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2010-04-05Bugfix for correctly getting a follower to return to player when blocked ↵Paul Gilbert
from exiting a room 5 times svn-id: r48533
2010-04-05Application of patch #2981748 - Make VGA detection entries take precedence ↵Paul Gilbert
over EGA for command line detection svn-id: r48532
2010-04-04Mention Nintendo 64 port in NEWS fileFabio Battaglia
svn-id: r48526
2010-04-04Commit of patch #2980597 "GSoC: GUI: Text input + Right Alt (bug #2978736)".Johannes Schickel
svn-id: r48524
2010-04-04SCI: check before writing 0 in SegManager::strncpy, fixes jones/cd crashMartin Kiewitz
svn-id: r48519
2010-04-04Add dists/redhat/scummvm-tools.spec to tools/update-version.plMax Horn
svn-id: r48516
2010-04-04SCI: put an ending NUL in strncpy, fixes castle of brain scrolling problem - ↵Martin Kiewitz
should be verified by the vm gurus (waltervn and lskovlun) svn-id: r48511
2010-04-04Change path back from tools-VERSION to scummvm-tools-VERSION due to tools ↵Willem Jan Palenstijn
rerelease svn-id: r48510
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
svn-id: r48499
2010-04-03Do not use a template parameter for stereo setting for RawStream but instead ↵Johannes Schickel
pass the constructor a boolean, this should save some binary size. svn-id: r48496
2010-04-03Cleanup.Johannes Schickel
svn-id: r48495
2010-04-03Add .spec for new tools GUI.Willem Jan Palenstijn
Specifically: include libmad, package correct tools binaries, use tools-1.1.0 instead of scummvm-tools-1.1.0 as directory. svn-id: r48494
2010-04-03Add teenagent.dat to .rpmWillem Jan Palenstijn
svn-id: r48493
2010-04-03Fix bug #2959947 - HE: Broken saves show in launcher.Travis Howell
svn-id: r48489
2010-04-03Disable the load from launcher button, in all games of Parallaction game engine.Travis Howell
svn-id: r48488
2010-04-03Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the ↵Travis Howell
kSupportsLoadingDuringStartup MetaEngineFeature flag (which was never supported). svn-id: r48485
2010-04-03Updated README-WinCE.txt with release details.Robin Watts
svn-id: r48484
2010-04-03Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By ↵Travis Howell
reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939. svn-id: r48480
2010-04-03Updated XCode projectOystein Eftevaag
svn-id: r48479
2010-04-02Fix whitespaceWillem Jan Palenstijn
svn-id: r48477
2010-04-02SCI: removing unused variable from palette::setMartin Kiewitz
svn-id: r48475
2010-04-02SCI: change actual setting of palette, fixes gk1 palette issue when talking ↵Martin Kiewitz
to grace indirectly caused by r47955, seems to also fix jones palette issue, could cause regressions svn-id: r48474
2010-04-02Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk ↵Travis Howell
archive requires a higher priority, compared to the default disk archives. svn-id: r48469
2010-04-02Fix bug #2976353 - NIPPON: Sound looping fails (regression). By reverting ↵Travis Howell
47469, since the IFF sound code is only used by the Parallaction game engine. svn-id: r48467
2010-04-02Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By ↵Travis Howell
restoring the kEngineBlockInput engine flag. svn-id: r48464
2010-04-02Fixed bug 2976767 on corrupted char glyphs.Robert Špalek
After unfinished translation of the game, several inaccessible characters have been left in the game files. Since the font does not contain all 256 characters, trying to draw them brings them random jump. I now properly skip these characters. svn-id: r48462
2010-04-01Dragon History: fixing properly bug 2976774Robert Špalek
The previous bugfix just hid the problem by removing an assert, but it might demonstrate itself in another way later. This is a proper bugfix. svn-id: r48460
2010-04-01Added an "fxq" debugger command to print the FX queue. I guess it might help inTorbjörn Andersson
debugging the "No free slot in FX queue!" bug I've heard of but never actually seen. (See for instance bug #2976008, "BS2: Game lockup in British Museum".) svn-id: r48458
2010-04-01Remove extra semicolonsOri Avtalion
svn-id: r48457
2010-04-01Updated readme with history of releasesLars Persson
svn-id: r48456
2010-04-01Add dists/redhat/scummvm-tools.spec.in, and add it to tools/update-version.plMax Horn
This is not quite perfect because in principle the ScummVM Tools version might differ from the ScummVM version. But this way we are at least reminded during a release that we may have to adjust this. A potentially better approach would be to move scummvm-tools.spec to the tools SVN module, and adding a similar update-version.pl script there. svn-id: r48454
2010-03-31Tweak WinCE port readme file to correct version numbers.Robin Watts
svn-id: r48451
2010-03-31Change 'CVS' to 'SVN' in dist-module.shMax Horn
svn-id: r48441
2010-03-31Set 1.1.0 release date on trunk, too; also add entries for future 1.1.1 and ↵Max Horn
1.2.0 releases svn-id: r48438
2010-03-31Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving ↵David Turner
Inventory". This patch corrects the valgrind fault, but may not be the ultimate fix. This should be reviewed before backport to v1.1.0 branch. svn-id: r48434
2010-03-30Let Parallaction return game-specific gameids. This completes the fix for ↵Nicola Mettifogo
bug 2969234 after LordHoto's patch. Users might need to readd their games. svn-id: r48422
2010-03-30Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen ↵David Turner
(Temptress over Castle). This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc. This fix should be reviewed and then backported to v1.1.0 branch. svn-id: r48421
2010-03-30Patch from bug #2976619 (BUILD: Link error when building without engines)Max Horn
Changes the order of the "engines" module to be after "backends". svn-id: r48420
2010-03-29Use ConfMan to query the gameid of the passed target instead of deducing ↵Johannes Schickel
from the target to the gameid. Along with it fix the removeSaveState implementation. Note that this is untested! Someone with some parallaction game should test it before it can be considered to backport it to branch-1-1-0. svn-id: r48418
2010-03-29COMMON: Cleanup ConfigManager codeMax Horn
* get rid of ConfigManager::_emptyString * get rid of ConfigManager::Domain::get (use getVal instead) * remove some dead code svn-id: r48417
2010-03-29Fixed bug 2969234 by tampering with the gameId. Probably not a nice ↵Nicola Mettifogo
solution, but hopefully ok for a while. svn-id: r48415
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
svn-id: r48412
2010-03-27Use the enumerators instead of hardcoding the values of them.Johannes Schickel
svn-id: r48411
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ↵Paul Gilbert
code svn-id: r48410
2010-03-27Completed dialog item selection codePaul Gilbert
svn-id: r48409
2010-03-27Changed the encoding of keycodes to only include the flags for Ctrl, Alt, ↵Paul Gilbert
and Shift svn-id: r48408
2010-03-26Added explicit initialisation of NPC directions in the hotspot constructorsPaul Gilbert
svn-id: r48406
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
svn-id: r48405
2010-03-26Further fixed the setEntry method to make it Endian safePaul Gilbert
svn-id: r48404
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
svn-id: r48403