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2019-06-25SCI32: Fix QFG4 Rabbit combat getting stuck, bug #11000sluicebox
2019-06-25WIN32: Make use of the window handle when calling ShellExecute.Henrik "Henke37" Andersson
2019-06-25BLADERUNNER: Keydown should be ignored in VKThanasis Antoniou
2019-06-25BLADERUNNER: VK both Runciter and Grigorian is now possibleThanasis Antoniou
For restored content version
2019-06-25BLADERUNNER: Fix Fish dealer in chapter 5Peter Kohaut
Fixes a wrong state for fish dealer which will end up showing her up in chapter 5, but her model is not included in CDFRAMES.DAT for chapter 5, that would lead to an error / engine crash.
2019-06-24BLADERUNNER: Fixed alpha channel issuesPeter Kohaut
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983
2019-06-24I18N: Update translations templatesThierry Crozat
2019-06-24I18N: Regenerate translations data fileThierry Crozat
2019-06-24WIN32: Use HINSTANCE for OSystem_Win32::openUrlLothar Serra Mari
This implementation now matches previous ShellExecute() calls, so we are now consistent in that regard. It also silences a warning in Mingw complaining about a type mismatch.
2019-06-24BLADERUNNER: Increase distance thresh for Dektora on fireThanasis Antoniou
2019-06-24GRAPHICS: Fix fully transparent pixel blitlolbot-iichan
In BLEND_NORMAL mode with color != 0xffffffff, blending fully transparent pixel was resulted in slightly modifying some background colors, because old value X was a bit different from new value (X*255>>8). This fixes defect #10686 WME: Sprite background is not fully transparent if AlphaColor is set
2019-06-24BLADERUNNER: Switch to forced key down after modal dialogueThanasis Antoniou
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more
2019-06-24BLADERUNNER: (restored) projector comment blocks McCoy from shootingThanasis Antoniou
2019-06-24SCI32: Fix QFG4 Wraith fan-patch, bug #10711sluicebox
2019-06-23SCI32: Add QFG4 workaround for glide spell messagesluicebox
2019-06-23GLK: ALAN2: Move Alan 2 interpreter out of debug builds blockPaul Gilbert
2019-06-23GLK: ALAN2: Add loading savegames from launcher, deinitialization codePaul Gilbert
2019-06-23GLK: ALAN2: Cleanup of data text file openingPaul Gilbert
2019-06-24OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManagerCameron Cawley
2019-06-24I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1087 of 1087 strings)
2019-06-24I18N: Update translations templatesThierry Crozat
2019-06-24I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1083 of 1083 strings)
2019-06-24BLADERUNNER: Update POTFILESLothar Serra Mari
BLADERUNNER: Update POTFILES The strings "Sitcom mode" and "Shorty mode" are included in detection.cpp, so we add this file to the POTFILES.
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-23GLK: ALAN2: Fixes for restarting in-gamePaul Gilbert
2019-06-23GLK: ALAN2: Remove unused variablePaul Gilbert
2019-06-23CRYOMNI3D: Fix warnings (#1699)Cameron Cawley
2019-06-24DEVTOOLS: BLADERUNNER: Cleaner columns in VQA sheetsThanasis Antoniou
2019-06-23SCI32: Fix QFG4 Monastery door lockup, bug #10994sluicebox
2019-06-23SCI32: Fix QFG4 town gate at night, bug #10995sluicebox
2019-06-23SCI: Split out duplicated color remapping codeKawa-oneechan
2019-06-22GLK: ALAN2: Fix quitting in-gamePaul Gilbert
2019-06-22GLK: ALAN2: Set up main game loop for restarting gamePaul Gilbert
2019-06-23SCI: Add some more SCI11+ featuresKawa
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file.
2019-06-23I18N: Update translations templatesThierry Crozat
2019-06-22GLK: ALAN2: Remove redundant includesPaul Gilbert
2019-06-22GLK: ALAN2: Create jump context system to replace original setjmpPaul Gilbert
This is basically a simplified version of the ScummVM coroutines, since we just need the ability to consistently break out to the main game loop when a call is made to the error method
2019-06-22GLK: ALAN2: Further gcc warning fixesdreammaster
2019-06-22GLK: ALAN2: Further gcc warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Change all EOF to EOD that is case to uintPaul Gilbert
2019-06-22GLK: ALAN2: Fixing gcc warningsdreammaster
2019-06-22GLK: ALAN2: astyle formattingdreammaster
2019-06-22GLK: ALAN2: Fix gcc errors for references to packed struct fieldsdreammaster
2019-06-22GLK: ALAN2: Removing all the existing system specific ifdef blocksPaul Gilbert
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original
2019-06-22GLK: ALAN2: Remove all prototype ifdef blocksPaul Gilbert
2019-06-22GLK: ALAN2: Added savegame codePaul Gilbert
2019-06-22GLK: ALAN2: Added shouldQuit checks to break out of game loopsPaul Gilbert
2019-06-22GLK: ALAN2: Open text data file on startupPaul Gilbert
2019-06-22GLK: ALAN2: Loading fixesPaul Gilbert