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2003-07-21update, fix compilationJoost Peters
svn-id: r9104
2003-07-21Rest of patch #774556 (small optimization for aspect ratio correction)Max Horn
svn-id: r9103
2003-07-21part of patch #774556: fix for aspect mode + shakingMax Horn
svn-id: r9102
2003-07-20Bass skip fixNicolas Bacca
svn-id: r9101
2003-07-20Compile with new version stringNicolas Bacca
svn-id: r9100
2003-07-20improved stampObject opcode for FT mine field, still layers? problemPaweł Kołodziejski
svn-id: r9099
2003-07-20some changes for stampObject opcode to be more similiar dissassemblyPaweł Kołodziejski
svn-id: r9098
2003-07-20fixed regression caused by mePaweł Kołodziejski
svn-id: r9097
2003-07-20fixed warningsPaweł Kołodziejski
svn-id: r9096
2003-07-20Fixed mishandling of _mode_flags that prevented the Simon games from usingTorbjörn Andersson
the DF_WANT_RECT_OPTIM flag. svn-id: r9095
2003-07-20Revert my bad codeTravis Howell
svn-id: r9094
2003-07-20Use automatic dirty rect code for simon games for now to reduce CPU usageTravis Howell
svn-id: r9093
2003-07-20Fix regressionTravis Howell
Switch erros to warnings svn-id: r9092
2003-07-20Reorder segements to make it compile againChris Apers
svn-id: r9091
2003-07-20Remove commentTravis Howell
svn-id: r9090
2003-07-20whitespaceMax Horn
svn-id: r9089
2003-07-20fix for bug #758542Max Horn
svn-id: r9088
2003-07-20removed a whitespaceMax Horn
svn-id: r9087
2003-07-20typoMax Horn
svn-id: r9086
2003-07-20merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their ↵Max Horn
separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code svn-id: r9085
2003-07-19moved up code for v1 setActorPalette funcPaweł Kołodziejski
svn-id: r9084
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-19updated opcode "Actor Set Color" in o2_ActorSet func, it's based on ↵Paweł Kołodziejski
dissassembly, why it was "i = 3" ? svn-id: r9082
2003-07-19Small update to Amogs sfx support for indy3/loom, patch #771355Travis Howell
svn-id: r9081
2003-07-19Added Revolution Software to the credits (as discussed on the mailing list)Torbjörn Andersson
svn-id: r9080
2003-07-19added vc7 files to distPaweł Kołodziejski
svn-id: r9079
2003-07-19added this file tooPaweł Kołodziejski
svn-id: r9078
2003-07-19added vc7 files and fixed warnings. vc6 is no longer supported by mePaweł Kołodziejski
svn-id: r9077
2003-07-19update VC6 filesPaweł Kołodziejski
svn-id: r9076
2003-07-19typoMax Horn
svn-id: r9075
2003-07-19added TODOs; made switching between asepct modes a bit nice; made scale a ↵Max Horn
template parameter to help compile optimizations svn-id: r9074
2003-07-19Ignore me, I'm a carrot.James Brown
svn-id: r9073
2003-07-19Restore size hack properlyJames Brown
svn-id: r9072
2003-07-19Change back to warningTravis Howell
svn-id: r9071
2003-07-19Another fix from HibernatusTravis Howell
svn-id: r9070
2003-07-19More fix from HibernatusTravis Howell
svn-id: r9069
2003-07-18Fix recursive calls of object scripts. In V2 for each object two scriptJochen Hoenicke
can be active at the same time: One 253 script and one normal script. We misuse the recursive flag to mark 253 scripts. When starting a 253 script we stop a script that has recursive flag set and when starting a normal script we stop the script that doesn't. svn-id: r9068
2003-07-18Add game specific scaler override to skyTravis Howell
Add game specific scaler and full screen override to simon svn-id: r9067
2003-07-18Another fix from HibernatusTravis Howell
svn-id: r9066
2003-07-18GrammerTravis Howell
svn-id: r9065
2003-07-18Add new target and notesTravis Howell
svn-id: r9064
2003-07-18Add 22KHz sounds effect support for fm towns games, patch #773434Travis Howell
svn-id: r9063
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-17simplified codeMax Horn
svn-id: r9061
2003-07-17Fix from HibernatusTravis Howell
svn-id: r9060
2003-07-17Revert part of last changes.Travis Howell
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled. svn-id: r9059
2003-07-17OoopsTravis Howell
svn-id: r9058
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
svn-id: r9057
2003-07-17Update project filesNicolas Bacca
svn-id: r9056
2003-07-17Fix Amiga paletteTravis Howell
svn-id: r9055