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2004-10-17TypoTravis Howell
svn-id: r15584
2004-10-17Complete stubTravis Howell
svn-id: r15583
2004-10-17Missed some codeTravis Howell
svn-id: r15582
2004-10-17Rename opcodeTravis Howell
svn-id: r15581
2004-10-17Check if VAR_WIZ_TCOLOR is set, before using it.Travis Howell
BMAP images are only used in HE71+. svn-id: r15580
2004-10-17Revert, break older games.Travis Howell
svn-id: r15579
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵Gregory Montoir
disassembly of version 72 svn-id: r15578
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577
2004-10-16Fix whitespace / code formatting to match out guidelinesMax Horn
svn-id: r15576
2004-10-16updatePaweł Kołodziejski
svn-id: r15575
2004-10-16fixed warningsPaweł Kołodziejski
svn-id: r15574
2004-10-16Fix bug #1048129 which prevented eof() method from working.Eugene Sandulenko
svn-id: r15573
2004-10-16Add gets() method to File class.Eugene Sandulenko
svn-id: r15572
2004-10-16TypoiTravis Howell
svn-id: r15571
2004-10-16Add caseTravis Howell
svn-id: r15570
2004-10-16required for ff5demoGregory Montoir
svn-id: r15569
2004-10-16This is done now.Torbjörn Andersson
svn-id: r15568
2004-10-16Introduced script events to fix the "actors appear before fade-out" bug.Torbjörn Andersson
There are some minor music-related changes here as well, but that's just cleanup. svn-id: r15567
2004-10-16Oops, forgot to remove these lines. Now all three forms of music (XMIDI,Torbjörn Andersson
MIDI and digitized music) use the same method to decide whether or not to loop. svn-id: r15566
2004-10-16OoopsTravis Howell
svn-id: r15565
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-15Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handlingMax Horn
svn-id: r15563
2004-10-15Clarify OSystem::setPalette documentation (thanks for pointing this out, ↵Max Horn
LordHoto) svn-id: r15562
2004-10-15Ordering the source files by nameMax Horn
svn-id: r15561
2004-10-15Fix what looks to be a typo, anybody who actually has kyra may want to ↵Max Horn
verify this... svn-id: r15560
2004-10-15Fixes for big endian machinesMax Horn
svn-id: r15559
2004-10-15Init in the right spot :PJames Brown
svn-id: r15558
2004-10-15Init error.James Brown
svn-id: r15557
2004-10-15Fix opcodes.James Brown
svn-id: r15556
2004-10-15Fix a few thingsJames Brown
svn-id: r15555
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554
2004-10-15Only 26 HE titles and they are not supported yet.Travis Howell
svn-id: r15553
2004-10-15Mention HE games in New Games section and update their number.Eugene Sandulenko
svn-id: r15552
2004-10-15Update SAGA todo items.Eugene Sandulenko
svn-id: r15551
2004-10-14Changed "mp3" to "MP3" whenever it refers to the actual format. (It's stillTorbjörn Andersson
lower case when used as part of a file name, etc.) I don't know if it's correct usage, but that's how it was done in most cases already. svn-id: r15550
2004-10-14forgot to remove these debug messagesRobert Göffringmann
svn-id: r15549
2004-10-14added sword1mp3 to the documentationRobert Göffringmann
svn-id: r15548
2004-10-14document BS1 speech/music compressionRobert Göffringmann
svn-id: r15547
2004-10-14Documented the --savepath option.Torbjörn Andersson
svn-id: r15546
2004-10-14The checkCdFiles() function still looked only for SPEECH1.CLU andTorbjörn Andersson
SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files. svn-id: r15545
2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-13Add for HE100 too.Travis Howell
svn-id: r15542
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
when returning to the launcher after quitting a game. From what I understand, if they're in the transient domain it means they were set from the command-line. And it's unlikely that we want to re-use the same bootparam or save slot when starting what's likely to be a completely different game than the one we just quit from. svn-id: r15541
2004-10-13CorrectionTravis Howell
svn-id: r15540
2004-10-13HE 60 specificTravis Howell
svn-id: r15539
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-10-13Don't let undraw_mouse() terminate with the surface still locked. Now I canTorbjörn Andersson
finally quit Broken Sword II again, without ScummVM crashing. svn-id: r15536
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
when quitting Broken Sword II. (I still get the error message, of course, but that's a lot more helpful than an SDL parachute.) svn-id: r15535
2004-10-13I hope this fixes speech in demoRobert Göffringmann
svn-id: r15534