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2003-07-06don't use FROM_LE_16 here since loadFile already convertes the header to the ↵Max Horn
correct endianess svn-id: r8820
2003-07-06endian fix, cleanupMax Horn
svn-id: r8819
2003-07-06add const qualifierMax Horn
svn-id: r8818
2003-07-06fix bug #766744 (BASS: Crash when quitting while quitting)Robert Göffringmann
svn-id: r8817
2003-07-06tweaksMax Horn
svn-id: r8816
2003-07-06fixed decoding for special characters. 0.0303 is still incorrect, need ↵Robert Göffringmann
joost's help for that. svn-id: r8815
2003-07-06fix compileOliver Kiehl
svn-id: r8814
2003-07-06const fix; expannded TODO comment a bitMax Horn
svn-id: r8813
2003-07-06some backend fixesMax Horn
svn-id: r8812
2003-07-06"Better" fix... (Die C++, die!)Marcus Comstedt
svn-id: r8811
2003-07-06added comment for missing puttputt actor opcodePaweł Kołodziejski
svn-id: r8810
2003-07-06mix() is really a private method, only to be called by the audio thread; ↵Max Horn
cover setupPremix by the mutex, too (that helps preventing race conditions upon exit) svn-id: r8809
2003-07-06now that we mutex-protect everything properly, we can get rid of ↵Max Horn
_toBeDestroyed; also, instead of keeping a global _handles array in the mixer, let each Channel manage its own handle svn-id: r8808
2003-07-06added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacksPaweł Kołodziejski
svn-id: r8807
2003-07-06added stub opcode 218 for o6_actorOps()Paweł Kołodziejski
svn-id: r8806
2003-07-06the mutex must be locked by everything which might access _channels while ↵Max Horn
the mixer thread is running, because the mixer thread may modify _channels svn-id: r8805
2003-07-06This fixes the drawing order of the pillow and magazine in Reich'sTorbjörn Andersson
apartment. Look out for regressions, though I haven't seen any yet myself. svn-id: r8804
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵Jonathan Gray
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803
2003-07-06Fixed parse error.Marcus Comstedt
svn-id: r8802
2003-07-06recognise FMUS blcoks from 3DO humongous games and print out some debug info ↵Jonathan Gray
about them svn-id: r8801
2003-07-06added TODOMax Horn
svn-id: r8800
2003-07-06#define MACOSX on the command line, not in config.h; add TODO regarding TMP ↵Max Horn
file names svn-id: r8799
2003-07-06the amiga check should be separate since the big FIXME comment does not ↵Max Horn
apply to it at all svn-id: r8798
2003-07-06correct palette on amiga version of mi, from HibernatusJonathan Gray
svn-id: r8797
2003-07-06fix configure scriptJonathan Gray
svn-id: r8796
2003-07-06Add back change that got lost on last two commitsTravis Howell
svn-id: r8795
2003-07-06zak256 sound updates from HibernatusTravis Howell
svn-id: r8793
2003-07-06More fixes from HibernatusTravis Howell
svn-id: r8792
2003-07-06check through list of different sdl-configs, this should make fbsd work out ↵Jonathan Gray
of the box, still need to do an sdl code test though svn-id: r8791
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
Palette is still wrong svn-id: r8790
2003-07-06make x11 backend compile again, still doesn't actually work though...Jonathan Gray
svn-id: r8789
2003-07-06we want ldflags as wellJonathan Gray
svn-id: r8788
2003-07-06Add change from HibernatusTravis Howell
svn-id: r8787
2003-07-06make Makefile.new not require build.rulesJonathan Gray
svn-id: r8786
2003-07-06cleanup to the mixer helper proc interface and to ChannelStreamMax Horn
svn-id: r8785
2003-07-06increased SmushMixer stream size to 500K, this seems to help in ↵Max Horn
Fullthrottle. Apparently, audio data is streamed faster than it's played, and in at least one case there's ~500KB being stream in quick successions (many packets, each 16KB), which is why 100K are not sufficient svn-id: r8784
2003-07-05fixed bug #765892 (bottom bar in F5 menu not used)Robert Göffringmann
svn-id: r8783
2003-07-05protect calls to insertChannel with mutex, too (and switch to using StackLock)Max Horn
svn-id: r8782
2003-07-05Dont show cursor when restoring gameRobert Göffringmann
+ warn user when he tries loading an old savegame (not that pretty, yet) svn-id: r8781
2003-07-05gah. I am stupidMax Horn
svn-id: r8780
2003-07-05fixed stack lock at startupMax Horn
svn-id: r8779
2003-07-05enforce use of type MutexRefMax Horn
svn-id: r8778
2003-07-05updated code to use type MutexRef; added class StackLock (from sdl backend, ↵Max Horn
now in util.*) svn-id: r8777
2003-07-05updated backends to use type MutexRefMax Horn
svn-id: r8776
2003-07-05Add more OpenGL fixes, patch #762815Travis Howell
svn-id: r8775
2003-07-05fix warningJoost Peters
svn-id: r8774
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
svn-id: r8773
2003-07-05Note spare strings in the custom string resource table.James Brown
svn-id: r8772
2003-07-05Fix irky old date. We need to autogenerate this somehow.James Brown
svn-id: r8771
2003-07-05Update about dialog. Will somebody please move the About dialog to Common so ↵James Brown
we can also display it from the launcher? :) svn-id: r8770