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2013-09-06FULLPIPE: Further refactoring classes into separate filesEugene Sandulenko
2013-09-06FULLPIPE: Continued work on InventoryEugene Sandulenko
2013-09-06FULLPIPE: Turned InventoryPoolItem into structEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko
2013-09-06FULLPIPE: Make Inventory2 inherit from InventoryEugene Sandulenko
2013-09-06FULLPIPE: implement initObjectStates()Eugene Sandulenko
2013-09-06FULLPIPE: Put debug output at deeper levelsEugene Sandulenko
2013-09-06FULLPIPE: Finish reading CMctlCompundEugene Sandulenko
2013-09-06FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loadingEugene Sandulenko
2013-09-06FULLPIPE: Implemented CReactParallel loaderEugene Sandulenko
2013-09-06FULLPIPE: Reading CMovGraphNodeEugene Sandulenko
2013-09-06FULLPIPE: Split out motion-related classesEugene Sandulenko
2013-09-06FULLPIPE: CMovGraph loaderEugene Sandulenko
2013-09-06FULLPIPE: Further work on sc2 loaderEugene Sandulenko
2013-09-06FULLPIPE: Added module.mkEugene Sandulenko
2013-09-06FULLPIPE: Continued work on loading sc2 filesEugene Sandulenko
2013-09-06FULLPIPE: More work on Sc2 loaderEugene Sandulenko
2013-09-06FULLPIPE: Started sc2 file loading implementationEugene Sandulenko
2013-09-06FULLPIPE: Removed excess debugging info and added variable levelsEugene Sandulenko
2013-09-06FULLPIPE: Finish loading fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Fix object indexingEugene Sandulenko
2013-09-06FULLPIPE: Started CGameVar loadingEugene Sandulenko
2013-09-06FULLPIPE: Finish loading CInteractionsEugene Sandulenko
2013-09-06FULLPIPE: Add more debug output to archive loadingEugene Sandulenko
2013-09-06FULLPIPE: Fix object loadingEugene Sandulenko
2013-09-06FULLPIPE: Added ObjstateCommand loaderEugene Sandulenko
2013-09-06FULLPIPE: Hack to enable object loaderEugene Sandulenko
2013-09-06FULLPIPE: Attampt to fix serializer. Still not workingEugene Sandulenko
2013-09-06FULLPIPE: Continued loading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Continue parsing CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Start of reading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Started work on CObList loaderEugene Sandulenko
2013-09-06FULLPIPE: Turn all MfcArchive loading functions into virtual methodsEugene Sandulenko
2013-09-06FULLPIPE: Start of Interaction loadingEugene Sandulenko
2013-09-06FULLPIPE: CFile -> MfcArchiveEugene Sandulenko
2013-09-06FULLPIPE: Add utils.h which was overlookedEugene Sandulenko
2013-09-06FULLPIPE: Load inventory from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Moved global variables to fullpipe.cppEugene Sandulenko
2013-09-06FULLPIPE: Read SceneTags from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Refactored pascal style string readerEugene Sandulenko
2013-09-06FULLPIPE: Add loader for GameProjectEugene Sandulenko
2013-09-06FULLPIPE: Initial stub for all classes in loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: translated rest of the object namesEugene Sandulenko
2013-09-06FULLPIPE: Added constants for object names and partial translationEugene Sandulenko
2013-09-06FULLPIPE: Implemented NMI archive parserEugene Sandulenko
2013-09-04FULLPIPE: Initial engine skeleton with detectionEugene Sandulenko
2013-09-04FULLPIPE: Add engine to the build systemEugene Sandulenko
2013-09-04FULLPIPE: Add gameobj.h from the German versionjohndoe123
2013-07-10TEST: test cases for common/util.cppTobia Tesan
2013-07-10TEST: tests for common/huffman.hTobia Tesan