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2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
svn-id: r39350
2009-03-12SCI: Removed some dead codeMax Horn
svn-id: r39349
2009-03-11Changed a case inside inline_lookup_node() to non-fatal, for now, to make it ↵Filippos Karapetis
possible to walk around in SQ4 (check the FIXME comment) svn-id: r39348
2009-03-11Fixed another crash right at the beginning of SQ4Filippos Karapetis
svn-id: r39347
2009-03-11Wrap the code in text_lol.* around ENABLE_LOL checksFilippos Karapetis
svn-id: r39346
2009-03-11ResourceManager: Greg Frieger
- RESOURCE.MSG and MESSAGE.MAP added to source List - Small changes in patch processing code to avoid loading wrong files svn-id: r39345
2009-03-11Fix assertion (Doh! That was supposed to be the other way).Kari Salminen
svn-id: r39344
2009-03-11Fix heap corruption when assigning the save game directoryFilippos Karapetis
svn-id: r39343
2009-03-11Cine::Palette: Move color format setting to setColorFormat-method.Kari Salminen
svn-id: r39339
2009-03-11Formatting.Kari Salminen
svn-id: r39338
2009-03-11Add saving in original palette format and the OSystem's palette format to ↵Kari Salminen
Cine::Palette. svn-id: r39337
2009-03-11Add saving functions to Cine::Palette (Now one can output the palette in ↵Kari Salminen
other formats too). svn-id: r39336
2009-03-11Fixed bug #2619802 (Game name overwrites scroll bar).Vicent Marti
svn-id: r39335
2009-03-11ResourceManager: Greg Frieger
- Keep a list of opened volumes to avoid redundant file opens - Internal functions moved from public to protected svn-id: r39334
2009-03-11Fix assertions in palette loading function to really test that each color ↵Kari Salminen
component fits inside a single byte (Easier to parse that way). svn-id: r39333
2009-03-11Untangled the parameters in gfxr_interpreter_get_view() as well. Updated ↵Filippos Karapetis
comments svn-id: r39332
2009-03-11Got rid of misc_payload and stopped passing the whole graphics state ↵Filippos Karapetis
structure in places where it's not necessary svn-id: r39331
2009-03-11Formatting.Johannes Schickel
svn-id: r39330
2009-03-11More clean-ups in decompression classesGreg Frieger
svn-id: r39329
2009-03-11SCI: Removed some dead codeMax Horn
svn-id: r39328
2009-03-11...Max Horn
svn-id: r39327
2009-03-11SCI: Restored code to triger debugger console by Ctrl-d (accidentally ↵Max Horn
removed it in rev 39201) svn-id: r39326
2009-03-11SCI: Formatting changes (using astyle)Max Horn
svn-id: r39325
2009-03-11SCI: Fix warningMax Horn
svn-id: r39324
2009-03-11Some clean-up of DecompressorComp3 classGreg Frieger
svn-id: r39323
2009-03-10Add FIXME comment in AgiEngine::syncSoundSettings.Johannes Schickel
svn-id: r39321
2009-03-10Yet another few tiny formatting fixes.Johannes Schickel
svn-id: r39320
2009-03-10Formatting.Johannes Schickel
svn-id: r39319
2009-03-10Made Decompressor's destructor virtual. (fixes compilation and should fix ↵Johannes Schickel
possible leaks) svn-id: r39318
2009-03-10- Fix warningsJohannes Schickel
- Formatting svn-id: r39317
2009-03-10Updated the MSVC project files for the SCI engine (added engine/stringfrag.cpp)Filippos Karapetis
svn-id: r39316
2009-03-10Added FIXME for heap corruption occurring when exiting SCI gamesFilippos Karapetis
svn-id: r39315
2009-03-10Synced the rest of the MSVC project files for the SCI engineFilippos Karapetis
svn-id: r39314
2009-03-10- Convert some file references from uint16 to uint32 to suit 11HScott Thomas
- Add some 11H opcodes svn-id: r39313
2009-03-10Fix compile of CINE engine.Travis Howell
svn-id: r39312
2009-03-10Resource decompression functions moved to scicore\decompressor.cpp and ↵Greg Frieger
turned into classes. svn-id: r39311
2009-03-10Palette-class for Cine-engine, WIP: Take 2. Testing, using and documentation ↵Kari Salminen
still TODO. svn-id: r39310
2009-03-10Use pow() instead of powf() when compiling with MinGW32 to work around a ↵Andre Heider
libstdc++ cross-compile bug, see #2673362 svn-id: r39309
2009-03-10SCI: Moved cfsml.pl from tools/ to tools/sci/; also fixed circular dependencyMax Horn
svn-id: r39308
2009-03-10SCI: EVIL temporary hack to ensure savegame.cpp is rebuilt when any of the ↵Max Horn
headers it uses have been changed (to track mistakes like me forgetting to rename SongIteratorMessage -> SongIterator::Message in the CFSML, too). If anybody knows how one can 'copy' the dependencies of one target and add them to another, please let me know. svn-id: r39307
2009-03-10SCI: Removing unused line from savegame.cfsml, fixing SongIteratorMessage -> ↵Max Horn
SongIterator::Message in it svn-id: r39306
2009-03-10SCI: Memory 'ref counting' code is only used by song iterators -> move it ↵Max Horn
there, make it private (to be replaced one day by something else, e.g. Common::SharedPtr) svn-id: r39305
2009-03-10- Fix code indentationJohannes Schickel
- Some (minor other) fromatting fixes svn-id: r39304
2009-03-10Added missing SVN keywordsFilippos Karapetis
svn-id: r39303
2009-03-10Formatted code to conform to our coding standards. Also, added parentheses ↵Filippos Karapetis
to clarify "&" operator precedence svn-id: r39302
2009-03-10- Fix warningJohannes Schickel
- Fix missing return in stringfrag_getchar (someone check out the FIXME there, please) svn-id: r39301
2009-03-10Add missing file.Lars Skovlund
svn-id: r39300
2009-03-10Minor fix to deallocate STRING_FRAG segments properlyLars Skovlund
svn-id: r39299
2009-03-10Fixed warningsFilippos Karapetis
svn-id: r39298
2009-03-10String fragments supportLars Skovlund
WIP: No regressions in this part, I hope svn-id: r39297