diff options
author | Travis Howell | 2003-07-06 07:17:50 +0000 |
---|---|---|
committer | Travis Howell | 2003-07-06 07:17:50 +0000 |
commit | bdbd7c98bfc7b4475b26c2e71bb9bd57885ef621 (patch) | |
tree | f7e30e128699dbef2581b6a3d3b284f62866688f | |
parent | 81871c5ad02cab6839a15dd4ea0822488b0e991c (diff) | |
download | scummvm-rg350-bdbd7c98bfc7b4475b26c2e71bb9bd57885ef621.tar.gz scummvm-rg350-bdbd7c98bfc7b4475b26c2e71bb9bd57885ef621.tar.bz2 scummvm-rg350-bdbd7c98bfc7b4475b26c2e71bb9bd57885ef621.zip |
Add back change that got lost on last two commits
svn-id: r8795
-rw-r--r-- | scumm/sound.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 9a02877b92..3dbcf7c49c 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -471,7 +471,9 @@ void Sound::playSound(int soundID) { // This hack relays on the fact that we currently don't support SFX // in these games, only music. Once we add SFX support, we'll have to // revise it / replace it by a proper fix. - if (ptr) { + if (_scumm->_features & GF_AMIGA) + return; + else if (ptr) { _scumm->_imuse->stop_all_sounds(); } } |