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| author | D G Turner | 2012-06-14 00:19:34 +0100 | 
|---|---|---|
| committer | D G Turner | 2012-06-14 00:19:34 +0100 | 
| commit | 87eb651886ef911d8026d777abec72c88ffdf32f (patch) | |
| tree | 962e5f05fe4626398e75266906f81d33194b0a67 | |
| parent | fcfff28c5f3cabf193d83846cfe9d90f0153d187 (diff) | |
| download | scummvm-rg350-87eb651886ef911d8026d777abec72c88ffdf32f.tar.gz scummvm-rg350-87eb651886ef911d8026d777abec72c88ffdf32f.tar.bz2 scummvm-rg350-87eb651886ef911d8026d777abec72c88ffdf32f.zip | |
TOON: Migrate Character API x,y coordinates and subclasses to int16.
This harmonises the usage with Common::Point.
| -rw-r--r-- | engines/toon/character.cpp | 34 | ||||
| -rw-r--r-- | engines/toon/character.h | 28 | ||||
| -rw-r--r-- | engines/toon/drew.cpp | 2 | ||||
| -rw-r--r-- | engines/toon/drew.h | 2 | ||||
| -rw-r--r-- | engines/toon/flux.cpp | 4 | ||||
| -rw-r--r-- | engines/toon/flux.h | 2 | 
6 files changed, 35 insertions, 37 deletions
| diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp index 260296cc9f..2a28642f6a 100644 --- a/engines/toon/character.cpp +++ b/engines/toon/character.cpp @@ -81,7 +81,7 @@ Character::~Character(void) {  void Character::init() {  } -void Character::forceFacing( int32 facing ) { +void Character::forceFacing(int32 facing) {  	debugC(4, kDebugCharacter, "forceFacing(%d)", facing);  	_facing = facing;  } @@ -136,8 +136,7 @@ void Character::setFacing(int32 facing) {  	_facing = facing;  } -void Character::forcePosition(int32 x, int32 y) { - +void Character::forcePosition(int16 x, int16 y) {  	debugC(5, kDebugCharacter, "forcePosition(%d, %d)", x, y);  	setPosition(x, y); @@ -145,7 +144,7 @@ void Character::forcePosition(int32 x, int32 y) {  	_finalY = y;  } -void Character::setPosition(int32 x, int32 y) { +void Character::setPosition(int16 x, int16 y) {  	debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);  	_x = x; @@ -155,7 +154,7 @@ void Character::setPosition(int32 x, int32 y) {  	return;  } -bool Character::walkTo(int32 newPosX, int32 newPosY) { +bool Character::walkTo(int16 newPosX, int16 newPosY) {  	debugC(1, kDebugCharacter, "walkTo(%d, %d)", newPosX, newPosY);  	if (!_visible) @@ -168,21 +167,19 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {  	// don't allow flux to go at the same position as drew  	if (_id == 1 ) { -		int32 sizeX = MAX<int32>(5, 30 * _vm->getDrew()->getScale() / 1024); -		int32 sizeY = MAX<int32>(2, 20 * _vm->getDrew()->getScale() / 1024); +		int16 sizeX = MAX<int16>(5, 30 * _vm->getDrew()->getScale() / 1024); +		int16 sizeY = MAX<int16>(2, 20 * _vm->getDrew()->getScale() / 1024);  		_vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(), _vm->getDrew()->getFinalY(), sizeX, sizeY);  	} -	int16 tempFinalX, tempFinalY; -	_vm->getPathFinding()->findClosestWalkingPoint(newPosX, newPosY, &tempFinalX, &tempFinalY, _x, _y); -	_finalX = tempFinalX, _finalY = tempFinalY; // FIXME - Bodge to match types... +	_vm->getPathFinding()->findClosestWalkingPoint(newPosX, newPosY, &_finalX, &_finalY, _x, _y);  	if (_x == _finalX && _y == _finalY)  		return true;  	if (_vm->getPathFinding()->findPath(_x, _y, _finalX, _finalY)) { -		int32 localFinalX = _finalX; -		int32 localFinalY = _finalY; +		int16 localFinalX = _finalX; +		int16 localFinalY = _finalY;  		int32 smoothDx = 0;  		int32 smoothDy = 0; @@ -266,10 +263,11 @@ int32 Character::getFlag() {  	return _flags;  } -int32 Character::getX() { +int16 Character::getX() {  	return _x;  } -int32 Character::getY() { + +int16 Character::getY() {  	return _y;  } @@ -529,7 +527,7 @@ void Character::update(int32 timeIncrement) {  }  // adapted from Kyra -int32 Character::getFacingFromDirection(int32 dx, int32 dy) { +int32 Character::getFacingFromDirection(int16 dx, int16 dy) {  	debugC(4, kDebugCharacter, "getFacingFromDirection(%d, %d)", dx, dy);  	static const int facingTable[] = { @@ -640,7 +638,7 @@ void Character::load(Common::ReadStream *stream) {  	// "not visible" flag.  	if (_flags & 0x100) {  		_flags &= ~0x100; -		setVisible(false);	 +		setVisible(false);  	