Age | Commit message (Collapse) | Author |
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Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased".
Added a workaround. Actually root cause is not yet clear.
svn-id: r49737
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Bug #2960563: "AGI: (Fan) SQ0: Text input field overdraws Text window".
Now our text wrapping code matches original.
svn-id: r49736
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Bug #2960584: "AGI: (Fan) SQ0: Music lost on saving (and loading)".
Actually music did not loop at all. Our looping code was broken.
svn-id: r49735
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Bug #2960567: "AGI: Ego partly erased in Load/Save thumbnails".
Force screen redraw after confirmation window is closed.
svn-id: r49734
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svn-id: r49733
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Bug #2959630: "LSL1: Security in blackjack" fixed by partially
reverting r41241. Do not clear prompt without on disabling input.
svn-id: r49732
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svn-id: r49731
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svn-id: r49730
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svn-id: r49729
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Bug #2827504: "ITE: Music restarts on every background change in
credits". We errorneously were stopping music on each scene,
though it appeared only with Adlib music.
svn-id: r49728
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Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'.
Disable actor drawing for these scenes. A long standing bug in
original.
svn-id: r49727
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Bug #2886130: "ITE: Graphic Glitches during Cat Tribe Celebration".
We redraw statusbar for this scene. Bug in original.
svn-id: r49726
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Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom".
Implemented safeguard against running same looped sound more
than once.
svn-id: r49725
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Bug #2886151: "ITE: Mouse stops responding at Boar Castle" fixed
by implementing a workaround. It is a script bug in original.
svn-id: r49724
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svn-id: r49723
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svn-id: r49722
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Bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" fixed
by changing right mouse semantic. Now the items menu showed on
button up instead mouse down like earlier.
svn-id: r49721
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Bug #2827166: "DRASCULA: Repeating conversations". It looked like
bug in original engine.
svn-id: r49720
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Bug #2827169: "DRASCULA: gfx glitch in pendulum room" fixed by
rearranging draw sequence.
svn-id: r49719
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svn-id: r49718
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svn-id: r49717
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svn-id: r49716
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svn-id: r49715
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svn-id: r49714
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Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing
separate buffer for cursors. This also fixes the root cause of
the problem.
svn-id: r49713
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svn-id: r49712
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svn-id: r49711
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Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed
by previous commit. Added more responsiveness for this animation.
svn-id: r49710
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svn-id: r49709
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svn-id: r49708
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Bug #2929931: "DRASCULA: Graphic Glitches". Cursor graphics was
not loaded at needed time.
svn-id: r49707
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svn-id: r49706
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svn-id: r49705
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Bug #2854303: "DRASCULA: Glitch when using cross on vampire guard".
Apparently during refactoring of animation-related code duplication
the conversion was incorrect. Rewrote relevant function.
svn-id: r49704
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svn-id: r49703
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svn-id: r49702
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svn-id: r49701
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svn-id: r49700
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Bug #2812694: "CINE: Operation Stealth german crash". Our code
assumed that there exists only 256-color version which is not
the case for German version. Added code to store background
format. Old savegames are broken and could not be fixed.
Bumped savefile version.
svn-id: r49699
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Bug #1970191: "IHNM: Psychic Profile problem". Still there is a
slight artefact. When the profile has 2 pages and is skipped,
there are two fade-ins in a row. It could be checked by analysing
event queue.
svn-id: r49698
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svn-id: r49697
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svn-id: r49696
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svn-id: r49695
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svn-id: r49694
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svn-id: r49693
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svn-id: r49692
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svn-id: r49691
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svn-id: r49690
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commits #49376 and #49525), some formatting
svn-id: r49689
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- Removed some duplicate code inside Console::cmdSaveGame()
svn-id: r49688
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