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2005-02-20Rename opcodes, names should be correct.Travis Howell
svn-id: r16822
2005-02-20Add WIP sprite struct for HE games, ready for functions.Travis Howell
svn-id: r16821
2005-02-20Implement OSystem method disableCursorPalette(bool disable) as mentionedEugene Sandulenko
in patch #1013937 (OSystem layer with bigger resolution). svn-id: r16820
2005-02-20Restrict CGA/EGA/Hercules dithering to PC only.Eugene Sandulenko
svn-id: r16819
2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
text colors are not always match. svn-id: r16818
2005-02-20SpellingMax Horn
svn-id: r16817
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-02-19compatibility for emsvcPaweł Kołodziejski
svn-id: r16815
2005-02-19compatibility fixes for wincePaweł Kołodziejski
svn-id: r16814
2005-02-19compatible version for wincePaweł Kołodziejski
svn-id: r16813
2005-02-19This is the second part of the BS2 restructuring. There are two newTorbjörn Andersson
classes: Screen and Mouse. Screen handles most of the drawing, except the mouse cursor and in-game menus. The old Graphics class is no more. I've also fixed some "reverse stereo" regressions from the first part of the restructuring. I'm not sure what the next step will be, but hopefully it will be smaller than this one was. svn-id: r16812
2005-02-19mp3 support is allready done, flac will never bePaweł Kołodziejski
svn-id: r16811
2005-02-19UpdateTravis Howell
svn-id: r16810
2005-02-19Make cursor code more bulletproofEugene Sandulenko
svn-id: r16809
2005-02-18ZLIB_WINAPI is needed for smush decompression tooPaweł Kołodziejski
svn-id: r16808
2005-02-18Forgot to check if preFetchCompSpeech() could find the speech file. Now itTorbjörn Andersson
will work even if the file is missing. (This only affects the cutscene player.) svn-id: r16806
2005-02-18after Andrew removal ZLIB_WINAPI from scummsys.hPaweł Kołodziejski
I need that for msvc 8. svn-id: r16805
2005-02-18Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menuMax Horn
svn-id: r16804
2005-02-18removing ZLIB_WINAPI from scummsys.hAndrew Kurushin
ZLIB_WINAPI macro needs only than you want to build VisualBasic compatible ZLIBWAPI.DLL with WINAPI(STDCALL) calling convetion. svn-id: r16803
2005-02-18iso mode drawing work in progressAndrew Kurushin
svn-id: r16802
2005-02-17Mention new cursor code.Eugene Sandulenko
svn-id: r16801
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
svn-id: r16800
2005-02-17Correction number of actors in a few HE games.Travis Howell
VAR_NUM_ACTORS doesn't always have the correct value. svn-id: r16799
2005-02-15- Fixed what I understand to be a check to ensure that sysex instrument data ↵Jerome Fisher
wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. This fixes the window crashing sound in the intro of the floppy version of Indy 4, and possibly other things. Hopefully it breaks nothing. svn-id: r16798
2005-02-15Re-phrased comment to make it sound more like the fact it is and less likeTorbjörn Andersson
a "FIXME". svn-id: r16797
2005-02-15This should keep ScummVM from trying to free invalid pointers. I hope.Torbjörn Andersson
svn-id: r16796
2005-02-15Fix crash in updated Russian freddi1.Eugene Sandulenko
svn-id: r16795
2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
svn-id: r16794
2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
svn-id: r16793
2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also checked for substitution. o New case 0 in o100_actorOps() used by Russian updated freddicove. Number of stack items weren't checked against disassembly svn-id: r16792
2005-02-14Add addiotnal decode type in later HE games.Travis Howell
svn-id: r16791
2005-02-14Update commentTravis Howell
svn-id: r16790
2005-02-14Correct sound TAG for Backyard sports gamesTravis Howell
Fix memory leak. svn-id: r16789
2005-02-14*** empty log message ***Travis Howell
svn-id: r16788
2005-02-14Add opcode for HE100Travis Howell
svn-id: r16787
2005-02-14Add opcodeTravis Howell
svn-id: r16786
2005-02-14Add opcodeTravis Howell
svn-id: r16785
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
svn-id: r16784
2005-02-13Fix typo in football substitute.Eugene Sandulenko
svn-id: r16783
2005-02-13HE version correction for russian spyfoxEugene Sandulenko
svn-id: r16782
2005-02-13Add three new Russian games.Eugene Sandulenko
svn-id: r16781
2005-02-13Added new Russian HE titles.Eugene Sandulenko
svn-id: r16780
2005-02-12fix/workaround for bug: 1120625Paweł Kołodziejski
svn-id: r16779
2005-02-12updatePaweł Kołodziejski
svn-id: r16778
2005-02-12fixed warningPaweł Kołodziejski
svn-id: r16777
2005-02-11- smooth iso scrollAndrew Kurushin
svn-id: r16776
2005-02-11Add HE wiz-specific item.Eugene Sandulenko
svn-id: r16775
2005-02-11- fix min->MINAndrew Kurushin
- implemented horizontal tile cliping svn-id: r16774
2005-02-11iso draw work in progress:Andrew Kurushin
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773
2005-02-11Renamed substDataFileNames to substResFileNames. Just forgot to do it lastEugene Sandulenko
time. svn-id: r16772