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2010-06-15AGI: Fix bug #2960557.Eugene Sandulenko
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased". Added a workaround. Actually root cause is not yet clear. svn-id: r49737
2010-06-15AGI: Fix bug #2960563.Eugene Sandulenko
Bug #2960563: "AGI: (Fan) SQ0: Text input field overdraws Text window". Now our text wrapping code matches original. svn-id: r49736
2010-06-15AGI: Fix bug #2960584.Eugene Sandulenko
Bug #2960584: "AGI: (Fan) SQ0: Music lost on saving (and loading)". Actually music did not loop at all. Our looping code was broken. svn-id: r49735
2010-06-15AGI: Fix bug #2960567.Eugene Sandulenko
Bug #2960567: "AGI: Ego partly erased in Load/Save thumbnails". Force screen redraw after confirmation window is closed. svn-id: r49734
2010-06-15AGI: Fixed named fanmade games detection.Eugene Sandulenko
svn-id: r49733
2010-06-15AGI: Fix bug #2959630.Eugene Sandulenko
Bug #2959630: "LSL1: Security in blackjack" fixed by partially reverting r41241. Do not clear prompt without on disabling input. svn-id: r49732
2010-06-15AGI: add more status-related debug output.Eugene Sandulenko
svn-id: r49731
2010-06-15AGI: add optional parameter to 'room' debug console command.Eugene Sandulenko
svn-id: r49730
2010-06-15AGI: debugger. Improved usage output, added safeguards to runopcode commandEugene Sandulenko
svn-id: r49729
2010-06-15SAGA: Fix bug #2827504.Eugene Sandulenko
Bug #2827504: "ITE: Music restarts on every background change in credits". We errorneously were stopping music on each scene, though it appeared only with Adlib music. svn-id: r49728
2010-06-15SAGA: Fix bug #2928923.Eugene Sandulenko
Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'. Disable actor drawing for these scenes. A long standing bug in original. svn-id: r49727
2010-06-15SAGA: Fix bug #2886130.Eugene Sandulenko
Bug #2886130: "ITE: Graphic Glitches during Cat Tribe Celebration". We redraw statusbar for this scene. Bug in original. svn-id: r49726
2010-06-15SAGA: Fix bug #2886141.Eugene Sandulenko
Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom". Implemented safeguard against running same looped sound more than once. svn-id: r49725
2010-06-15SAGA: Fix bug #2886151.Eugene Sandulenko
Bug #2886151: "ITE: Mouse stops responding at Boar Castle" fixed by implementing a workaround. It is a script bug in original. svn-id: r49724
2010-06-15SAGA: Add debug output for sfLockUser()Eugene Sandulenko
svn-id: r49723
2010-06-15Drascula: improve responsivity during pauses and palette updates.Eugene Sandulenko
svn-id: r49722
2010-06-15Drascula: Fix bug #2011470.Eugene Sandulenko
Bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" fixed by changing right mouse semantic. Now the items menu showed on button up instead mouse down like earlier. svn-id: r49721
2010-06-15Drascula: Fix bug #2827166.Eugene Sandulenko
Bug #2827166: "DRASCULA: Repeating conversations". It looked like bug in original engine. svn-id: r49720
2010-06-15Drascula: Fix bug #2827169.Eugene Sandulenko
Bug #2827169: "DRASCULA: gfx glitch in pendulum room" fixed by rearranging draw sequence. svn-id: r49719
2010-06-15Drascula: add even more responsivenessEugene Sandulenko
svn-id: r49718
2010-06-15Drascula: more responsiveness.Eugene Sandulenko
svn-id: r49717
2010-06-15Drascula: Add responsiveness while talking.Eugene Sandulenko
svn-id: r49716
2010-06-15Drascula: Move more cursor-related blits to cursorSurface.Eugene Sandulenko
svn-id: r49715
2010-06-15Drascula: Plug memory leakEugene Sandulenko
svn-id: r49714
2010-06-15Drascula: Fixed bug #2826608.Eugene Sandulenko
Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing separate buffer for cursors. This also fixes the root cause of the problem. svn-id: r49713
2010-06-15Drascula: Made actors animation more smooth.Eugene Sandulenko
svn-id: r49712
2010-06-15Drascula: Restore cursors before automated converse responsesEugene Sandulenko
svn-id: r49711
2010-06-15Drascula: Fix bug #2826610.Eugene Sandulenko
Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed by previous commit. Added more responsiveness for this animation. svn-id: r49710
2010-06-15Drascula: ease load on backend.Eugene Sandulenko
svn-id: r49709
2010-06-15Drascula: add more pic-related debug output.Eugene Sandulenko
svn-id: r49708
2010-06-15Drascula: Fix bug #2929931.Eugene Sandulenko
Bug #2929931: "DRASCULA: Graphic Glitches". Cursor graphics was not loaded at needed time. svn-id: r49707
2010-06-15Drascula: added more debug outputEugene Sandulenko
svn-id: r49706
2010-06-15Hid hashed fileopening to debuglevel 8.Eugene Sandulenko
svn-id: r49705
2010-06-15Drascula: Fix bug #2854303.Eugene Sandulenko
Bug #2854303: "DRASCULA: Glitch when using cross on vampire guard". Apparently during refactoring of animation-related code duplication the conversion was incorrect. Rewrote relevant function. svn-id: r49704
2010-06-15Drascula: Added debug console. Implemented a (buggy) room comand.Eugene Sandulenko
svn-id: r49703
2010-06-15Drascula: hid room updater-related debug output to deeper levelEugene Sandulenko
svn-id: r49702
2010-06-15Drascula: Added animation-related debug output.Eugene Sandulenko
svn-id: r49701
2010-06-15Drascula: Optimized blitting code.Eugene Sandulenko
svn-id: r49700
2010-06-15CINE: Fix bug #2812694.Eugene Sandulenko
Bug #2812694: "CINE: Operation Stealth german crash". Our code assumed that there exists only 256-color version which is not the case for German version. Added code to store background format. Old savegames are broken and could not be fixed. Bumped savefile version. svn-id: r49699
2010-06-15SAGA: Fix bug #1970191.Eugene Sandulenko
Bug #1970191: "IHNM: Psychic Profile problem". Still there is a slight artefact. When the profile has 2 pages and is skipped, there are two fade-ins in a row. It could be checked by analysing event queue. svn-id: r49698
2010-06-15SAGA: Add more thread-related output.Eugene Sandulenko
svn-id: r49697
2010-06-15SAGA: Moved more code under ENABLE_IHNMEugene Sandulenko
svn-id: r49696
2010-06-15Split out detection code in Kyra engine.Eugene Sandulenko
svn-id: r49695
2010-06-15Moved tinsel detection tables to separate file.Eugene Sandulenko
svn-id: r49694
2010-06-15Split out detection tables for AGI engineEugene Sandulenko
svn-id: r49693
2010-06-15Split out detection tables for Gob engineEugene Sandulenko
svn-id: r49692
2010-06-15Split out detection tables for Cine engineEugene Sandulenko
svn-id: r49691
2010-06-15Throttle screen updates to 60fps in some screen transition effects as wellFilippos Karapetis
svn-id: r49690
2010-06-15Properly reconstruct the running stack when restoring (a regression from ↵Filippos Karapetis
commits #49376 and #49525), some formatting svn-id: r49689
2010-06-15- Swapped the return value of gamestate_save (false = failed, true = succeeded)Filippos Karapetis
- Removed some duplicate code inside Console::cmdSaveGame() svn-id: r49688