Age | Commit message (Collapse) | Author |
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The crosshairs are used in the main starfield as well, so they
shouldn't have a Photo specific name
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As proposed by bluegr
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Fixes bug #9812
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Should solve bug #9805
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ENGINES: Allow detection entries to match on full paths
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GUI: Fully hide GMM save/load buttons if not supported by engine
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The ScummVM implementation of class SciArray::fill() has a bug where it
will overwrite the array[index] with the value count times, rather than
fill the array starting from index count times.
This patch fixes that behavior. This was noticed because the LSL7 dice
game was broken, it was impossible to lose. After this patch the dice
game works as expected.
Closes gh-953.
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Previously, they were only greyed out. According to the discussion on
patch #8925, this was a limitation of the GUI layout engine when these
buttons were introduced in 2008. This no longer seems to be a problem.
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This issue also happens when using the original interpreter.
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Room 540, was game breaking, but effectively a script
bug, that just happened to work in SSCI.
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