Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-16 | SCUMM: Fix cross product call in soccer u32 code. | Alyssa Milburn | |
Thanks to wjp and clone2727 for staring at this with me. | |||
2011-08-10 | SCUMM: Remove unused soccer u32 code | Matthew Hoops | |
2011-08-09 | Merge remote branch 'upstream/master' into soccer | Matthew Hoops | |
2011-08-09 | SCUMM: Fix bug in soccer u32 op_1014_sub3 | Matthew Hoops | |
2011-08-09 | RECORDER: Defer mutex deletion to destructor. | Johannes Schickel | |
Since we now call deinit after a game has been run, otherwise RTL would be broken. See bug report #3388982 "valgrind errors when doing multiple RTL". | |||
2011-08-09 | BACKENDS: Fix compilation. | Johannes Schickel | |
2011-08-09 | DINGUX: hopefully fix the cursor palette problem | Fabio Battaglia | |
The port wasn't keeping track of the CursorPalette feature correctly. This should fix it for good. | |||
2011-08-09 | DINGUX: fix compilation | Fabio Battaglia | |
2011-08-09 | RECORDER: Implement time compensation for playback | Eugene Sandulenko | |
2011-08-09 | SCUMM: Backyard Soccer 2004 uses a different INI setting to disable printing. | Travis Howell | |
2011-08-08 | Merge remote branch 'upstream/master' into soccer | Matthew Hoops | |
2011-08-08 | SCUMM: Add some HE72 differences to mouse click handling | Matthew Hoops | |
Backyard Soccer at least requires this to have input during gameplay. | |||
2011-08-09 | OPENGL: Add include guard to gltexture.h | Johannes Schickel | |
2011-08-09 | OPENGL: Added a temporary hack to fix compilation under Windows, after the ↵ | Filippos Karapetis | |
latest changes to the SDL interface layer | |||
2011-08-09 | SDL: Slight clean up in the surface based graphics manager. | Johannes Schickel | |
2011-08-09 | SDL: Take advantage of SdlGraphicsManager. | Johannes Schickel | |
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it. | |||
2011-08-09 | SDL: Let SDL based graphics managers inherit from SdlGraphicsManager. | Johannes Schickel | |
This also adapts port I can not test (not even the compilation). So if this breaks anything I am sorry about it. | |||
2011-08-09 | SDL: Add a new base class for graphics managers utilizing SDL. | Johannes Schickel | |
2011-08-09 | BACKENDS: Add PaletteManager interface as comments to GraphicsManager. | Johannes Schickel | |
This should be a little more comfortable about finding out what's needed to implement a new graphics manager. | |||
2011-08-09 | AGOS: Fix struct/class mismatch | Ori Avtalion | |
2011-08-08 | JANITORIAL: Remove trailing whitespace | Ori Avtalion | |
2011-08-08 | RECORDER: Give name to recoder priority. Added middle button storing. | Eugene Sandulenko | |
2011-08-08 | RECORDER: Restore event recorder functionality. | Eugene Sandulenko | |
It was badly broken after refactoring into EventObserver. Fitst, deinit() method was never called which lead to bad record files. Then, the concept of counting pollEvent() calls was ignored. Introduced dispatchPoll() method of EventObserver which is implemented in EventRecorder. It counts calls so is able to inject events at more proper time. Additionally now event times are recorded. | |||
2011-08-08 | RECORDER: Add some debug output | Eugene Sandulenko | |
2011-08-08 | CONFIGURE: Add more verbosity for slow shell environments like mingw | Eugene Sandulenko | |
2011-08-08 | CONFIGURE: Add x86_64 to the CPU architecture list. | Johannes Schickel | |
This prevents it from shown as "unknown (x86_64)", even though it is an officially supported platform. | |||
2011-08-08 | CONFIGURE: Unify cpu arch detection | Max Horn | |
2011-08-08 | SCI: Remove dead code | Max Horn | |
2011-08-08 | TINSEL: Code formatting | Max Horn | |
2011-08-08 | SCUMM: Remove unneeded check for CMS in readSoundResource. | Johannes Schickel | |
CMS support is only available in games using readSoundResourceSmallHeader. | |||
2011-08-08 | SCUMM: Fix another original soccer u32 difference | Matthew Hoops | |
Soccer is slightly more playable, but clicking does nothing most of the time. | |||
2011-08-08 | SCUMM: Set default Benchmark speed in Moonbase Commander, based on the ↵ | Travis Howell | |
original Moonbase.ini. | |||
2011-08-08 | SCUMM: Update stub in arrayOps for Moonbase Commander. | Travis Howell | |
2011-08-08 | SCUMM: Add sprite code difference in Moonbase Commander. | Travis Howell | |
2011-08-07 | Merge remote branch 'upstream/master' into soccer | Matthew Hoops | |
2011-08-08 | SCUMM: Fix endian issue in captureWizPolygon. | Travis Howell | |
2011-08-07 | MOHAWK: Add specific cursor handling for Myst demo | Bastien Bouclet | |
2011-08-07 | MOHAWK: Leaving from the slides should go to the information screens in Myst ↵ | Bastien Bouclet | |
Demo. | |||
2011-08-07 | MOHAWK: Disable zip mode in Myst demo | Bastien Bouclet | |
2011-08-07 | SCUMM: Further clean up of the CMS code. | Johannes Schickel | |
2011-08-07 | SCUMM: Clean up CMS code some more. | Johannes Schickel | |
2011-08-07 | SCUMM: Mark some overwritten methods as virtual. | Johannes Schickel | |
2011-08-07 | SCUMM: Cleanup CMS code a bit. | Johannes Schickel | |
2011-08-07 | GRAPHICS: Slight formatting fix. | Johannes Schickel | |
2011-08-07 | GRAPHICS: Simplify the interface of Graphics::loadThumbnail(). | Christoph Mallon | |
Now it returns the Surface, so the caller does not need to create one and pass it. | |||
2011-08-07 | ALL: Use Graphics::skipThumbnail() where appropriate. | Christoph Mallon | |
2011-08-07 | AUDIO: Simplify iterating backwards over an array. | Christoph Mallon | |
2011-08-07 | KYRA: Simplify initializing a buffer with a string. | Christoph Mallon | |
2011-08-07 | COMMON: Replace x + ARRAYSIZE(x) by the simpler ARRAYEND(x). | Christoph Mallon | |
2011-08-07 | AUDIO: Simplify complicated loop condition. | Christoph Mallon | |
- The loop is exited with break; when stream gets assigned, so stream == NULL is always true. - When iterating using the length of an array a terminator element is unnecessary. |