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2012-06-16GROOVIE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16CGE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵Johannes Schickel
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
2012-06-16GOB: Shut up Little Red's warning about gob func 1 and 2Sven Hesse
Those set some DOS timer interrupt related to sound. Seems to be unnecessary for us.
2012-06-16GOB: Use the full title for Little Red Riding HoodSven Hesse
While the other parts in the series are mostly hard-coded, they are small, simple and monotone enough that I might just think about implementing them some day...
2012-06-16GOB: Fix mult object collision detection I broke in 2007Sven Hesse
This fixes the sidescroller levels (like the bees and butterflies) in Little Red. I really wonder if this breakage had other effects too...
2012-06-15SCI: Change getClassAddress() to only require the caller segmentFilippos Karapetis
The caller offset is never actually used inside the function
2012-06-15SCI: Also skip a robot video in the Lighthouse demoFilippos Karapetis
2012-06-15SCI: Replace RAW_IS_OBJECT with a methodFilippos Karapetis
2012-06-15SCI: Fix warningsFilippos Karapetis
Thanks to DrMcCoy for reporting them
2012-06-15Revert "SCI: Change Script::getObject() to accept a reg_t"Filippos Karapetis
This reverts commit 577d7e41c9ca2c498dc85e41c373fbdca8d2ed41.
2012-06-15GOB: Add a resource size workaround for Little RedSven Hesse
This fixes the missing resources in the screen where Little Red has to find the animals' homes for them.
2012-06-15GOB: Implement Util::getKeyState() for Little RedSven Hesse
This makes the bees level playable, removing the "lock-up". Collision detection between Little Red and the bees and butterflies doesn't work yet though, so they're just flying through her. Nevertheless, the game seems to be completable now.
2012-06-15TOON: Simplify code in Animation::drawFrameWithMaskAndScale().D G Turner
2012-06-15SCI: Further cleanup of the script codeFilippos Karapetis
Merge the init() and load() Script methods and reset the script when necessary
2012-06-15SCI: Skip playing of the unsupported robot video 1003 in RAMAFilippos Karapetis
2012-06-15SCI: _propertyOffsetsSci3 and classpos should be 32-bit integersFilippos Karapetis
These are needed for future handling of large SCI3 script files
2012-06-15SCI: Clean up the script initialization codeFilippos Karapetis
2012-06-15SCI: Change Script::getObject() to accept a reg_tFilippos Karapetis
This is needed for upcoming changes to the Script class
2012-06-15SCI: Limit floodfill hack to GK1Filippos Karapetis
Fixes the intro of LSL7 and the inventory screen in PQ4
2012-06-15SCUMM: The target and Wii releases of a few HE games are HE101, since they ↵Travis Howell
have differce in debugInput opcode too.
2012-06-15NEWS: Add Fixes in HE98 version of Pajama Sam's Lost & Found.Travis Howell
2012-06-15SCUMM: Fix rect bounds in getPolygonOverlap()Matthew Hoops
2012-06-15SCUMM: Adjust some wiz image ops and flood fill rectsMatthew Hoops
Fixes black lines appearing on the field in football/football2002 and some soccer2004 menus.
2012-06-15AUDIO: Implement a missing Protracker featureSven Hesse
When a row has a new period, but no new sample, restart the track's last sample (except when we're doing portamento).
2012-06-15GOB: Add class Inter_LittleRedSven Hesse
This fixes the crash when selecting an animal in the "Languages" screen. Interestingly, the German names of the animals are partially wrong... And for "Das Schmetterling" (sic!), even the recorded speech sample is wrong.
2012-06-15GOB: Add a proper GameType for Little RedSven Hesse
2012-06-14GOB: Fix a failed assert in Litte Red Riding HoodSven Hesse
2012-06-14TOON: Fix two latent off-by-one errors in Character Class.D G Turner
These were exposed by assertions from Common::Array usage.
2012-06-14Merge branch 'toon-RAM-reduction'D G Turner
2012-06-14TOON: Change Pathfinding weight buffers to uint16.D G Turner
This should result in a significant saving in RAM usage. Have added warning outputs if the weights exceed the maximum limit.
2012-06-14GOB: Fix an uninitialised value in Geisha's PenetrationSven Hesse
2012-06-14GOB: Remove useless variableSven Hesse
2012-06-14GOB: Fix a "condition depends on uninitialised value" in GeishaSven Hesse
2012-06-14GOB: Fix stupid typo/bug I introduced in 2007Sven Hesse
Luckily, it apparently didn't have any visible symptoms...
2012-06-14TOON: Replace Character _currentPath static buffers with Common::Array.D G Turner
2012-06-14SCI: Change the script buffer size to be a size_t as wellFilippos Karapetis
This will be needed in the future to load large SCI3 scripts
2012-06-14SCI: Add known large SCI3 scriptsFilippos Karapetis
2012-06-14SCI: A separate implementation is needed for syncStringHeap() for SCI3Filippos Karapetis
2012-06-14SCI: Add handling of two more configuration settings for LSL7Filippos Karapetis
2012-06-14GUI: Remove unused SaveLoadChooser::setList.Johannes Schickel
2012-06-14SCI: Add missing documentation for the plane_items / pi console commandFilippos Karapetis
2012-06-14TOON: Migrate Character API x,y coordinates and subclasses to int16.D G Turner
This harmonises the usage with Common::Point.
2012-06-13SCI: Fix the loading screen and the loading functionality in ShiversFilippos Karapetis
Shivers uses extra special hardcoded save files together with the normal ones that are used to store slot names and spot descriptions. The scheme is a bit odd, and since the names of the extra save files are hardcoded, this scheme is problematic to use. We skip the creation of these files altogether and use virtual files instead, which means that the (broken) spot descriptions won't be visible next to each save description. This isn't a major issue for now, and it's left as a future TODO to implement this feature in a cleaner way, and not with extra save files. This scheme fixes the slot descriptions in the loading screen. Also, kCD(1) has been implemented, which fixes loading of the save states themselves
2012-06-13HUGO: Rename pointersStrangerke
2012-06-13HUGO: Rename structs and enumsStrangerke
2012-06-13HUGO: More renamingStrangerke
2012-06-13HUGO: Use Common::Point in pathfindingStrangerke
2012-06-13HUGO: Some more renamingStrangerke
2012-06-13SCI: Shuffle the kernel functions inside kfile.cppFilippos Karapetis
This puts them in the order that they are defined in the kernel tables