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2011-04-17TEENAGENT: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format.
2011-04-17SCUMM: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17SCI: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17SAGA: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17PARALLACTION: Prefer Surface::create taking a PixelFormat over the one ↵Johannes Schickel
taking a byte depth.
2011-04-17MOHAWK: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17MADE: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17M4: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17LASTEXPRESS: Prefer Surface::create taking a PixelFormat over the one taking ↵Johannes Schickel
a byte depth. I am not sure whether the engine really uses only surfaces with the exat same format as the screen. The engine maintainer should review this commit and fix it in case the surfaces use a different pixel format.
2011-04-17HUGO: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17GROOVIE: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. Groovie seems to use Graphics::Surface also to store YUV data, I used a fake PixelFormat setup there and added a TODO about it.
2011-04-17DRACI: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17AGOS: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17GRAPHICS: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17BACKEND: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17GRAPHICS: Add a PixelFormat member to Surface.Johannes Schickel
2011-04-17SCUMM: Add md5 from bug #3264965 for fbpackEugene Sandulenko
2011-04-17SAGA: Fixed bug #3276033: IHNM: Savegame reminder not resetEugene Sandulenko
2011-04-17TSAGE: Suppress strict-alias warnings on older GCCsdhewg
2011-04-17TSAGE: Remove redundant parameterdhewg
2011-04-17TSAGE: Fix glitches with incorrect pixels on the edges of zoomed objectsPaul Gilbert
2011-04-17TSAGE: Add listobjects and moveobject commands to the debuggerstrangerke
2011-04-17TSAGE: Add flag commands to the debuggerstrangerke
2011-04-17TSAGE: Disable GMM Save/Load buttons when saving/loading not allowedPaul Gilbert
2011-04-17TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling)strangerke
2011-04-16NEWS: wrap text in order to stay below the length limitstrangerke
2011-04-16CREDITS: Update credits files.Johannes Schickel
2011-04-16HUGO: Fix the typo in the PL file too...strangerke
2011-04-16HUGO: Fix a typo in special thanksstrangerke
2011-04-16HUGO: Remove debug messagestrangerke
2011-04-16HUGO: Announce support in the NEWS filestrangerke
2011-04-16HUGO: Close prompt box dialog on Return keyEugene Sandulenko
2011-04-16GUI: Let EditTextWidget notify when the editing is finishedEugene Sandulenko
2011-04-16HUGO: cleanupEugene Sandulenko
2011-04-16HUGO: Fix crashesEugene Sandulenko
2011-04-16HUGO: Implement prompt text boxEugene Sandulenko
Still it sometimes asserts with repeated dialog launches.
2011-04-16TSAGE: Rename some objects in scene 60 and fix the master button behavior.strangerke
This fix the blocking problem in scene 60.
2011-04-15TSAGE: Fix several problems in scene 40, including the blocking one (killing ↵strangerke
the assassin)
2011-04-15TSAGE: Cleanup. For coding consistency, remove default parameters when ↵strangerke
calling startSound() in scene groups 8 and 10
2011-04-15TSAGE: Fix several problems in scene 20. That fixes the intro and probably ↵strangerke
the evasion. Also add some comments in scene postInit in order to clarify the different actions available
2011-04-15GROOVIE: Implement resource search-by-name for v2 gamesScott Thomas
2011-04-15GROOVIE: Use uint32 when searching for a video id by nameScott Thomas
This brings ResMan::getRef into line with the rest of the engine.
2011-04-15CONFIGURE: Explain more about --enable-all-engines.Alyssa Milburn
2011-04-15TSAGE: Changed palette code back to using a byte arrayPaul Gilbert
2011-04-15TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene ↵strangerke
still broken. Also move some display() to display2() for consistency with the rest of the scenes in group1
2011-04-15SCI: Some initial work on supporting patch.005 in KQ1 Amigamd5
2011-04-15SCI: Silenced the warning for kMacPlatform(1)md5
This warning produces a lot of spam in the console (e.g. it pops up whenever the icon bar is opened in Dr. Brain Mac), thus it has been silenced
2011-04-14AUDIO: Name the ADPCM status struct.Alyssa Milburn
2011-04-15SWORD25: Removed the duplicate header files inside the pluto/pdep directorymd5