Age | Commit message (Collapse) | Author |
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This is to avoid any further collisions with system defines.
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Fixes the issues I can reproduce, and presumably fixes bug #2998862.
(cherry picked from commit 797406fe4c77b6a56cc4f8a50c15d639cd440ce4)
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Ringworld namespace
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GUI: Enable EGA Undithering in global options dialog
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morning review.
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This is no longer necessary, as our file I/O code handles this case
correctly now. Also, updated the description of file I/O on top.
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with object lifetimes.
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Sounds is still cracking
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Drunk and Neon still not animated properly
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Such key combos are used for the game debugger in SCI1.1 and GK1
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This is used to enable the embedded debugger in several SCI32 games
(PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7)
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and change their type
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This is to play really safe and to avoid messing up of sound data.
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Formerly the were not executed properly when the sfx output was disabled.
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This might cause nasty regressions, since it changes the way sounds are
started. On the other hand it gets rid of the low level driver interface
which was implemented before. And it should be a bit better secured against
race conditions.
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