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2006-10-04Add video opcode differences in Elvira 2Travis Howell
2006-10-04Fix initial resource loading in Elvira 2Travis Howell
2006-10-04Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() soTorbjörn Andersson
2006-10-04Add more code for WWTravis Howell
2006-10-03Fix sound effects regression in simon1dos and remove excess game idsTravis Howell
2006-10-03CleanupTravis Howell
2006-10-03Fix bugs in VGA resource manager and cleanupTravis Howell
2006-10-03Add Dutch versions of freddi4 and freddicove for MacintoshTravis Howell
2006-10-03typoMax Horn
2006-10-03Remove blocks/tiles related code for PP, which was only required by unrelease...Travis Howell
2006-10-03Add changes and enable music for Elvira1Travis Howell
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
2006-10-02Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for onlyTorbjörn Andersson
2006-10-02The name isn't stored in saved games for PPTravis Howell
2006-10-02Doxygen compliance fixMax Horn
2006-10-02Add basic single slot load/save support for dimp/swampy for nowTravis Howell
2006-10-02Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add.....Max Horn
2006-10-02Improved the BASS detector a bitMax Horn
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
2006-10-02Fix mistake in startAnOverlayAnim()Travis Howell
2006-10-02Fix crashes in swampy when moving blocksTravis Howell
2006-10-02Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested byTorbjörn Andersson
2006-10-02Remove BaseNodeType (it is not used anymore, we can readd it, should we ever ...Max Horn
2006-10-02NDS : Naive C++ scanline 320*16 -> 256*16 rescaler codeBertrand Augereau
2006-10-02Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency.Torbjörn Andersson
2006-10-02Add video opcodes differences in Elvira1 and cleanupTravis Howell
2006-10-02Added a save/restore game dialog classPaul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-10-02Added methods for push/pop cursorsPaul Gilbert
2006-10-02Fix display and input in dimpTravis Howell
2006-10-02Decrease window array size, to maximum required by gamesTravis Howell
2006-10-02Increase struct sizes, to maximum required by gamesTravis Howell
2006-10-02Fix tile positions in swampyTravis Howell
2006-10-02Fix arrows keys in swampyTravis Howell
2006-10-02Add more changes for swampyTravis Howell
2006-10-02Fix changing map areas in swampyTravis Howell
2006-10-02Add last tiles code and corrections for SwampyTravis Howell
2006-10-02Implemented "iconify window" opcode. This, of course, needs support in theTorbjörn Andersson
2006-10-02Add more tiles code for SwampyTravis Howell
2006-10-02Add more tiles code for SwampyTravis Howell
2006-10-01Fix cursor regression in FFTravis Howell
2006-10-01Updated mavc8 project files. (this time it should work...)Johannes Schickel
2006-10-01Updated msvc8 project files.Johannes Schickel
2006-10-01Fixed msvc8 build.Johannes Schickel
2006-10-01Fixed msvc8 build.Johannes Schickel
2006-10-01Update vga timer code to match original PPTravis Howell
2006-10-01Fix error in debug opcode table for PPTravis Howell
2006-10-01Add debug opcode table for PP and other minor changes for PPTravis Howell
2006-10-01Some Elvira opcodes/stubsTorbjörn Andersson
2006-10-01Split the seupOpcodes() function into several functions for - hopefully -Torbjörn Andersson