Age | Commit message (Collapse) | Author |
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Applied eriktorbjorn's patch from that bug tracker item (slightly
modified), which is what NAGI does, and which fixes restarting in LSL1
and PQ1 (bug #2823762), and other AGI games that do not reset the
controller keys when restarting.
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overdraws some of the text window" and removed some duplicate code
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pointer to a local variable
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The string buffer should not be cleared on game restart, as game scripts
depend on it being maintained unchanged during restart.
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on Item Viewing"
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Fixes an odd bug with savegame names being truncated in MSVC
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SaveStateDescriptor constructor
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0 from scummvmmenu"
The save/load dialog code was not polling for meta info for empty slots
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This fixes a problem with Blue Force savegames in that they were being
loaded too early, and being destroyed as the game scene was then loaded.
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N64 does not have a RTC
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KQ6CD: Game stops responding in the catacombs"
kDoSoundSetHold is always called after kDoSoundPlay. A regression from
commit 4f3b85f4efc05affb7b4a7080e349360a3352048
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These will not start yet, so maybe they should be marked as GF_UNSTABLE?
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ps3load now works on FW 3.55 using the lastest ps3toolchain
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object
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... and make it optional subject to USE_SAVEGAME_TIMESTAMP
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Shamelessly copied from the SCI engine code
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Those platforms don't have a reliable real time clock
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