Added PathBuffer to handle 1-bit buffers for walkable areas - Changed relevant walk code to use PathBuffer objects for querying screen dimensions. svn-id: r28478
2007-08-06Made sure mask buffer is zeroed to prevent bizarre artifacts.Nicola Mettifogo
svn-id: r28477
2007-08-06fixed loading of savestates on startupGregory Montoir
svn-id: r28476
2007-08-06Made disk code directly create background Surface from resources.Nicola Mettifogo
svn-id: r28475
2007-08-06Removed useless mask width and size data members from engine.Nicola Mettifogo
svn-id: r28474
2007-08-06Made disk code directly create mask BitBuffer from resources.Nicola Mettifogo
svn-id: r28473
2007-08-06Cleanup.Nicola Mettifogo
svn-id: r28472
2007-08-06Changed graphics mask to a more generic BitBuffer object.Nicola Mettifogo
svn-id: r28471
2007-08-06Made thickness of balloon borders consistent with original games.Nicola Mettifogo
svn-id: r28470
2007-08-06Changed internal graphics buffers to use Surface instead of vanilla arrays. ↵Nicola Mettifogo
ScummVM's stock surfaces are used for the moment. svn-id: r28469
2007-08-06User can now quit (using shortcuts) when asked for ingame protection code.Nicola Mettifogo
svn-id: r28468
2007-08-06Fixes bug #1766217 (flickering monk), and prevents animations from stepping ↵Nicola Mettifogo
back one frame when a dialogue starts. This is part of the regression introduced when screen refreshes were cut down. svn-id: r28467
2007-08-06Added workaround for bugged scripts not declaring local variables before ↵Nicola Mettifogo
using them (as a sample, see balzo.script in Amiga versions). svn-id: r28466
2007-08-06Ooops, correction to last commit.Travis Howell
svn-id: r28465
2007-08-06Fix bug #1768080 - FEEBLE: Wrong text display in Oracle. A regression, ↵Travis Howell
caused by slight difference in charset code for FF/PP. svn-id: r28463
2007-08-05Removed unused fieldsPaul Gilbert
svn-id: r28458
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
svn-id: r28457
2007-08-05Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow ↵Sven Hesse
computers) svn-id: r28456
2007-08-04Fixes bug #1765310. Counter needs to be reset at the beginning of each ↵Nicola Mettifogo
iteration. svn-id: r28451
2007-08-04Added routine to restore door backgrounds: this means that backgrounds for ↵Nicola Mettifogo
door and get zones are now handled by two different sets of routines. This fixes bugs #1765191 and #1762643 (it was actually the same bug). svn-id: r28449
2007-08-04Fixes compilation error C2677: binary '&&' : no global operator found which ↵Kari Salminen
takes type 'const Kyra::Opcode' (or there is no acceptable conversion) on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). For some reason the compilers didn't automatically use the operator bool() in the Kyra::Opcode so now doing it explicitly. Thanks to Carch for reporting the compilation problems. svn-id: r28447
2007-08-04Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions ↵Kari Salminen
on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). Thanks to Carch for reporting the compilation problems. svn-id: r28446
2007-08-04Some Apple IIGS sound chip playing mode defines etc.Kari Salminen
svn-id: r28445
2007-08-04Fixed broken implementation of Close command.Nicola Mettifogo
svn-id: r28444
2007-08-04Tell the user if saving a game fails. (I haven't tested the saveGameSimple()Torbjörn Andersson
function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441
2007-08-04Fix disabling speech in FOA.Travis Howell
svn-id: r28439
2007-08-04Fix bug ##1767235 - Feeble Files: Video Playback garbled, game crashes.Travis Howell
svn-id: r28438
2007-08-03Make resolution change in Lost in Time less wacky.Eugene Sandulenko
svn-id: r28437
2007-08-03Added Apple IIGS arrow cursor data.Kari Salminen
svn-id: r28436
2007-08-03Lost in Time's title is shown correctly now.Sven Hesse
The size switching looks a bit whacky, but that's what the game does :) svn-id: r28435
2007-08-03Repaired the cursor and saving in the notebookSven Hesse
svn-id: r28434
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
svn-id: r28433
2007-08-03Figured out most missing parts of the Apple IIGS sample header. Added ↵Kari Salminen
methods for reading Apple IIGS instrument headers. svn-id: r28432
2007-08-03Add German Amiga version of Waxworks.Travis Howell
svn-id: r28429
2007-08-02Made the offsets in the construct signed as wellSven Hesse
svn-id: r28421
2007-08-02Fixed some warningsFilippos Karapetis
svn-id: r28420
2007-08-02Fixed some of the compiler warnings, and added a FIXME comment (and #if 0:ed)Torbjörn Andersson
to where we're trying to modify a string constant. svn-id: r28419
2007-08-02Saving works now in Lost in TimeSven Hesse
svn-id: r28418
2007-08-02added next part of enginePaweł Kołodziejski
svn-id: r28417
2007-08-02Added entries for the CD version of Lost in Time. (I'm told this is how weTorbjörn Andersson
handle multi-lingual games.) svn-id: r28416
2007-08-02Renamed "lost" to "lostintime".Sven Hesse
svn-id: r28415
2007-08-02Added Lost in Time. The title screen doesn't show and the wobble-effect ↵Sven Hesse
isn't there, but the game is (partly?) playable. svn-id: r28414