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2016-08-26DM: Add decodeText dependenciesWinterGrascph
2016-08-26DM: Add global variable dependencies for isDrawnWallOrnAnAlcoveWinterGrascph
2016-08-26DM: Add stairs displayWinterGrascph
2016-08-26DM: Add dummy movement code for testingWinterGrascph
2016-08-26DM: Add wall flipping displayWinterGrascph
2016-08-26DM: getSquareAspect(..) is completeWinterGrascph
2016-08-26DM: Add the partial drawing of dungeonwallsWinterGrascph
2016-08-26DM: Add flipped wall bitmapsWinterGrascph
2016-08-26DM: Add viewsquare enumWinterGrascph
2016-08-26DM: Fix loadDungeonFile(..) zero sized array allocationWinterGrascph
2016-08-26DM: Fix destructor and allocation issues in DungeonMan and DisplayManWinterGrascph
2016-08-26DM: Fix loading map data in loadDungeonFile(..)WinterGrascph
2016-08-26DM: Fix dungeon.dat file loadingWinterGrascph
2016-08-26DM: Fix file loading dependancyWinterGrascph
2016-08-26DM: Fix bug with uninitialized _currMap.index and file loading orderBendegúz Nagy
2016-08-26DM: Add some draw dungeon dependenciesWinterGrascph
I forgot to do commits and it was already too late to revert back the changes I've because they were too numerous.
2016-08-26DM: Add wrapper class around raw map bytesWinterGrascph
2016-08-26DM: Finish implementing ornament masks in DungeonMan::getSquareWinterGrascph
2016-08-26DM: Refactor Thing PODWinterGrascph
2016-08-26DM: Add dungeonman.o to module.mk, fix _bitmaps memory leakWinterGrascph
2016-08-26DM: Refactor Frame PODWinterGrascph
2016-08-26DM: Add loadWallSet(..) and loadFloorSet(..)WinterGrascph
2016-08-26DM: Add missing cross-references in gfx.hWinterGrascph
2016-08-26DM: Add drawDungeon test codeWinterGrascph
2016-08-26DM: Add square query in DungeonManWinterGrascph
2016-08-26DM: Implement F0173_DUNGEON_SetCurrentMapWinterGrascph
2016-08-26DM: Implement Dungeon.dat file parsing, add relevant structuresWinterGrascph
2016-08-26DM: Add support for viewports with blittingWinterGrascph
2016-08-26DM: Delete TOBE2 macro, use READ_BE_UINT16 insteadWinterGrascph
2016-08-26DM: Fix constant and global variable names according to coding conventionsWinterGrascph
2016-08-26DM: Rewrite blitting methods, revise FRAME PODWinterGrascph
2016-08-26DM: Add horizontal and vertical bitmap flippingWinterGrascph
2016-08-26DM: Refactor DisplayMan::DrawFrame and Frame PODWinterGrascph
2016-08-26DM: Add support for transparency in blittingWinterGrascph
2016-08-26DM: Add support for drawing portions of bitmapsWinterGrascph
Create Frame structure and drawFrame(..) convenience method, also DisplayMan unpacks all the bitmaps with unpackGraphics()
2016-08-26DM: Add the original palettes, edit palette loading accordinglyWinterGrascph
2016-08-26DM: Fix typos and whitespaceWinterGrascph
2016-08-26DM: Fix memory leak in dm.cpp and gfx.cppWinterGrascph
2016-08-26DM: Add support for Dungeon.dat uncompressionWinterGrascph
Add DungeonMan class with support for loading and uncompressing Dungeon.dat file into memory
2016-08-26DM: Create DisplayMan, add support parsing IMG0 filesWinterGrascph
Add display manager named DisplayMan with functions: setUpScreens(), loadGraphics() (which loads graphics from the graphics.dat file), setPalette(..), loadIntoBitmap(..) which loads the requested image into a bitmap and blitToScreen(..)
2016-08-26DM: Add detection for Amiga v2.0 EnglishWinterGrascph
2016-08-26DM: Create engine and detection with dummy dataWinterGrascph
2016-08-26SCI32: Fix warningWillem Jan Palenstijn
2016-08-26DIRECTOR: Lingo: Remove irrelevant headerEugene Sandulenko
2016-08-26DIRECTOR: Reworked event loop, so the mouse is more responsiveEugene Sandulenko
2016-08-26DIRECTOR: Execute proper script on frames. This fixes the playbackEugene Sandulenko
2016-08-26TITANIC: Implemented more game classesPaul Gilbert
2016-08-26DIRECTOR: Fix object initializationEugene Sandulenko
2016-08-26DIRECTOR: Slow down execution and hid noisy warningEugene Sandulenko
2016-08-26SCI: Add a sanity check in wrapFilename(), as in unwrapFilename()Filippos Karapetis