Age | Commit message (Collapse) | Author |
|
byte depth.
|
|
byte depth.
I am not 100% sure whether the surfaces all use the same format as the screen,
but a quick test showed that it still works fine. In case this is wrong please
set them up with the correct format.
|
|
byte depth.
|
|
depth.
|
|
depth.
|
|
taking a byte depth.
|
|
byte depth.
|
|
depth.
|
|
depth.
|
|
a byte depth.
I am not sure whether the engine really uses only surfaces with the exat same
format as the screen. The engine maintainer should review this commit and fix
it in case the surfaces use a different pixel format.
|
|
depth.
|
|
byte depth.
Groovie seems to use Graphics::Surface also to store YUV data, I used a fake
PixelFormat setup there and added a TODO about it.
|
|
byte depth.
|
|
depth.
|
|
byte depth.
|
|
byte depth.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Still it sometimes asserts with repeated dialog launches.
|
|
This fix the blocking problem in scene 60.
|
|
the assassin)
|
|
calling startSound() in scene groups 8 and 10
|
|
the evasion.
Also add some comments in scene postInit in order to clarify the different actions available
|
|
|
|
This brings ResMan::getRef into line with the rest of the engine.
|
|
|
|
|
|
still broken.
Also move some display() to display2() for consistency with the rest of the scenes in group1
|
|
|
|
This warning produces a lot of spam in the console (e.g. it pops up
whenever the icon bar is opened in Dr. Brain Mac), thus it has been
silenced
|
|
|
|
|