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2004-05-21Some more actor struct renames to match disassemblyEugene Sandulenko
svn-id: r13843
2004-05-18Update TMs.Travis Howell
svn-id: r13842
2004-05-18Drop unneeded fieldsTravis Howell
svn-id: r13841
2004-05-17Added support for using the separate VOC file (P2_A.VOC) from the WyrmkeepTorbjörn Andersson
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the beginning of the sound (and a smaller one at the end), but it's a start. It's a shame that the sound is of such low quality: lower sample rate, and 8 bits instead of 16. Perhaps it was extracted from the floppy version? svn-id: r13840
2004-05-16Cleaned up the handling of external MIDI files, and added the missing ones.Torbjörn Andersson
This is based on experimentation and guesswork, so it might be wrong, but it will have to do for now. svn-id: r13839
2004-05-15COMI demo doesn't auto set this var.Travis Howell
svn-id: r13838
2004-05-14Revamp static actor data. Add missed fields and reformat table.Eugene Sandulenko
svn-id: r13837
2004-05-13fix warningMax Horn
svn-id: r13836
2004-05-13Added more stubs from script fucntions, some renames for consistency withEugene Sandulenko
disassembly. svn-id: r13835
2004-05-12Updated Broken Sword 1 section.Torbjörn Andersson
svn-id: r13834
2004-05-12Some usability fixes to the control panel code:Torbjörn Andersson
* Draw a blinking cursor when typing savegame names. (Bug #908679) * Number the savegame slots. At the moment they are numbered differently than in BS2 in that they start on 1 instead of 0. As far as I recall, this was the case with the original engine as well, but we may want to reconsider. * Added scroll wheel support. This wasn't in the original, but it's a nice thing to have. Particularly since the scroll buttons don't repeat. (It would be nice if they did.) I would like this patch to be considered for 0.6.1, if there aren't any obvious problems with it. svn-id: r13833
2004-05-11back to old methodPaweł Kołodziejski
svn-id: r13832
2004-05-10Close menus before restarting. (This is a purely cosmetical fix.)Torbjörn Andersson
svn-id: r13831
2004-05-10Fixed typo.Torbjörn Andersson
svn-id: r13830
2004-05-09Do not delete pseudo stdout/stderr if debugging was requestedNicolas Bacca
svn-id: r13829
2004-05-09Synch with branch and Smartphone changes (Smartphone build not ready yet, ↵Nicolas Bacca
but getting ready slowly) svn-id: r13828
2004-05-09Separate PocketPC/Smartphone actionsNicolas Bacca
svn-id: r13827
2004-05-09Fix key mappingNicolas Bacca
svn-id: r13826
2004-05-09Remove GAPI hardware keys which is handled by SDL nowNicolas Bacca
svn-id: r13825
2004-05-09Add Zoom scaler and Smartphone scalerNicolas Bacca
svn-id: r13824
2004-05-09Add warning for unresolved conflictsNicolas Bacca
svn-id: r13823
2004-05-09Switch to EventsBufferNicolas Bacca
svn-id: r13822
2004-05-09Remove unused actionNicolas Bacca
svn-id: r13821
2004-05-09Tiny virtual keys changesNicolas Bacca
svn-id: r13820
2004-05-09Goodbye KeysBuffer, hello EventsBufferNicolas Bacca
svn-id: r13819
2004-05-09Switched to EventsBuffer for SmartphonesNicolas Bacca
svn-id: r13818
2004-05-09Make a few functions GFX functions virtual for CE backendNicolas Bacca
svn-id: r13817
2004-05-09Tweak SDL init for WinCE backendNicolas Bacca
svn-id: r13816
2004-05-09Config sample switch for WinCENicolas Bacca
svn-id: r13815
2004-05-09Update project filesNicolas Bacca
svn-id: r13814
2004-05-09Forgot to remove this file when I changed input handling.Torbjörn Andersson
svn-id: r13813
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
our other engines do this, so there is little reason for BS2 to. I did add a filtering mechanism so that mouse button releases and scroll wheeling is ignored during normal gameplay, but I don't know if that was necessary either. Since this left little more than an empty husk where the Input class used to be, I've eliminated that class and buried its remains in Sword2Engine. svn-id: r13812
2004-05-09When drawing lines and points, mark the corresponding screen area as dirtyTorbjörn Andersson
so that it gets properly redrawn. Only the debugging code uses these drawing primitives, so it's no big deal, but it's still the right thing to do. svn-id: r13811
2004-05-09My recent sound changes broke "restart". This should un-break it again.Torbjörn Andersson
svn-id: r13810
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
svn-id: r13809
2004-05-08Added default iterator constructor, for convenienceMax Horn
svn-id: r13808
2004-05-08IRIX doesn't need ranlib - made it a nop.Oliver Kiehl
Also write into correct variable svn-id: r13807
2004-05-07Cleanup.Torbjörn Andersson
svn-id: r13806
2004-05-07forgot to removePaweł Kołodziejski
svn-id: r13805
2004-05-07Simpler checkTravis Howell
svn-id: r13804
2004-05-07increase a little limit for better lipsyncPaweł Kołodziejski
svn-id: r13803
2004-05-07Only access VAR_VOICE_MODE if there actually is one.Torbjörn Andersson
svn-id: r13802
2004-05-06Reverted the last commit (on this file only) because it broke compilationTorbjörn Andersson
of gui/browser.cpp. Besides, it didn't seem to have anything to do with keycolor in OSystem. :-) svn-id: r13801
2004-05-06Clean up all tmps on mingwTravis Howell
svn-id: r13799
2004-05-06Fix bug #910216Travis Howell
svn-id: r13798
2004-05-06Fixed & cleaned up common rules; this fixes the convenience target when ↵Max Horn
doing a plugins build; and also fixes a bug which could cause plugins to be built against an old version of the main executable svn-id: r13797
2004-05-06Removed default value for keycolor in the OSystem implementationsMax Horn
svn-id: r13796
2004-05-06Get rid of mouse transparancy hackJoost Peters
svn-id: r13795
2004-05-05Maybe this change will cure one of erik's two console bug reports (namely ↵Max Horn
#941811). Maybe not svn-id: r13794
2004-05-05Cleaned up console code a bit - wrap around logic needs workMax Horn
svn-id: r13793