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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-03-18
SWORD25: C++ify some code, remove obsolete stuff
Max Horn
2011-03-17
ANDROID: Fix KeyEvent NullPointerException
dhewg
2011-03-17
OPENGL: Fix screenshots when the display width is not divisible by 4.
Johannes Schickel
2011-03-17
OPENGL: Setup the correct header size for BMP screenshots.
Johannes Schickel
2011-03-17
OPENGL: Cleanup switchDisplayMode.
Johannes Schickel
2011-03-17
OPENGLSDL: More refactoring to avoid direct access of OpenGlGraphicsManager's...
Johannes Schickel
2011-03-17
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Johannes Schickel
2011-03-17
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
Johannes Schickel
2011-03-17
OPENGLSDL: Cleanup.
Johannes Schickel
2011-03-17
OPENGL: Make setScale non-virtual.
Johannes Schickel
2011-03-17
ANDROID: Increase default touchpad mode scale
dhewg
2011-03-17
ANDROID: Ignore the slop area on all touch scrolls
dhewg
2011-03-17
Hugo: Use EntryDialog in Box()
strangerke
2011-03-17
OPENGL: Get rid of _aspectRatioCorrection.
Johannes Schickel
2011-03-17
OPENGL: Slight refactoring.
Johannes Schickel
2011-03-17
ANDROID: Get rid of more gfx glitches
dhewg
2011-03-17
ANDROID: Init vars to match with the defaults
dhewg
2011-03-17
ANDROID: Fix cursor visibility
dhewg
2011-03-17
ANDROID: Log ASCII code of invalid keycodes
dhewg
2011-03-17
ANDROID: Plug RGB cursor memleak
dhewg
2011-03-17
OPENGL: Fix compilation when USE_OSD is not defined.
Johannes Schickel
2011-03-17
OPENGL: Update the OSD texture when visible while the output mode changes.
Johannes Schickel
2011-03-17
OPENGL: Always properly set the overlay dimensions in loadGFXMode.
Johannes Schickel
2011-03-17
OPENGL: Fix "Original" mode by setting up the corret screen dimensions.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2011-03-17
Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm
Johannes Schickel
2011-03-17
HUGO: Fix compilation
Eugene Sandulenko
2011-03-17
HUGO: renamed guard #defines
Eugene Sandulenko
2011-03-17
HUGO: Initial work on user input dialog
Eugene Sandulenko
2011-03-17
HUGO: Renamed menu.* to dialogs.*
Eugene Sandulenko
2011-03-16
ANDROID: Disable game/overlay blending
dhewg
2011-03-16
CINE: Add Opcode 0x40 (o1_closePart) to Operation Stealth.
D G Turner
2011-03-16
AGI: Remove newlines from debug()
dhewg
2011-03-16
ANDROID: Reindent
dhewg
2011-03-16
ANDROID: Input system overhaul
dhewg
2011-03-16
ANDROID: Constify getDrawRect()
dhewg
2011-03-16
ANDROID: Cleanup and extend chooseEglConfig
dhewg
2011-03-16
MOHAWK: Warn only when anims reference named sound files.
Alyssa Milburn
2011-03-16
GIT: Ignore Code::Blocks project files
Littleboy
2011-03-15
ANDROID: Add missing cases to getFeatureState()
dhewg
2011-03-15
ANDROID: Cleanup
dhewg
2011-03-14
SCI: Remove a space at the end of a warning
Matthew Hoops
2011-03-14
SCI: Fix the screen height of SQ1 Mac
Matthew Hoops
2011-03-14
TOON: Fix more dirty rect issues
sylvaintv
2011-03-14
SCI: Add code to enumerate shadowed selectors
Willem Jan Palenstijn
2011-03-14
SCI: Fixed find_callk
md5
2011-03-14
ANDROID: Halve the audio buffer size
dhewg
2011-03-14
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Fade out the game screen when the overlay is visible
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
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