}  } @@ -1080,11 +1078,11 @@ void Character::setDefaultSpecialAnimationId(int32 defaultAnimationId) {  	_animSpecialDefaultId = defaultAnimationId;  } -int32 Character::getFinalX() { +int16 Character::getFinalX() {  	return _finalX;  } -int32 Character::getFinalY() { +int16 Character::getFinalY() {  	return _finalY;  } diff --git a/engines/toon/character.h b/engines/toon/character.h index d06a6c060c..d2d84a8c9b 100644 --- a/engines/toon/character.h +++ b/engines/toon/character.h @@ -65,13 +65,13 @@ public:  	virtual int32 getFlag();  	virtual int32 getAnimFlag();  	virtual void setAnimFlag(int32 flag); -	virtual void setPosition(int32 x, int32 y); -	virtual void forcePosition(int32 x, int32 y); -	virtual int32 getX(); -	virtual int32 getY(); -	virtual int32 getFinalX(); -	virtual int32 getFinalY(); -	virtual bool walkTo(int32 newPosX, int32 newPosY); +	virtual void setPosition(int16 x, int16 y); +	virtual void forcePosition(int16 x, int16 y); +	virtual int16 getX(); +	virtual int16 getY(); +	virtual int16 getFinalX(); +	virtual int16 getFinalY(); +	virtual bool walkTo(int16 newPosX, int16 newPosY);  	virtual bool getVisible();  	virtual void setVisible(bool visible);  	virtual bool loadWalkAnimation(const Common::String &animName); @@ -99,7 +99,7 @@ public:  	virtual void resetScale() {}  	virtual void plotPath(Graphics::Surface& surface); -	int32 getFacingFromDirection(int32 dx, int32 dy); +	int32 getFacingFromDirection(int16 dx, int16 dy);  	static const SpecialCharacterAnimation *getSpecialAnimation(int32 characterId, int32 animationId);  protected: @@ -112,11 +112,11 @@ protected:  	int32 _sceneAnimationId;  	int32 _lineToSayId;  	int32 _time; -	int32 _x; -	int32 _y; +	int16 _x; +	int16 _y;  	int32 _z; -	int32 _finalX; -	int32 _finalY; +	int16 _finalX; +	int16 _finalY;  	int32 _facing;  	int32 _flags;  	int32 _animFlags; @@ -137,8 +137,8 @@ protected:  	Animation *_shadowAnim;  	Animation *_specialAnim; -	int32 _currentPathX[4096]; -	int32 _currentPathY[4096]; +	int16 _currentPathX[4096]; +	int16 _currentPathY[4096];  	int32 _currentPathNodeCount;  	int32 _currentPathNode;  	int32 _currentWalkStamp; diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp index df5cfcfa03..dfd3f515fa 100644 --- a/engines/toon/drew.cpp +++ b/engines/toon/drew.cpp @@ -48,7 +48,7 @@ bool CharacterDrew::setupPalette() {  	return false;  } -void CharacterDrew::setPosition(int32 x, int32 y) { +void CharacterDrew::setPosition(int16 x, int16 y) {  	debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);  	_z = _vm->getLayerAtPoint(x, y); diff --git a/engines/toon/drew.h b/engines/toon/drew.h index 3357b99846..ff1b619125 100644 --- a/engines/toon/drew.h +++ b/engines/toon/drew.h @@ -35,7 +35,7 @@ public:  	virtual ~CharacterDrew();  	bool setupPalette();  	void playStandingAnim(); -	void setPosition(int32 x, int32 y); +	void setPosition(int16 x, int16 y);  	void resetScale();  	void update(int32 timeIncrement);  	void playWalkAnim(int32 start, int32 end); diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp index b752e65c82..70aa40fb36 100644 --- a/engines/toon/flux.cpp +++ b/engines/toon/flux.cpp @@ -45,7 +45,7 @@ void CharacterFlux::playStandingAnim() {  	_animationInstance->stopAnimation();  	_animationInstance->setLooping(true); -	//s/etVisible(true); +	//setVisible(true);  }  void CharacterFlux::setVisible(bool visible) { @@ -99,7 +99,7 @@ int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animation  	return finalFacing;  } -void CharacterFlux::setPosition(int32 x, int32 y) { +void CharacterFlux::setPosition(int16 x, int16 y) {  	debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);  	_z = _vm->getLayerAtPoint(x, y); diff --git a/engines/toon/flux.h b/engines/toon/flux.h index c208bc5bda..1dc0d9c55f 100644 --- a/engines/toon/flux.h +++ b/engines/toon/flux.h @@ -34,7 +34,7 @@ public:  	CharacterFlux(ToonEngine *vm);  	virtual ~CharacterFlux(); -	void setPosition(int32 x, int32 y); +	void setPosition(int16 x, int16 y);  	void playStandingAnim();  	void playWalkAnim(int32 start, int32 end);  	void update(int32 timeIncrement); | 
